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View Poll Results: Do HD Reptiloid projectiles behave the same as the Classic Reptiloid projectiles?
Yes 2 33.33%
No 4 66.67%
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Old 05-17-2017, 12:14 PM   #1   Add To Ignore List  
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Default Are the HD Reptiloid projectiles' behavior the same as the Classic ones?

Some people say they are 100% accurate to the original, but I think they behave quite differently. HD Reptiloid balls spins around less often that the Classic ones do, I feel.
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Old 05-17-2017, 12:45 PM   #2   Add To Ignore List  
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Default Re: Are the HD Reptiloid projectiles' behavior the same as the Classic ones?

No, in HD, grenades bounce off them. In classic they don't.
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Old 05-17-2017, 05:42 PM   #3   Add To Ignore List  
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Default Re: Are the HD Reptiloid projectiles' behavior the same as the Classic ones?

Also, I forgot but are the Highlanders in HD consistent with the Classic ones? Because in TFE they have 2000 hp instead of 3000 in TSE. They also have 50% or 75% cannonball immunity in TSE and their projectiles are no longer stronger variants of the common Reptiloid's projectile.
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Old 05-18-2017, 12:35 AM   #4   Add To Ignore List  
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Default Re: Are the HD Reptiloid projectiles' behavior the same as the Classic ones?

Quote:
Originally Posted by Discy View Post
Also, I forgot but are the Highlanders in HD consistent with the Classic ones? Because in TFE they have 2000 hp instead of 3000 in TSE. They also have 50% or 75% cannonball immunity in TSE and their projectiles are no longer stronger variants of the common Reptiloid's projectile.
HD Highlanders are based on the Classic TSE ones, meaning 3000 health and Fiendian fireballs. I see a setting that makes it take half damage from Sniper shots but no resistance against Cannonballs (unless I'm looking in the wrong place).
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Old 05-18-2017, 05:05 AM   #5   Add To Ignore List  
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Default Re: Are the HD Reptiloid projectiles' behavior the same as the Classic ones?

I don't know about HD, but in the Classic SDK you can find the code in Beast.es line 162:

Code:
    // cannonballs inflict less damage then the default
    if(m_bcType==BT_BIG && dmtType==DMT_CANNONBALL)
    {
      fDamageAmmount *= 0.3333f;
    }
So Highlanders take only one third of the damage from cannonballs. Logically this doesn't extend to Highlander's Brides. This creates an oddly funny situation where a Highlander requires 12 cannonballs (3000/750*3) while the Highlander's Bride only requires 8 cannonballs (6000/750). All Reptiloids take 50% damage from the sniper, though.
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