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Old 08-18-2015, 02:05 PM   #1   Add To Ignore List  
Kleer
 
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Default a question about the weapons position

Hello,i want to make the laser gun and the tommy gun look like in the xbox version but i don't know how to do that.I want know what i need to edit in the weapon position.h file.Thx in advace
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Old 08-18-2015, 04:11 PM   #2   Add To Ignore List  
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Default Re: a question about the weapons position

So,that looks the orignal weapon layout: (It is marked /*,because im using other one)
http://i.imgur.com/h6NvZJg.jpg

Weapons have thier numbers. Zero is default. Then 1 is knife,then 2 is colt,3 is double colt. Next numbers are next weapons.
Short legend about these Capsed Letters Before f:
H - Weapon curvature(+ More,- Less.)
P - Weapon Lifting(+ Higher,- Deeper
B - Weapon Rotation
X,Y,Z You should know..
FOV too..
Clip - I forgort,but i think its about weapon-lengh cut.
FX,FY - It dosent do any effect.

Edit any number after FLOAT,compile dlls and see the effect.

This is how mine weapon.h look:

http://i.imgur.com/yzvEZTJ.jpg

For me that layout is easier.. If you want i can send my version,but you have to edit postions,cuz its my alpha rm postion layout.
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Last edited by Zdzichu; 08-18-2015 at 04:15 PM.
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Old 08-18-2015, 04:25 PM   #3   Add To Ignore List  
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Default Re: a question about the weapons position

can you send me the file pls?it will be much easier to figure out which weapon is the one i'm editing.
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Old 08-19-2015, 05:42 AM   #4   Add To Ignore List  
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Default Re: a question about the weapons position

I've managed to position some of the weapons like in the xbox version but still can't position the laser gun to look like that.Can someone figure out which are the values that i should use for the laser gun to look like in xbox version?

// Laser
wpn_fH[12]=(FLOAT)1;
wpn_fP[12]=(FLOAT)4;
wpn_fB[12]=0;
wpn_fX[12]=(FLOAT)0.165;
wpn_fY[12]=(FLOAT)-0.185;
wpn_fZ[12]=(FLOAT)-0.215;
wpn_fFOV[12]=(FLOAT)70.5;
wpn_fClip[12]=0.1;
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