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Old 05-20-2015, 07:23 AM   #31   Add To Ignore List  
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Default Re: The DOOMed Thread

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This is why Doom 4 needs to rectify this, to let us enjoy a proper city level corrupted by demons. If done right, the scenery would be breathtaking.
What? A new game, of the same series, should fixed out of nowhere weak parts/ limited to Technology things? Where has this happened before?
A game series focus always at strong things like inside GTA series the cities.

And about limited Tech specific id Tech 4: Doesn't have Quake 4 Battlefields as Outside Areas, i remember 1?

From Tech progress of id Tech 4 i can understand, Doom 3 was first id Tech 4 game.
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Old 05-20-2015, 08:51 AM   #32   Add To Ignore List  
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Default Re: The DOOMed Thread

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No Outside Areas in Doom 3 too
Doom 3 has several outside areas and so does the expansion.

Oh I think I get it. Were they removed from the German edition because Mars' red surface looked vaguely like blood or something?
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Old 05-20-2015, 08:57 AM   #33   Add To Ignore List  
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Default Re: The DOOMed Thread

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Doom 3 has several outside areas and so does the expansion.

Oh I think I get it. Were they removed from the German edition because Mars' red surface looked vaguely like blood or something?
What German Edition? Whole game has English Dialogues, even without Subtitles.

Show me the several Outside areas? Or u mean Hell levels?

Haven't played the Expansion.
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Old 05-20-2015, 08:59 AM   #34   Add To Ignore List  
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Default Re: The DOOMed Thread

BFG Edition's Hell level was quite awesome.
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Old 05-20-2015, 09:00 AM   #35   Add To Ignore List  
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Default Re: The DOOMed Thread

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Show me the several Outside areas? Or u mean Hell levels?

Haven't played the Expansion.
Apparently you haven't played Doom 3 either, or we have a different definition of "outside". You go outside onto the Mars surface even before the hell invasion starts.

Last edited by Fiendian; 05-20-2015 at 09:04 AM.
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Old 05-20-2015, 09:06 AM   #36   Add To Ignore List  
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Default Re: The DOOMed Thread

I don't call walking straight forward and backwards from 1 part of a Base to another Outside area gameplay.

Both walking parts at Mars takes me only 10 minutes of time. Sure you get a Suit and a few automatic scans, but this were only scripts or triggers.
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Old 05-20-2015, 09:20 AM   #37   Add To Ignore List  
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Default Re: The DOOMed Thread

there are several battles outside with trites and cacodemons and revenants, forgotten ones in the expansion too...
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Old 05-20-2015, 09:29 AM   #38   Add To Ignore List  
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Default Re: The DOOMed Thread

But weren't those just small buffer areas, and you had to wear an oxygen mask that lasted for like a minute or so ?
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Old 05-20-2015, 11:20 AM   #39   Add To Ignore List  
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Default Re: The DOOMed Thread

Yeah, the outside areas are a joke, but they are still outside areas. The one in the expansion shortly after you exit the toxic waste tunnels is probably the biggest one.

I would have much preferred just giving the player infinite oxygen (or a ridiculous amount of it) and just make the outside areas much bigger and more frequent. These 1 minute canisters didn't make any sense, neither for gameplay nor the timeframe the game is supposed to take place in.
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Old 05-26-2015, 11:31 PM   #40   Add To Ignore List  
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Default Re: The DOOMed Thread

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Not many thoughts yet as they showed us nothing yet, but if Wolfenstein: The New Order is any indication, it will be well made.
You truffin baby!

But, if they use the MegaTexture tech, it will kill the game.
If they go too consolish, it will blow.
If they try to make it too 'newer fps' it will blow.

The only way they can make it well, would be to go back to old school style gameplay, without the 'oh, I passed an invisible line, with a nook behind me that spawned a monster' style, that killed a lot of Doom 3 for almost everyone.

Wolfenstein: The New Order was no small step, but a giant leap for the series.
As long as they dont try to 'inject' or 'change' anything, like they did with The New Blood....
Why do developers and/or publishers INSIST that they change everything or add new crap to a game that is perfect? That was both criitically acclaimed by both users and the press? It almost always blows up in their faces.

