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Old 11-21-2011, 04:58 AM   #31   Add To Ignore List  
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Default Re: Pan's Hidden Castle

It was an obvious lie, Brute.
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Old 11-21-2011, 05:01 AM   #32   Add To Ignore List  
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Default Re: Pan's Hidden Castle

Quote:
Originally Posted by Pan Strife View Post
It was an obvious lie, Brute.
Obviously.
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Old 11-24-2011, 03:33 AM   #33   Add To Ignore List  
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Default Re: Pan's Hidden Castle

Cloud Strife v0.5 (For Sam 3) has been started. He's in game, but several issues with his skeleton, meaning I need to remake him from the ground up. (This is due to one issue with his hand and the sledge hammer.)
http://img526.imageshack.us/img526/632/2011112400002a.jpg
http://img38.imageshack.us/img38/5868/2011112400003.jpg
Try out the beta version.
I think I win the award for first SS3 model. Shame it didnt turn out perfectly in the beta
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Last edited by Pan; 11-24-2011 at 04:53 AM.
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Old 11-24-2011, 07:37 AM   #34   Add To Ignore List  
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Default Re: Pan's Hidden Castle

Excellent; congrats! Looking forward to seeing what other models you integrate with Sam 3.
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Old 11-24-2011, 11:04 AM   #35   Add To Ignore List  
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Default Re: Pan's Hidden Castle

Good work! We should really get some mods like this out before people run though the game and start looking for some. So don't lounger around and get that out of beta Also why isn't Tifa in ss3 yet
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Old 11-25-2011, 03:25 AM   #36   Add To Ignore List  
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Default Re: Pan's Hidden Castle

My ISP stopped working for a day and a half so I couldn't log in to Steam and thus SED3 or SS3. So I'm pretty mad. Tifas on my to do list atm, hairs a pain in the butt.
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Last edited by Pan; 11-25-2011 at 03:57 AM.
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Old 11-25-2011, 03:57 AM   #37   Add To Ignore List  
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Default Re: Pan's Hidden Castle

Quote:
Originally Posted by Mischievous View Post
Also why isn't Tifa in ss3 yet
Because Hitomi would be leagues cooler.

Proof.
Ah, Devil's Never Cry set to Hitomi kicking ass; as if it could be any cooler.
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Last edited by Brute; 11-25-2011 at 03:59 AM.
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Old 11-25-2011, 04:19 AM   #38   Add To Ignore List  
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Default Re: Pan's Hidden Castle

As much as I love Hitomi Im busy finishing off all my other projects in time to make a Pan's BFE Model Pack.

Anyway, I've been busy!
http://img195.imageshack.us/img195/2175/2011112500004.jpg
Right shoulders a bit buggered but thats about the only issue there is. Almost got the alignment absolutely perfect on the 3rd person gun model, hands grasp perfectly but arent long enough, hence the shoulder issue (and a misaligned vertice)
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Last edited by Pan; 11-26-2011 at 08:25 AM.
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Old 11-25-2011, 03:47 PM   #39   Add To Ignore List  
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Default Re: Pan's Hidden Castle

You should try to add specularity maps, works magic for characters like this.
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Old 11-26-2011, 12:51 AM   #40   Add To Ignore List  
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Default Re: Pan's Hidden Castle

Oh yes, dark = less shiny and bright more shine If you get good at those you can add a huge amount of detail and life to your models
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Oh yeah, a minigun, for serious body-grooming.
One for all, and all for one huh? That's just the kind of odds I like.
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Old 11-26-2011, 12:54 AM   #41   Add To Ignore List  
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Default Re: Pan's Hidden Castle

I knew they were missing something.... So I guess a specular map is the thing i need. I'll look into it. It seems to be something I'll need to learn though. Ta for the heads up.
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Old 11-26-2011, 07:36 AM   #42   Add To Ignore List  
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Default Re: Pan's Hidden Castle

Here's a digest A specular map is a gray scale texture that tells an shader where to add specularity and at what hardness value.Simple. White = Full shiny . Black = No Shiny. Some tools in Photoshop I find for invaluable are the curves, threshold, levels, and color replacer.
Something to look out for when making specularity maps or gloss maps for SE3 is to try and keep all color values less than 128 rgb (that's the color between black and white). Anything above that will start to yield very odd artifacts. Probably has something to do with the fact that RGB values in SE3 go through the roof far past 255 and reach 8.8E+006 xD A good way to balance your specularity map when you are done with it, is to use the levels tool, or the color replacer and eliminate all white untill it's only mostly grayish.
Hope you got what I was blattering on about.
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Mass Effect 3, It's kind of as if you had to pay extra to see Golum in the LOTR series.
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Old 11-26-2011, 08:20 AM   #43   Add To Ignore List  
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Default Re: Pan's Hidden Castle

I know what they are - but not the technique in which to make a good one. I cant just blather one out without any idea what I'm doing, y'know?

Edit: Gonna update first post with Fuu/Cloud details for SS3.
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Last edited by Pan; 11-26-2011 at 08:24 AM.
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Old 12-07-2011, 12:10 AM   #44   Add To Ignore List  
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Talking Re: Pan's Hidden Castle

Quote:
Originally Posted by Pan Strife View Post
I know what they are - but not the technique in which to make a good one. I cant just blather one out without any idea what I'm doing, y'know?

