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Old 05-08-2012, 09:21 AM   #61   Add To Ignore List  
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My first SERIOUSLY WARPED map has been created !

Author : Rakanishu
Gamemode : CTF
Teams : Good Bills - Bad Ricks
Description : Two temples in a valley, capture the enemy flag to win.

http://i43.servimg.com/u/f43/16/03/74/06/10.jpg

Download here !
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 05-08-2012 at 09:27 AM.
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Old 05-09-2012, 05:43 PM   #62   Add To Ignore List  
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Can't run it. I'm getting an error about a missing texture called "stain01.tex". I'm using the version included with the Steam version of TSE, if that helps.
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Old 05-10-2012, 01:35 AM   #63   Add To Ignore List  
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Quote:
Originally Posted by Squadala View Post
Can't run it. I'm getting an error about a missing texture called "stain01.tex". I'm using the version included with the Steam version of TSE, if that helps.
Hm, strange, I put all textures in the .gro, maybe like the last time, try to extract it.
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 05-10-2012, 04:48 AM   #64   Add To Ignore List  
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Unpacked the .gro, and it works.

My thoughts:

- the level is just way too big. It's pretty much meant for Thompson pros to gun down anyone that tries to leave their base. You could easily shrink the entire thing by around 50% and have a much more solid level as a result.

- the mountains are pretty blocky.

- The lighting on the center mound seems to be blocky as well. You can see the polygons that make up the mountain.

- Whenever I get to the area that has the Plasma Thrower, I start taking damage for some reason, and it doesn't stop until I'm far away from that area. It could be a bug with how you've placed the brushes. :S

- The bases look pretty boring. You should try to spice them up by doing things like making them out of different shapes instead of them being a giant hollow brick.
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Old 05-14-2012, 11:26 PM   #65   Add To Ignore List  
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Default Re: Rakanishu's Showcase

C'mon buddy! Hope you soon finish that Persian Mappack! The Persian Map where you kill Mordekai looks and sounds really epic, also the Persian Caves are one of those mind-blowing maps, I wish you (everybody that is helping you and you)

Good luck man!
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Old 05-15-2012, 01:36 AM   #66   Add To Ignore List  
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Quote:
Originally Posted by Danker View Post
C'mon buddy! Hope you soon finish that Persian Mappack! The Persian Map where you kill Mordekai looks and sounds really epic, also the Persian Caves are one of those mind-blowing maps, I wish you (everybody that is helping you and you)

Good luck man!
About Persian Caves. It isn't the name now, it's the Rooms of Evil, but this one is the worst I think, because it's very little and not that optimized :/

I hope you will enjoy the rest.

(UZE Part 2 will be in space )

Also, thanks.
---------------------
LUT GHOLEIN - COMING ON - 05/15/2012 - 19:00
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 06-11-2012 at 02:03 PM.
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Old 05-15-2012, 01:04 PM   #67   Add To Ignore List  
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LUT GHOLEIN IS RELEASED !

Preview :

http://i43.servimg.com/u/f43/16/03/74/06/lg-p10.jpg

Description : The famous map from Diablo 2 : Lut Gholein, I remake it for Serious Sam Classic, it isn't exaclty se same but I wanted to create in same kind. Made by Rakanishu.


DOWNLOAD HERE !
__________________
Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 05-16-2012 at 01:56 AM.
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Old 05-15-2012, 01:31 PM   #68   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Hey, you should have continued the developing of your cancelled Survival Map for SS3, it looked really cool, and the first thing you create (in your case the survival map, in mine the sound mod) is always the most important creation
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Old 05-16-2012, 01:57 AM   #69   Add To Ignore List  
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Quote:
Originally Posted by Danker View Post
Hey, you should have continued the developing of your cancelled Survival Map for SS3, it looked really cool, and the first thing you create (in your case the survival map, in mine the sound mod) is always the most important creation
For now. I need to learn more Serious Editor 3.5, seriously I am bad on this, I used it only about 30 hours at total, it isn't many.
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 05-18-2012, 05:23 AM   #70   Add To Ignore List  
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I am currently working on UZE, but also on a deathmatch map with Teotihuacan theme.

Some screens:
http://i43.servimg.com/u/f43/16/03/74/06/map110.jpg

http://i43.servimg.com/u/f43/16/03/74/06/map210.jpg

http://i43.servimg.com/u/f43/16/03/74/06/map310.jpg

Why I do many projects?

