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Old 11-16-2013, 06:33 AM   #2671   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Thanks Sly.
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Old 11-22-2013, 08:05 PM   #2672   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

A short film I made in SED3.5 for lols.

YouTube Video: Shitler Meets A Friend At Sea (SED3 short film)


Might make more of some other SFL characters later if I get bored.
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Old 11-23-2013, 12:21 AM   #2673   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

God he's more emotional than Tidus.
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Old 12-03-2013, 07:11 PM   #2674   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

NEW RELEASE! ZOMG!

http://i1093.photobucket.com/albums/i434/FunkyFinzy/SimianWorkshopLogo.jpg~original

http://forums.seriouszone.com/showthread.php?t=64571

Yes, it's a complete Ape Escape campaign for Serious Sam 3! Lots of love, sweat, tears and bananas went into it, so I hope you'll check it out. It's at least GUARANTEED a very different than usual mod. And it features an assload of versus content by Pan also.
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Old 12-06-2013, 09:37 AM   #2675   Add To Ignore List  
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Preview of a new menu I'm working for the mod (gonna be available as an optional download):

http://i1093.photobucket.com/albums/i434/FunkyFinzy/NewMenu.jpg~original

I think it's ****ing glorious. Gonna be awesome booting up the game to that screen.
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Old 12-06-2013, 11:08 AM   #2676   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

I don't even play Ape Escape and what is this

That's beautiful.
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Old 12-06-2013, 11:48 AM   #2677   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Hot.
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Old 12-06-2013, 12:56 PM   #2678   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

You don't have to play Ape Escape to enjoy it. Thanks guys!

Released it as an optional mod for the mod, download's in the mod thread if you wanna check how it turned out. I added some more details like monkey UFOs in the background.
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Old 12-18-2013, 11:17 AM   #2679   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

I love doing voice swap videos.

YouTube Video: Ryu vs Sagat Animated Cartoon (Popeye)
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Old 12-19-2013, 03:51 PM   #2680   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Released the earlier mentioned Metropolis Market Square map on the workshop:

http://steamcommunity.com/sharedfile.../?id=205467575

I couldn't get the fog to work properly, unfortunately. In editor the effect looked really sweet and just as I wanted it to, but ingame, no matter what post processing settings I used, the fog always turned into a single solid white color, so I had to lower its density a lot, otherwise you would've been looking at just a white background. Tried to improve the looks where I could and fixed some texturing issues.

Last edited by Finzy; 12-19-2013 at 03:55 PM.
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Old 12-25-2013, 09:22 PM   #2681   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Pretty pumpin' retro remix I made of the Mechatropolis track from Rescue Shot.

YouTube Video: Rescue Shot Retropolis Remix


Fun Fact...Did You Know...I planned to use this as alternate music for the map, and originally the map was going to be based off of a Rescue Shot level of the same name (Mechatropolis), until I decided to make it more Ratchet & Clank themed.
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Old 12-27-2013, 12:32 PM   #2682   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Bought RPG Maker VX Ace from the Steam sale and this is the result:

http://i1093.photobucket.com/albums/i434/FunkyFinzy/FinzQuest1.png~original

IT'S A LEGEND IN THE MAKING!
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Old 12-27-2013, 01:34 PM   #2683   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

the lost beer shall be found!
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Old 12-27-2013, 01:53 PM   #2684   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Le Rofl!

Oh my Finzy, that is amazing!

I bet the thief was working for the DARK GODS.
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Old 12-27-2013, 03:18 PM   #2685   Add To Ignore List  
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I can make the thief work for THE DARK GAWDSS!! That is a brilliant idea Vasile. This plot will UNRAVEL THE MYSTERIES OF THE ENTIRE UNIVERSE. Getting Finz's beers back is a matter of life and death as the party adventures through the vast icy land of Finland.

Customizing the party members' attacks and skills should be fun.
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Old 12-28-2013, 04:04 AM   #2686   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Quote:
Originally Posted by noam2000 View Post
the lost beer shall be found!
Are you sure it's not the lost bear?
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Old 12-28-2013, 01:40 PM   #2687   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Wow this is so much fun. Already finished working on my first dungeon and it was really easy to implement! Also created basic starting items and skills.

http://i1093.photobucket.com/albums/i434/FunkyFinzy/FinzQuest2.png~original

http://i1093.photobucket.com/albums/i434/FunkyFinzy/FinzQuest3.png~original

http://i1093.photobucket.com/albums/i434/FunkyFinzy/FinzQuest4.png~original

The soundtrack is gonna be badass too. Normal Battle Theme

Finz also starts out with a Drunken Charge skill, which takes some time to do but deals significantly more damage, and he's gonna learn some magic as he levels up and blah blah. I'll try to make all the characters seem unique and have their own classes that aren't straight up copies of typical RPG classes.
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Old 01-05-2014, 01:16 PM   #2688   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

And now for something completely different...

http://i1093.photobucket.com/albums/i434/FunkyFinzy/PrimaVista1.jpg~original

http://i1093.photobucket.com/albums/i434/FunkyFinzy/PrimaVista2.jpg~original

http://i1093.photobucket.com/albums/i434/FunkyFinzy/PrimaVista3.jpg~original

http://i1093.photobucket.com/albums/i434/FunkyFinzy/PrimaVista4.jpg~original

http://i1093.photobucket.com/albums/i434/FunkyFinzy/PrimaVista5.jpg~original

http://i1093.photobucket.com/albums/i434/FunkyFinzy/PrimaVista6.jpg~original

Theatre Ship Prima Vista from Final Fantasy 9, ripped from Dissidia Duodecim.

