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Old 02-01-2017, 02:59 PM   #871   Add To Ignore List  
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Default Re: Maska322`s Showcase!

ye true dat man. Also if you just make the whole floor in one texture image instead of using tiles and remap it to fit the level it'd be more easier, instead of dividing each polygons in blocks. Forgot to say this
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Old 02-01-2017, 03:06 PM   #872   Add To Ignore List  
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Default Re: Maska322`s Showcase!

Quote:
Originally Posted by ZynX View Post
ye true dat man. Also if you just make the whole floor in one texture image instead of using tiles and remap it to fit the level it'd be more easier, instead of dividing each polygons in blocks. Forgot to say this
It's not possible because the world map I have has also script images in it, so I can't just copy paste. Also imagine how big the texture have to be to not have bloom effect.
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Old 02-01-2017, 04:22 PM   #873   Add To Ignore List  
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Default Re: Maska322`s Showcase!

Try to do it differently from now on man, try making a single texture for an entire floor. Build the tiles in an image editor and then map it correctly in the level editor. Compression options here are very effective since undertale tiles don't use many variations of colors.
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Old 02-03-2017, 12:28 PM   #874   Add To Ignore List  
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Default Re: Maska322`s Showcase!

6 Holes, chose your best one.

http://i.imgur.com/mq2keme.jpg
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Old 02-04-2017, 07:21 AM   #875   Add To Ignore List  
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Default Re: Maska322`s Showcase!

I jump
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Old 02-08-2017, 07:10 PM   #876   Add To Ignore List  
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Default Re: Maska322`s Showcase!

Nice wouldn't want to step on that though i wonder whats down there!
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Old 02-10-2017, 11:38 AM   #877   Add To Ignore List  
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Default Re: Maska322`s Showcase!

ಠ_ಠ

http://pre00.deviantart.net/df7c/th/pre/i/2017/041/2/5/ohh_yesssss__by_maska322-dayjea3.jpg
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Old 02-10-2017, 03:13 PM   #878   Add To Ignore List  
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Bonus! The portrait!

http://pre13.deviantart.net/9446/th/pre/i/2017/041/b/b/adolf_hitler_by_maska322-dayk1nh.jpg
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Old 02-16-2017, 11:47 PM   #879   Add To Ignore List  
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Default Re: Maska322`s Showcase!

You should do a Trump-Hitler crossover.
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Old 02-17-2017, 01:15 AM   #880   Add To Ignore List  
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Ahh It's Hitler!
And there is a missing image .. so fast?! (post above)

How about Trump, Hitler and Putin crossover (Triple crossover) I would guess Trump would be them all combined in terms of how he would run the country
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Old 10-01-2017, 02:32 PM   #881   Add To Ignore List  
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Journey to Hell III
Part I:
For Purity!

The Aqueduct

https://i.imgur.com/HrPPPsJ.jpg

https://i.imgur.com/I3wSbMi.jpg?1

https://i.imgur.com/n950IWO.jpg

https://i.imgur.com/geeYyat.jpg
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Old 10-02-2017, 04:39 AM   #882   Add To Ignore List  
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Default Re: Maska322`s Showcase!

I love the concept and visuals, but I have some feedback:

  • It looks weird without any models, were you planning to add some stuff later?
  • The lighting is pretty monotonous right now, using models as torches and light sources gives you an excuse to add visual disparity.
  • The walls at fog height have a small texture size, making tiling noticeable. You can fix this by doubling the texture's size on the polygon and add a 'stain' texture on another layer with a big size (between 24x24 and 64x64)


Again, I love the visuals, I can't wait how this turns out.
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Old 10-02-2017, 10:14 AM   #883   Add To Ignore List  
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Discy, Discy, Discy, Discy...

You know I love you buddy, you know that. I appreciate that you are interested in my reborn project. I do... really! And you know what? You are right, as always... But but but but but but but but... I am not going to add models!

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Old 10-02-2017, 06:52 PM   #884   Add To Ignore List  
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Default Re: Maska322`s Showcase!

But but but... modelholders are my fetish!
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Old 10-03-2017, 09:49 AM   #885   Add To Ignore List  
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Default Re: Maska322`s Showcase!

He said no models, so enjoy the worldbases
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Old 10-03-2017, 03:53 PM   #886   Add To Ignore List  
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Default Re: Maska322`s Showcase!

Oh wow, this looks amazing

getting a LOTR vibe from this
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Old 10-03-2017, 04:08 PM   #887   Add To Ignore List  
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Default Re: Maska322`s Showcase!

Models are addictive once you learn how to use them properly. And they let you throw ridiculous amounts of details into the scene, up to the point at which the player won't be able to complain about lighting or anything else.
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Old 10-04-2017, 02:57 AM   #888   Add To Ignore List  
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Default Re: Maska322`s Showcase!

Looking nice so far - amazing! I like all the fog and all and the scenery is very good. Talking about models I don't know what would go there (i can think of things like statues, fire holders, etc). But trees - they're so addictive like you said (but not really other models and stuff). Sometimes I end up putting way too much trees in my levels sometimes (and copying a large cluster and spamming the level with trees...)
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Old 10-07-2017, 07:01 PM   #889   Add To Ignore List  
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Default Re: Maska322`s Showcase!

In fact, that is very very very sexy, I hope you're going to work with lights on that place but, it actually makes something with a good ambiance without, or you could add just few green-ish lights, or faint orange lights like torches

I agree that modelholders make levels very sexy too haha but I understand the fact you won't add, I don't even know how to UV map, I've been trying, and been always failing
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Old 10-09-2017, 05:53 AM   #890   Add To Ignore List  
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Default Re: Maska322`s Showcase!

What i find slightly annoying about model holders like fire holders, etc, is that there is not one element to it. Yes theres the model holder but then you need to add another model (e.g. Fire) in which case is difficult to select most times because the starting frame is at initial stage (almost no fire at all) and then a light. And sometimes the selecting process can be a bit tedious when it selects the other part of the level (and then there are same names like unnamed or light so you don't know which one is selected) unless you select a empty part of the level. I usually add fire holders in one go (copy/paste) and make sure the fire & light parents the model otherwise they'll jitter in all axis and misalign. Trees are easier, where the backspace is useful most of times, copying a large amount, and a great tool is the stretch modifier in which case it can randomize x, y, z, etc... of tree..

As for UV Mapping it's easy and hard as well. For Serious Sam, each UV map has to have its own material otherwise it might stretch and cause odd effects like stretching, and I know now (i learn't it over past few years) to seam and join edges but the UV mapping part is now for me relatively easy for most objects, but for characters & monsters its time consuming and tedious.
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