Because I have many ideas and I want to release them
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 05-20-2012, 03:41 AM   #71   Add To Ignore List  
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Some screens of the work of UZE Part 1 :

This room is made by me(Rakanishu):

http://i43.servimg.com/u/f43/16/03/74/06/uzewip10.jpg

This room is made by Devostator :

http://i43.servimg.com/u/f43/16/03/74/06/uzewip11.jpg

Some screens will come soon

There is also a video of my cutscene and my custom quote :
YouTube Video: Serious Sam: UZE - WIP


EDIT: Ok, now it's better, Sam is fixed front of phone :
http://i43.servimg.com/u/f43/16/03/74/06/fixed_10.jpg

Also, I fixed the skybox in Persian Labyrinth beacsue when you was on a wall at the 1st labyrinth, you could see ugly things, now I did a terrain into the skybox and it's like that below :
http://i43.servimg.com/u/f43/16/03/74/06/uze_fi10.jpg
__________________
Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 05-20-2012 at 10:11 AM.
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Old 05-24-2012, 06:53 AM   #72   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Good job rakanishu !! Im happy that people still map for serious sam classic...
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Old 05-24-2012, 11:48 AM   #73   Add To Ignore List  
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Quote:
Originally Posted by NotAfraid View Post
Good job rakanishu !! Im happy that people still map for serious sam classic...
Thanks.
I think I am one of the last, this is bad
__________________
Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 05-25-2012 at 01:47 AM.
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Old 05-27-2012, 03:13 AM   #74   Add To Ignore List  
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Something is new in UZE but, there is no many changes:

-Added bouncer (Because of werebulls, you can go out of the map)
-Added corpses (There are always here, they are no enemies but models, thanks to Mischievous for help)

(There are other corpses, I don't show all)
Attached Images
   
__________________
Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 05-27-2012 at 03:26 AM.
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Old 05-29-2012, 07:27 AM   #75   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Mr. Scrappy Grammar Nazi says: Delete an 'n' from the 'Ennemies' word in your very first comment. Grammar Nazi out!

Although: I'm planning to make a neat mappack, and i love your new gnaars. If i'll make to the enemy spawnings, can i use it for my custom map?
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Old 05-29-2012, 11:48 AM   #76   Add To Ignore List  
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Quote:
Originally Posted by Scrap-Márton View Post
Mr. Scrappy Grammar Nazi says: Delete an 'n' from the 'Ennemies' word in your very first comment. Grammar Nazi out!

Although: I'm planning to make a neat mappack, and i love your new gnaars. If i'll make to the enemy spawnings, can i use it for my custom map?
You mean my gnaars? Of course, you can!
I am happy to see that people is interested of it. Thanks
__________________
Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 03-24-2013 at 01:30 PM.
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Old 05-30-2012, 02:48 PM   #77   Add To Ignore List  
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Default Re: Rakanishu's Showcase

You sir are doing good work here. ^^
But... Why aren't you working on SSHD? There is not much maps for that game (sadly).
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Old 05-31-2012, 11:58 AM   #78   Add To Ignore List  
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Quote:
Originally Posted by dragon99919 View Post
You sir are doing good work here. ^^
But... Why aren't you working on SSHD? There is not much maps for that game (sadly).
Honesly, I am a very bad mapper for SED 3 I have difficulty to use it and to learn it too. Thanks for your answer
__________________
Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 06-01-2012, 04:54 AM   #79   Add To Ignore List  
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Quote:
Originally Posted by Rakanishu View Post
You mean my gnaars? Of course, you can!
I am happy to see some peoples interesting of it. Thanks
well, i'm currently working on a huge project, and i want to use some of your gnaars for my "underground" part of the level. The black gnaars will be good to smash in the dark dungeons. But firstly, i have to learn some mapping, and thing like that to use it properly And of course a lot of thanks for your permission
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Quote:
"We must assume every event has significance and contains a message that pertains to our questions...this especially applies to what we used to call bad things...the challenge is to find the silver lining in every event, no matter how negative."
— James Redfield (The Celestine Prophecy)
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Old 06-02-2012, 02:44 AM   #80   Add To Ignore List  
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Quote:
Originally Posted by Scrap-Márton View Post
well, i'm currently working on a huge project, and i want to use some of your gnaars for my "underground" part of the level. The black gnaars will be good to smash in the dark dungeons. But firstly, i have to learn some mapping, and thing like that to use it properly And of course a lot of thanks for your permission
No probem
--
About TGA Part 7, Mental4 and me are still working on it.