Doom 4 will HAVE to follow in Wolfenstein: The New Order's footsteps to be a success (and maybe thats why they canned the older version? We can only hope...).
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Old 05-26-2015, 11:36 PM   #41   Add To Ignore List  
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Default Re: The DOOMed Thread

It's using id Tech 6 which probably doesn't have mega textures.
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Old 05-26-2015, 11:45 PM   #42   Add To Ignore List  
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Default Re: The DOOMed Thread

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The only way they can make it well, would be to go back to old school style gameplay, without the 'oh, I passed an invisible line, with a nook behind me that spawned a monster' style, that killed a lot of Doom 3 for almost everyone.
Because Doom 1 & 2's large number of monster closets and scripted ougabougabougas are so much different and better.
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Old 05-27-2015, 01:28 AM   #43   Add To Ignore List  
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Default Re: The DOOMed Thread

You are making my point.
Doom 1 2 and 3 had the same mechanic for spawning enemies.

This was the 2nd most disliked thing about doom 3, the number 1 thing being you cant hold a flashlight and a gun at the same time.
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Old 05-27-2015, 10:34 AM   #44   Add To Ignore List  
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Default Re: The DOOMed Thread

The only level where I had any difficulties with darkness in Doom 3 was the hell level. Seems like people around me are blind when my own eyesight is actually really bad, especially in darkness, too. Maybe I'm just much better trained at using the limited lights I do get to work with.

But yes, in a game supposed to happen in the distant future, you'd expect flashlight technology to have evolved quite a bit by then, but no, they are big and clunky and can't be mounted to weapons or even held alongside single-handed weapons either.

This was either a deliberate gameplay design decision or something they just didn't think too much about at the time. Either way we'll just have to hope Doom 4 will do better.

Last edited by Fiendian; 05-27-2015 at 10:50 AM.
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Old 05-27-2015, 10:55 AM   #45   Add To Ignore List  
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Default Re: The DOOMed Thread

You'd expect people have their visions augmented in the future.
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Old 05-27-2015, 11:03 AM   #46   Add To Ignore List  
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Default Re: The DOOMed Thread

If they had put a helmet on Doom3guy, that helmet could have had functionality like Sam Fisher's head gear. Maybe it could have had a big flashlight mounted on it, too, so you'd have a powerful, sci-fi flashlight at all times regardless of weapon being held.

For that to be balanced you'd need large number of bad guys though, something that no one would complain about I bet.
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Old 05-27-2015, 11:09 AM   #47   Add To Ignore List  
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Default Re: The DOOMed Thread

What if John Romero was there making decisions during Doom 3's development? How would it turn out?

Romero and Carmack are like the Yin and the Yang. Romero is about creativity and design, but if not kept in check, they get too out of hand and just reverts back to being shit. Carmack is about technology and features, but if he gets too much control, there's no space left for creative innovations. If Carmack's technology are properly fitted with Romero's creativity, I think it would achieve great success.
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Old 05-27-2015, 12:26 PM   #48   Add To Ignore List  
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Default Re: The DOOMed Thread

Managed to somewhat convert the e3 2002 alpha shotgun to final Doom 3 It's not perfect, but I can't do any better at the moment. As far as I'm aware, no one managed to do it before, or at least I can't find anything on google or youtube.

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Old 05-27-2015, 12:36 PM   #49   Add To Ignore List  
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Default Re: The DOOMed Thread

Upload a video to it on Youtube and a post on Doomworld, you shall be famous.
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Old 05-27-2015, 12:39 PM   #50   Add To Ignore List  
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Default Re: The DOOMed Thread

OH MA GAWD, Why in the Hell People still crying about Flashlight?

Even 3 days after D3 release there was already a mod which fixed the issue, in the year 2004 proofs added.

Here are a few links to fix once and for all times this:

http://ducttape.glenmurphy.com/

http://www.fileplanet.com/143993/140...Tape-Mod-v0005

http://neherson.narod.ru/

http://www.gamershell.com/download_6669.shtml

http://www.fileplanet.com/144681/140...Light-Mod-v1.0

http://www.fileplanet.com/144049/140...Flashlight-Mod

Info aout Flashlight original mod: http://doom.wikia.com/wiki/Duct_Tape

45 flashlight mods for Doom 3 http://doom3.filefront.com/files/Doo...ashlights;5524

http://doom3.filefront.com/file/Duct...NoObEvEr;89018

40.000 links with German Google found. Google exists in 2004.
There's no flashlight conspiracy.