Edit: Gonna update first post with Fuu/Cloud details for SS3.
I usually just mix layers from my other textures grayified. Normal Map (find edges invert and make them more gray, play with the levels) then take the diffuse and mix it in but slightly desaturated to lower color values and lastly add a new bottom layer to paint fine detail (like fur/hair or skin texture) with a custom brush. It's a trick getting it to look right so just go crazy with layer-mixing techniques until satisfied.
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Sam Quote suggestions:
Oh yeah, a minigun, for serious body-grooming.
One for all, and all for one huh? That's just the kind of odds I like.
I sense some Serious wind approching... -PFFFRRTKRRR- There you go, hehe.
"Your minions have all tried to beat me up, shoot me down, blow me away, run me over, rip me apart or drag me under, but I'm still coming at you Mental! More Serious than ever!"
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Old 12-14-2011, 08:02 AM   #45   Add To Ignore List  
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Default Re: Pan's Hidden Castle

Updated first post [/senselessadvertising]
Tried to do a spec map on Tifa as practice... it turned out horribly. I'm still learning though and when I learn it, I'll apply it to all models. Quality is best.

Edit 2: I had some people add me on Steam after talking about models on the Steam forums. It seems like alot of people don't know how to work SED3 or know much about the skeleton/vertice group names. Should I make a tutorial/video about how to do these things with visual aids? I think it'd be helpful.
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Last edited by Pan; 12-14-2011 at 08:14 AM.
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Old 02-08-2012, 07:31 AM   #46   Add To Ignore List  
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Default Re: Pan's Hidden Castle

Added:
Tea Nuruzaki (SS3) - SO happy
Yuffie Kirasagi (SS3)

Any issues lemme know, some are already outlined in the readme's though. XD If anyone can PM and tell me how to apply specular maps in 3.5, I'd be appreciative.
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Last edited by Pan; 02-08-2012 at 01:05 PM.
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Old 02-08-2012, 11:08 PM   #47   Add To Ignore List  
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Default Re: Pan's Hidden Castle

Downloaded. Will try it out when I get some time.
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Old 02-10-2012, 04:29 AM   #48   Add To Ignore List  
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Default Re: Pan's Hidden Castle

Added:
Daisy Port from HD to SS3

Figured out how to do .gro's properly - so all SS3 models (sorta) now have a .gro option to use to install the models. I figured that'd be a bit better for all of you. :>
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Old 02-10-2012, 08:59 AM   #49   Add To Ignore List  
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Default Re: Pan's Hidden Castle

Aren't group files simply ZIPs with their file extensions renamed to GRO?
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Old 02-10-2012, 10:02 AM   #50   Add To Ignore List  
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Default Re: Pan's Hidden Castle

Quote:
Originally Posted by Valerie Valens View Post
Aren't group files simply ZIPs with their file extensions renamed to GRO?
Yeah but for some reason they kept renaming themselves .zip's after I changed them to .gro's. I tried several different ways of doing it, then I just decided to copy paste other .gro's and rename them and change the files inside.
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Old 02-10-2012, 11:40 AM   #51   Add To Ignore List  
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Default Re: Pan's Hidden Castle

Heh, keep it up
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Mass Effect 3, It's kind of as if you had to pay extra to see Golum in the LOTR series.
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Old 02-10-2012, 09:41 PM   #52   Add To Ignore List  
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Default Re: Pan's Hidden Castle

Quote:
Originally Posted by Pan View Post
Yeah but for some reason they kept renaming themselves .zip's after I changed them to .gro's. I tried several different ways of doing it, then I just decided to copy paste other .gro's and rename them and change the files inside.
That....works. XD
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Old 02-11-2012, 06:01 PM   #53   Add To Ignore List  
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Default Re: Pan's Hidden Castle

Hope you will make some new player models like "Darth Vader" , "Mario" or "Chell"!
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Old 02-11-2012, 06:26 PM   #54   Add To Ignore List  
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Default Re: Pan's Hidden Castle

That's not in Pan's area of import But he may import one of those anime female storm troopers we see around.
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Mass Effect 3, It's kind of as if you had to pay extra to see Golum in the LOTR series.
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Old 02-11-2012, 11:39 PM   #55   Add To Ignore List  
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Default Re: Pan's Hidden Castle

I have a Darth Vader lying around somewhere.

Edit: Who the heck is Chell?
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Last edited by Pan; 02-11-2012 at 11:52 PM.
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Old 02-12-2012, 02:04 AM   #56   Add To Ignore List  
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Default Re: Pan's Hidden Castle

Quote:
Originally Posted by Pan View Post
I have a Darth Vader lying around somewhere.

Edit: Who the heck is Chell?
From Portal:
http://media.giantbomb.com/uploads/0/1379/180039-2007_chell.jpg
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Old 02-12-2012, 02:06 AM   #57   Add To Ignore List  
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Default Re: Pan's Hidden Castle

Quote:
Originally Posted by Pan View Post
Edit: Who the heck is Chell?
Chick from Road to El Dorado:

http://26.media.tumblr.com/tumblr_lifmfrg6l51qb735zo1_400.jpg
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Old 02-12-2012, 05:14 AM   #58   Add To Ignore List  
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Default Re: Pan's Hidden Castle

The funny thing is that they are very similiar
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Old 02-12-2012, 11:30 AM   #59   Add To Ignore List  
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Default Re: Pan's Hidden Castle

I didn't know that movie had a lesbian robot in a love/hate relationship with her, nor did I know that it had portal action.
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Old 02-12-2012, 03:01 PM   #60   Add To Ignore List  
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Default Re: Pan's Hidden Castle

The one from El Dorado talks too much to be the one from Portal.
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