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Serious Sam Revolution An updated and streamlined version of Serious Sam Classic featuring a combined campaign, new multiplayer features, Steamworks, VAC, and a lot more.

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Old 12-24-2014, 02:29 AM   #61   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Screenshots of E1M5 - Karnak Sanctuary, now available in the first post. (had to delete some screenies to make room for the E1M5 screenies) (I also went ahead and fixed the link to the proposed levels list)

Last edited by FireSeraphim; 12-24-2014 at 02:35 AM.
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Old 12-24-2014, 06:50 AM   #62   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Ooh sweet
Can't wait to play it when I have time
Anyway NICE job!
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Old 01-04-2015, 06:56 AM   #63   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

More new screenshots of E1M5 - Karnak Sanctuary in the OP
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Old 01-04-2015, 07:18 AM   #64   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

I like the colors.
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Old 01-05-2015, 03:23 PM   #65   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Hey now this is an interesting looking mod, will check out. I like the inside color/hue for the Karnak Sanctuary. It fits nice. The outside color messes with me but hey, to each their own right?
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Old 01-29-2015, 09:47 PM   #66   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Quote:
I'm thinking about doing two things in my mod and I need everyone's opinions on 'em.
1.I'm thinking of outright dropping Co-op support for my mod due to the sheer amount of work required to get the levels "co-op friendly"
2.I wonder if it would be a good idea to put in easter eggs in my levels. I'm kinda on the fence on this because the only noteworthy easter eggs that Powerslave/Exhumed had were the lobotomy software dolls and I dunno. I'm worried that "*Croteam" styled easter eggs would ruin the vibe somehow
*To better clarify what I mean by "Croteam" styled easter eggs, I mean rooms who's sole purpose is to contain a shout-out prop of sorts
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Old 02-07-2015, 05:38 PM   #67   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Consequences be damned. I have officially decided to drop Co-op support from my mod. I know this will not be a popular decision with everyone but I feel it would be for the best. On the subject of easter egg rooms I'm going to add a few in, just not every single level.
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Old 02-10-2015, 12:21 PM   #68   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

I finally tried the levels already released and they are pretty impressive! However, I think the first level got some very serious enemy spam, which is not very enjoyable. The other levels were fine, however.
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Old 02-20-2015, 04:08 AM   #69   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

I apologize if news on this project has slowed to a crawl but rest assured that I'm still working on it.
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Old 03-04-2015, 03:31 AM   #70   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

I got some more new screenshots of E1M5 in the OP (I wish this site supported BBcode style spoilers, it would make keeping my thread tidy so much easier)
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Old 03-04-2015, 03:35 AM   #71   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

I know, right? I suggested that feature once, but I think it would need a forum engine update, but LD got no money for that.

As for the images, cool colorful screens! I really like the color of these maps really.
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Old 03-04-2015, 03:50 AM   #72   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Thank you Solais. I'm glad you like it and I was not expecting a reply so soon!
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Old 03-04-2015, 05:11 AM   #73   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Well, there's a reason I used your map as an example here: http://forums.seriouszone.com/showthread.php?t=65732

I just like the detail and the colorful textures that somehow fit so much, yet different. I'm usually not interested in SS1 mapping, but this seems to be an awesome project. I don't know... the consistency is just something that I really like.
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Old 03-04-2015, 07:50 AM   #74   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Again, thank you Solais.
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Old 05-24-2015, 06:47 PM   #75   Add To Ignore List  
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Unhappy Re: [WIP SSR Project] The Exhumed Encounter

Quote:
Originally Posted by Scratch View Post
cht_bEnable=1
cht_bGhost=1

For Rev.
hi scratch...

i wish to know what end have done the project exhumed encounter?

on the steam workshop i don't see them anymore...
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Old 01-29-2016, 06:31 AM   #76   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

Is there any news on this project?
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Old 03-08-2016, 05:14 AM   #77   Add To Ignore List  
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Default Re: [WIP SSR Project] The Exhumed Encounter

BUMP!
Looks too good to be abandoned.
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