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Serious Sam Revolution An updated and streamlined version of Serious Sam Classic featuring a combined campaign, new multiplayer features, Steamworks, VAC, and a lot more.

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Old 10-07-2014, 10:31 PM   #31   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Ah cool thanks
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Old 10-08-2014, 03:39 AM   #32   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Cheat Codes
While playing the game, press [F1] to display the console window. Type one of the following codes, press [Enter], then press [F1] again to activate the corresponding cheat function:

Result Cheat Code
God mode cht_bGod
All weapons cht_bGiveAll
Full health cht_bRefresh
No clipping cht_bGhost
Invisibility cht_bInvisible
Flight mode cht_bFly

Cheat Codes (alternate)
While playing the game, press ~ to display the console window, then enter one of the following codes to activate the corresponding cheat function:

Result Cheat Code
God mode please god
All weapons please giveall
Full health please refresh
No clipping please ghost
Invisibility please invisible
Flight mode please fly
Kill all nearby enemies please killall
Open all doors please open
Reveal all Netricsa messages please tellall
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Old 10-08-2014, 03:48 AM   #33   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Those last ones have changed with rev: (to suggest people use the cht_* cvars instead)

by the power of the gods, grant me the powers of god - god mode
by the power of the gods, grant me everything i could ever wish for - give all weapons
by the power of the gods, grant me the strength to kill everything - kill everything
by the power of the gods, grant me an opening door - open door in front of you
by the power of the gods, grant me your wise knowledge - reveal all netricsa messages
by the power of the gods, grant me flight - fly
by the power of the gods, grant me penetrating flight - ghost
by the power of the gods, grant me invisibility - invisible to enemies
by the power of the gods, grant me a refreshment - refresh
by the power of the gods, grant me tsnshitgit - ???

cht_bEnable should still be 1.
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Old 10-08-2014, 05:25 AM   #34   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

does this work
cht_bTranslationMultiplier
for turbo mode?
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Old 10-08-2014, 05:52 AM   #35   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

I dunno...
try does no harm...
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Old 10-08-2014, 05:55 AM   #36   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

It works on SS1 though. That means for example I can complete Sierra de Chiapas in under 10 seconds.
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Old 10-08-2014, 06:02 AM   #37   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Wow...

But the fun?
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Old 10-08-2014, 06:48 AM   #38   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

cht_fTranslationMultiplier=2
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Old 10-08-2014, 10:10 AM   #39   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

I done it /cht_fTranslationMultiplier = 25.
Just for fun. Probably when I'm bored.
But I do play the level normally though.
I think Serious Sam TSE can be beat in less than 10 minutes with this
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Old 10-08-2014, 10:49 AM   #40   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Good luck not trying get impact damaged to death. ;p
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Old 10-08-2014, 11:07 AM   #41   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

God moded
Oh and I forgot the bosses, that could increase the time to 20:00
In my serious sam mod, I have a super plasma rifle that deals twice the damage of the cannon and a crossbow that apparently takes 1/10th of the exotech larvas health in one shot
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Old 10-17-2014, 05:47 AM   #42   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Now there's a video recording of "E1M2 - Dendur", recorded by our very own resident cameraman, Artyom Havok. Just check the first post for it.
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Old 10-18-2014, 10:47 AM   #43   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Great!!!
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Old 10-21-2014, 07:41 AM   #44   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

It would be nice if access to the SDK could be granted eventually so FireSeraphim could remake the monsters and guns from Exhumed.
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Old 10-27-2014, 05:53 AM   #45   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Well Valerie, I will have to be perfect honest with myself. I don't exactly know much about programming or modeling but once those feature become available I'm thinking of opening positions for both programmers and modelers on my "Team" so to speak. I might be able to get by with quickies and requests since I know from experience that not everyone has time for other people.
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Old 10-28-2014, 03:34 AM   #46   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

You can learn how the characters are made and doing a mod with other texture...for example, on moddb i've find in the past,a character egyptian themed that,for me would be perfect to insert in your project.
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Old 10-28-2014, 03:59 AM   #47   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Optionally you can try to insert the original 2D characters from exhumed for try...when i find a valid example,i put the link here...
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Old 11-14-2014, 01:39 PM   #48   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

