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Old 04-17-2017, 01:53 PM   #61   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

Well, it's tomb so it has to be dark and it makes fights more difficult.
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Old 04-17-2017, 02:30 PM   #62   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

That's true. It's just a thought, I'll trust your judgment since your stuff has been very great so far.
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
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Old 04-22-2017, 05:01 PM   #63   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

The third map!

http://i.imgur.com/BFS6Kdc.jpg

http://i.imgur.com/ib0gKSM.jpg

http://i.imgur.com/crDJf3g.jpg

http://i.imgur.com/m1Mw0mB.jpg
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Old 04-22-2017, 05:04 PM   #64   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

Beautiful! If I had to give some feedback, I'd say the areas outside the yards need some detailing like obelisks, pylons and pyramids to give the impression that the world doesn't exist only where the player goes.
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 04-22-2017, 05:14 PM   #65   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

That's true. I will do it after completing the level.
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Old 04-24-2017, 06:55 PM   #66   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

Crossroads, that means a lot of backtracking.

http://i.imgur.com/qDtc754.jpg
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Old 04-25-2017, 08:50 AM   #67   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

This map reminds me Zynx's SS Advance.
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Old 04-25-2017, 08:53 AM   #68   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

Baby, you know we like backtracking.
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 04-26-2017, 12:48 PM   #69   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

Backtracking is an easy way to make map longer and you dont need to plan more areas. However, I think I'vs made too much backtracking, it happens on every map...
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Old 04-26-2017, 05:21 PM   #70   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

As long as you don't backtrack through empty areas and you don't backtrack too much throughout the same area it should be fine.
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 04-27-2017, 02:26 PM   #71   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

Quote:
Originally Posted by Mkbewe View Post
This map reminds me Zynx's SS Advance.
even tho it's far from release.

Don't backtrack too much, you'll end up making a Powerslave map then
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Old 04-28-2017, 04:05 AM   #72   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

Mate, you're making me want to come back to SE1.
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Old 04-28-2017, 08:56 AM   #73   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

The Obelisk.

http://i.imgur.com/ALXaHzB.jpg
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Old 04-28-2017, 09:27 AM   #74   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

That looks very fine indeed.
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 04-28-2017, 12:08 PM   #75   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

Quote:
Originally Posted by ZynX View Post
even tho it's far from release.

Don't backtrack too much, you'll end up making a Powerslave map then
don't cry m8, we can wait for it
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Old 04-28-2017, 12:32 PM   #76   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

This look like a The Obelisk form luxor
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Old 04-28-2017, 04:47 PM   #77   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

Looking nice!
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Old 04-30-2017, 06:58 PM   #78   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

Okay, this is the last area of this level!

http://i.imgur.com/bgQHyjd.jpg
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Old 05-01-2017, 01:05 AM   #79   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

Just a little ammo.
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Old 05-01-2017, 08:54 AM   #80   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

Yeah and it's not enough for the whole fight so I had to make them respawn...
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Old 05-01-2017, 09:20 AM   #81   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

Looking real nice.

Do you mean trigger some copiers by respawn or set the respawn flag on the ammo? Because I always advice against using the respawn flag in anything but deathmatch.
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 05-01-2017, 10:26 AM   #82   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

I have made both copiers and respawn flag on ammo.
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Old 05-04-2017, 07:16 AM   #83   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

The third level is complete! Now I am going to add some Sam's quotes and NETRICSA messages on all 3 levels.

http://i.imgur.com/pHGPcQo.jpg

http://i.imgur.com/qLB54In.jpg

http://i.imgur.com/hEexFiX.jpg

http://i.imgur.com/f36TcC4.jpg

http://i.imgur.com/Rh9fwBW.jpg

http://i.imgur.com/cYc3F7L.jpg
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Old 05-04-2017, 08:35 AM   #84   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

Oh yeah, keep it up. But in the second indoor shot the upper part of the room is totally black with the sky visible, that doesn't look very logical. Otherwise, great job.
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 05-04-2017, 11:20 AM   #85   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

Directional light works, but it's not visible on the shot. And dark ceiling with gradient marker looks cool.
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Old 05-05-2017, 05:01 AM   #86   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

I wanted to make .gro of my mappack, but AutoGro can't find few of models and textures.
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Old 05-05-2017, 05:31 AM   #87   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

Quote:
Originally Posted by LazaruSAdaMEva View Post
I wanted to make .gro of my mappack, but AutoGro can't find few of models and textures.
Well, that Autogro is getting stupid, i asked about the problem on discord server and i think that you sould pack your gro file manually
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Old 05-05-2017, 09:34 AM   #88   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

I could do it manually, but there is a lot of new textures and models, because it's from the first encounter... Also, the size of the file is huge... is like 30mb and I don't like it because mappack is short.
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Old 05-05-2017, 10:37 AM   #89   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

Quote:
Originally Posted by LazaruSAdaMEva View Post
I could do it manually, but there is a lot of new textures and models, because it's from the first encounter... Also, the size of the file is huge... is like 30mb and I don't like it because mappack is short.
just take your time
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Old 05-05-2017, 01:37 PM   #90   Add To Ignore List  
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Default Re: LazaruS's house of dead doges.

Just had to unpack models and textures folders and it worked correctly. Strange thing is I have copied TFE .gro and it didn't have one folder with textures that was needed for autogro to work.
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