Even in 2004 with Google you could have fixed your Flashlight troubles pretty easy.
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Old 05-27-2015, 12:41 PM   #51   Add To Ignore List  
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Default Re: The DOOMed Thread

I wish I could also fix the shell eject port, there are two parts that should be there, but they're currently in the wrong place, and I can't move them there (can't find good import/export plugins for 3ds max, if only EmperorDanny was here...)
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Old 05-27-2015, 02:38 PM   #52   Add To Ignore List  
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Default Re: The DOOMed Thread

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Originally Posted by Gnaarwarian View Post
OH MA GAWD, Why in the Hell People still crying about Flashlight?

Even 3 days after D3 release there was already a mod which fixed the issue
Mods shouldn't have to fix a game for the developer. And indeed the developer fixed the problem (at least somewhat) in the BFG Edition.
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Old 05-27-2015, 03:40 PM   #53   Add To Ignore List  
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Default Re: The DOOMed Thread

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Originally Posted by Gnaarwarian View Post
OH MA GAWD, Why in the Hell People still crying about Flashlight?
They're not "crying" about a lack of a flashlight, they're not complaining. They're just pointing out the inability to use it with a gun was ridiculous.

Last edited by LordAngus; 05-27-2015 at 09:43 PM.
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Old 05-27-2015, 04:19 PM   #54   Add To Ignore List  
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Default Re: The DOOMed Thread

Doom 3 was supposed to be a horror shooter. Inability to have the flashlight always on makes no sense, but in a context of a horror game they wanted to make it makes perfect sense.

You can look at old horror games like Silent Hill and Resident Evil and say how retarded and ridiculous the camera is in those games, and not to mention the clunky controls. But in the end it all adds to the atmosphere; you can't see the monsters -> you get more nervous/scared, you can't aim properly, well, you are just an average Joe looking for his wife, not a trained marine.

I remember playing Penumbra and how difficult it was to kill those dogs with a hammer or a gas canister using the controls in that game. Well, you never were meant to be a dog slaying tough guy in the first place.

In a horror game the player needs to be in some kind of disadvantage, have some handicap. Worst thing you want is the player to feel safe, because he has the edge. Example Cryostasis: It's a survival horror game where you fight with random stuff, like a big valve, an axe or one of those old guns that take forever to reload. But at some point you get a tommy gun and a hot water gun making you an unstoppable killing machine. The game turns from a tense survival horror game into a bad shooter.

Last edited by AntonioR; 05-27-2015 at 04:34 PM.
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Old 05-28-2015, 03:32 AM   #55   Add To Ignore List  
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Default Re: The DOOMed Thread

Then they shouldn't have used the Doom name, or maybe advertise it as a spin-off rather than a sequel.


Anyway, Doom 4 is looking to be like Doom 2, so the only thing we have to worry about is the level design and lack of John Romero.
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Old 05-28-2015, 04:11 AM   #56   Add To Ignore List  
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Default Re: The DOOMed Thread

Well, Quake 2 shouldn't have had the Quake name either...
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Old 05-28-2015, 04:50 AM   #57   Add To Ignore List  
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Default Re: The DOOMed Thread

Yeah, it was just a placeholder name to begin with.
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Old 05-28-2015, 08:28 AM   #58   Add To Ignore List  
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Default Re: The DOOMed Thread

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Then they shouldn't have used the Doom name, or maybe advertise it as a spin-off rather than a sequel.
Did they ever advertise it as a sequel, AFAIK it was always meant to be a reboot ? The only "sequel" part in it is the number 3, just like 3 makes no sense in Serious Sam 3.
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Old 05-28-2015, 10:54 AM   #59   Add To Ignore List  
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Default Re: The DOOMed Thread

Doom 3 was never meant to be a sequel, yes. It was obviously a re-imagination of sorts, we even get to see the initial invasion and also get to see the closing of the main hell gate in the endgame.

Though there is still room for more re-imagination, imagine Doom 1 style gameplay and level design with modern graphics and sound design, or even better, Doom 2's Hell on earth concept which Doom 4 is possibly doing.
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Old 05-28-2015, 11:53 AM   #60   Add To Ignore List  
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Default Re: The DOOMed Thread

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imagine Doom 1 style gameplay and level design with modern graphics and sound design
When you say this, the first thing that comes to my mind is the Classic Doom mod for Doom 3
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