@montycoral: Your suggestion is stylistically invalid, see the first post for the reason why.
@everyone else: The first post has new content as well as clarifying my situation a little bit
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Old 11-14-2014, 03:34 PM   #49   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Okay, okay, here's a set of models:
http://i.imgur.com/KucMkjY.png
https://dl.dropboxusercontent.com/u/...7/exhitems.zip
I still recommend you to learn modeling. I've modeled those items because they're like 5~10 minutes per each, but you shouldn't rely on me. You should be able to make your own models for your addon.
Do you know how to make a custom item without coding?
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Old 11-14-2014, 06:27 PM   #50   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Thank you Slawww. I owe you a million, I intend on taking advantage of SSR's model replacement feature for the key items.
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Old 11-14-2014, 06:48 PM   #51   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

It's hard though.
You can pretty much add a model, a trigger holder, a moving brush (i think?) or a damager, a trigger, particles and a soundholder. When you walk over the item, it teleports it outside the level or destroys it, along with the particle FX while it comes up with a message.
I don't use this method though I use coding to create any new items in addition to the old keys.
But, those models look GREAT! !
Also, may I ask what are the 2 models on the outside of the two (scarb and hourglass)?
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Old 11-14-2014, 07:20 PM   #52   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

It's way easier than that. Even without coding, you could hide some real item with "Hide entity" type of Effect marker, then place your custom item model right over it and just deactivate it when the invisible item is picked. Moving brush is also redundant, just set your item model as an attachment of Models\Items\ItemHolder\ItemHolder.mdl and resave the modified ItemHolder somewhere, it will make your item model spin around.
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Old 11-15-2014, 05:20 AM   #53   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Dunno if it works in SS1, but in SSHD, I just place the item model with the spinning animation playing, a particle effect on it, and a touchzone with a trigger. When walking in the touchzone, I make the model and the effect disappear, make the key sound play and the trigger also writes the name of the item on the screen. The trigger also activates the DoorController entity of the door the key should open.
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Old 11-15-2014, 05:31 AM   #54   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Quote:
Originally Posted by SLAwww View Post
It's way easier than that. Even without coding, you could hide some real item with "Hide entity" type of Effect marker, then place your custom item model right over it and just deactivate it when the invisible item is picked. Moving brush is also redundant, just set your item model as an attachment of Models\Items\ItemHolder\ItemHolder.mdl and resave the modified ItemHolder somewhere, it will make your item model spin around.
Oh. cool.. I didn't know about effects marker can be used for hiding entieis. I'll probably need a tutorial on that
I'd prefer to code the items to me.

And so that's what ItemHolder does. I had no idea what it did maybe I thought it was a template of some kind.
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Old 11-15-2014, 05:46 AM   #55   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Quote:
Originally Posted by FireSeraphim View Post
Thank you Slawww. I owe you a million, I intend on taking advantage of SSR's model replacement feature for the key items.
How's this?

http://4o4.nl/20141115TKZvB.png
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Old 11-15-2014, 06:35 AM   #56   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Custom models? Interesting! Never thought of implementing it on my items im too lazy
I've however implemented a custom gun/character model/texture for the zorg and kleer enemies though not to others.

There should also be a custom pickup message as well like instead of (Health + 50) it could be something like "Key" or whatever...
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Old 11-15-2014, 06:57 AM   #57   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Good idea, added
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Old 11-15-2014, 11:55 AM   #58   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

@Scratch: Imagine both my surprise and frustration when I discovered the "Keyitem" class did not support the custom model and custom pickup message property. I think it would make more sense in my case to have the Keyitem class support both.
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Old 11-15-2014, 12:36 PM   #59   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

That's because I literally implemented it after reading your post, still need to push it to Steam
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Old 12-08-2014, 03:35 PM   #60   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

http://steamcommunity.com/sharedfile.../?id=353342573

A public beta demo of Episode 1 of the Exhumed Encounter has been released.
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