http://i43.servimg.com/u/f43/16/03/74/06/tga10.jpg

http://i43.servimg.com/u/f43/16/03/74/06/tga210.jpg

http://i43.servimg.com/u/f43/16/03/74/06/tga310.jpg

http://i43.servimg.com/u/f43/16/03/74/06/tga410.jpg
__________________
Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 06-02-2012, 12:19 PM   #81   Add To Ignore List  
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Default Re: Rakanishu's Showcase

A new video of a new project (Not in SS)

YouTube Video: Serious-Strike 2D - Announcement Trailer (Counter-Strike 2D Mod)
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 06-02-2012 at 12:25 PM.
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Old 06-02-2012, 12:29 PM   #82   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Replace those Half-Life monsters with SS monsters and you get a great game!
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While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views.
Unless when I use this nice blue color I totally didn't steal from Blizzard.
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Old 06-02-2012, 12:51 PM   #83   Add To Ignore List  
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Quote:
Originally Posted by Solais View Post
Replace those Half-Life monsters with SS monsters and you get a great game!
Of course , I am working on this.
__________________
Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 06-03-2012, 03:50 AM   #84   Add To Ignore List  
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Quote:
Originally Posted by Rakanishu View Post
A new video of a new project (Not in SS)

YouTube Video: Serious-Strike 2D - Announcement Trailer (Counter-Strike 2D Mod)
Is this one really yours?

Cool!
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Old 06-03-2012, 09:24 AM   #85   Add To Ignore List  
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Exclamation Re: Rakanishu's Showcase

Quote:
Originally Posted by Danker View Post
Is this one really yours?

Cool!
Hm it isn't my game, but it's my mod. Hope I don't copyright Croteam :S

YouTube Video: Serious Strike 2D - Survival Mod Trailer (Counter Strike 2D Mod)
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 06-13-2012, 08:59 AM   #86   Add To Ignore List  
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Quote:
READ IT:
Nope, UZE Part 1 isn't finished yet. But UZE Part 2 is in WIP like Part 1.
2 screens of UZE Part 2
Attached Images
   
__________________
Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 06-14-2012 at 01:38 AM.
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Old 06-17-2012, 05:54 AM   #87   Add To Ignore List  
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The Grenadier

Health: 30
Damage: 20
Stretch: 1 (Default)
Color: Orange
Type of Projectile: Explosion


The Grenadier:
http://i43.servimg.com/u/f43/16/03/74/06/th/grenad10.jpg

Download it ! (There is ONLY "The Grenadier").
INSTALL: Just copy the Content from the RAR in the folder:
C:/Program Files/Steam/SteamApps/common/serious sam hd the second encounter

Description: It's a new enemy for Serious Sam HD: The Second Encounter, a mapper resource.

Greater image size!


More will come soon in an EnemyHeadmanPack.


____


Serious Sam Classic : FE

Version 0.2.7 is out!
(Not much changes, check the features below)
Lut Gholein

Preview:
http://i43.servimg.com/u/f43/16/03/74/06/th/lg-p10.jpg


Description : The famous map from Diablo 2 : Lut Gholein, I remake it for Serious Sam Classic, it isn't exaclty the same but I wanted to create in same kind. Made by Rakanishu.


DOWNLOAD HERE ! v0.2.7

Quote:
Last Version: 0.1.7
*Whole map

Current Version: 0.2.7
*Fixed the stair bug
__________________
Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 06-20-2012 at 01:14 PM.
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Old 06-24-2012, 09:00 AM   #88   Add To Ignore List  
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Grenadier reminds me one of my beheaded enemies that I did long time ago... He still seems to be part of NCF.
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Old 06-24-2012, 10:40 AM   #89   Add To Ignore List  
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New: The Bouncer Arena
In-game:
http://i43.servimg.com/u/f43/16/03/74/06/thebou10.jpg
Message:
http://i43.servimg.com/u/f43/16/03/74/06/thebou11.jpg

P.S: I just noticed I forgot the "1', in the "UZE Part : -"
Now, in the message it's fixed.
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 06-24-2012 at 10:43 AM.
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Old 06-24-2012, 09:21 PM   #90   Add To Ignore List  
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Default Re: Rakanishu's Showcase

A Bouncy Arena? Cool! not much maps have bouncy stuff, Nice Idea
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