I plan to turn it into a short campaign map that plays out like a play with different acts, each act having its own enemies and stuff (sorta like Glade of Dreams, but in a theatre). Not all the lights are gonna be active at once like that, I plan to control them on and off by scripts and also have them change their color depending on the mood of the scene.

May have to tweak the post processing a bit still. I'd also have liked to enhance some textures, but unfortunately the model screws up royally whenever I reopen it in mesh editor (deletes random polygons and swaps textures around in places), so I think I gotta stick with what I got. I think it looks quite good as is, even if the textures are the same original ones.

Plot: A moogle wants to perform "I want to be your canary" on the famous theatre ship but he's having trouble with monsters appearing to ruin his play whenever he tries to, so he asks Sam to get rid of them while he plays out the play.
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Old 01-05-2014, 01:23 PM   #2689   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

The lighting is quite nice, obviously the background needs work so I look forward to seeing what you do in regards to that.
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Old 01-05-2014, 01:42 PM   #2690   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

wow! thats very impressiv--- oh its ripped. :/
still,gonna look forward to it!
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Old 01-05-2014, 05:42 PM   #2691   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Eh, you ripped most your stuff so I think we're even.
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Old 01-06-2014, 01:47 AM   #2692   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

i didnt say ripping is bad,just for a moment there i was suprised
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Old 01-06-2014, 02:21 AM   #2693   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

This reminds me, whats the situation with that other final fantasy map that you released a few screenies of like two pages back in this thread?
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Old 01-06-2014, 05:12 AM   #2694   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

From 1 to 10, how many hundreds of FF characters are you gonna rip to add to that map?

Other than that looks nice to me
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Old 01-06-2014, 02:19 PM   #2695   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

I think this map is just going to have one new character, a floating Moogle, cause there aren't that many FF9 character rips around that'd work. I could stick Zidane in as an assisting NPC I suppose, maybe.

Oh yeah that FFX map Sly, I'd already forgotten about it. I could dig that up and see if I can push myself to finish it, it's gonna take an assload of work though as it was a much bigger map and I made most of the assets by myself apart from Sin. I like working with this rip better cause it means a lot less time wasted for me, and right now time counts. Dunno how many more maps I'll make for Sam anyway, it may be about time for me to move on to something else.

Thanks for the comments, appreciate them.
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Old 01-25-2014, 08:52 AM   #2696   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

What's next...

http://forums.seriouszone.com/showthread.php?t=64731
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Old 01-29-2014, 10:38 AM   #2697   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Now this is starting to look like a proper box storage...facility.

http://imageshack.com/a/img823/921/u355.jpg

http://imageshack.com/a/img802/4870/gdfh.jpg

Do these crates contain weapons of mass destruction, or harmless bananas? Find out...later.
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Old 01-29-2014, 12:10 PM   #2698   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Box Inc., creators of popular products, such as Crates and Containers!
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Old 02-18-2014, 12:33 PM   #2699   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Posting here to avoid spamming the mod thread too much. Just implemented tall grass and some more details to the jungle map:

http://imageshack.com/a/img19/4117/sa9i.jpg

http://imageshack.com/a/img600/4368/ybti.jpg

http://imageshack.com/a/img802/3189/las7.jpg

http://imageshack.com/a/img138/8653/zp5c.jpg

http://imageshack.com/a/img46/8693/c0x9.jpg

Loads more vegetation still to be added (especially around cliffs, so it looks like there's a jungle surrounding it).
I think I still have some room to detail it further without sacrificing fps too much

I originally used that tall grass model in Badmoon Bog, I just optimized it for this map by shrinking down the polygon size and editing its texture. It still looks great despite the polycount going down from 11K to 3900.

Snakes are able to remain completely hidden while prone in tall grass. Even Sam is almost completely hidden when crouching there (shots were taken standing up). I look forward to seeing people jump at each other with a knife from bushes

Last edited by Finzy; 02-18-2014 at 12:36 PM.
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Old 02-18-2014, 05:04 PM   #2700   Add To Ignore List  
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Default Re: Finzy's Frozen Asylum

Looking good, Finz. It'll be interesting to see it all filled in. I expect the Wood and Grass Camo's will be amazing here. I'll need to work on proper camos for this.
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