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Old 05-09-2013, 09:07 AM   #271   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Quote:
Originally Posted by Rakanishu View Post
I didn't want to post a map I created long time ago but didn't release it because of lags when watching the big building, in the next versions, it will be less and less laggy but I must find a way to fix those lags, for the moment I don't have much experience in omptization, there are too much polygons in a single view, acutally, the rest of the map runs perfeclty but when watching middle, ouch!
That's why I don't like over detailed stuff in classic, but overall a great map
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Old 05-09-2013, 09:18 AM   #272   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Heh, thanks, sure but it would suck, but meh, I've found an over-detailed map with 20,000 more polygons than mine, and runs at 150 fps for me... so I think it's possible to optimize it, I just have to find how...
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 05-10-2013, 09:53 AM   #273   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Ok, so quick update in the first post, maps are not induvidually shown anymore, mappacks have been posted, there are two mappacks, my own mappack and my other one own obselete mappacks (obselete - with old maps not really good)

1. RakanishusMappack1 - Content :

1. Frosty Cavern - Screen
2. Ship of Earth - Screen
3. Schoolyard Playground - Screen (Additionnal Credits to DMI-1407)
4. Nucleus - Screen
5. Uncertain Prayer - Screen

2. ObseleteRakasMappack1 - Content :

1. Gladiator's Complex - Screen
2. Radical Execution - Screen
3. Duel Arena - Screen
4. Devil Shrine - Screen

Also, other mappacks will come later, with again better maps, those won't be obselete, ofc.
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 06-24-2013, 02:23 PM   #274   Add To Ignore List  
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Default Re: Rakanishu's Showcase

I don't really like to keep my showcase dead though... I will post new maps when Revolution will come and and convert all my old maps, though I will make some new maps too. I'll keep you knowing anyway if something new comes here...
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 06-25-2013, 01:09 AM   #275   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Good idea
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Old 06-29-2013, 05:47 AM   #276   Add To Ignore List  
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Okay, here is a little map I have done in 30 minutes (lol) because I was bored, it's a deathmatch map in which it's better to play with 2-6 players. I will update the first post too.

Name: The Uber Bounce
Download : http://www.mediafire.com/?3181d14m8pvjy2m

Screenshot :
http://i.imgur.com/itkuWrJ.jpg
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 06-29-2013, 06:56 AM   #277   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Wow pretty fast map skills I could do something like that in about an hour. Great interesting map anyway fun to play when bored.
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Old 06-29-2013, 07:13 AM   #278   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Serious Editor is not hard at all
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 06-29-2013, 08:17 AM   #279   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Quote:
Originally Posted by Rakanishu View Post
Anyway, I created this map on 28/02/2013 -
Now releasing it (09/05/2013) - v1
EDIT: Update 101a - Fixed haze not working (Added haze, acutally )
EDIT: Update 101b - Fixed level not appearing in gamelist - new link available

**Will update first post**

Screenshots:
~*ultra goddamn superf.uck hell of a tower image*~
Holy fillet of **** this is amazing!

Last edited by Fungus; 06-29-2013 at 03:10 PM.
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Old 06-29-2013, 10:30 AM   #280   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Think I'll learn SED1 when Revolution comes out. You've inspired me, Rakanishu.
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Old 06-30-2013, 03:06 AM   #281   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Thanks, Pan, and Fungus!
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 07-08-2013, 08:34 AM   #282   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Hello, today is a little screen of a wip project, it's a deathmatch map which I basically made for Serious Sam Classic. I have begun to import polygons yesterday, today I am texturing.
Yet, there's a little screen of progress and soon more will be shown :

http://i.imgur.com/RZSjhmw.jpg
(And thanks to Devostator for teaching me basic stuff in serious editor, by dint of him, I could do what I have done for the moment).
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 07-08-2013, 09:17 AM   #283   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Looks great! It's really bad how the number of SSHD maps in Workshop is low, so looking forward for that one!
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Old 07-08-2013, 09:37 AM   #284   Add To Ignore List  
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Default Re: Rakanishu's Showcase

It will be in the workshop don't worry.
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 07-08-2013, 03:32 PM   #285   Add To Ignore List  
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Default Re: Rakanishu's Showcase

awesome! nice to see you also mapping for SSHD!
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Old 07-09-2013, 05:55 AM   #286   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Quote:
Originally Posted by dragon99919 View Post
Looks great! It's really bad how the number of SSHD maps in Workshop is low, so looking forward for that one!
Aren't the other maps just scattered around the internet instead of the workshop?
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Old 07-09-2013, 08:56 AM   #287   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Thanks guys! A little more progress for today on which I have been working on it since yesterday, the gates (sort of, those are like structures), those have much polygons I took 1+ hour to texture them perfectly, and I'm finally done with them, I have begun to texture other stuff, stay tuned!

http://i.imgur.com/ZTHvK1x.jpg
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 07-09-2013 at 09:00 AM.
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Old 07-09-2013, 09:59 AM   #288   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Interesting!
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Old 07-09-2013, 11:17 AM   #289   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Quote:
Originally Posted by Buzzy View Post
Aren't the other maps just scattered around the internet instead of the workshop?
Of course there are, but their number is still REALLY low compared to classic Serious Sam. Maybe I made a mistake mentioning the workshop.


Quote:
Originally Posted by Rakanishu View Post
Thanks guys! A little more progress for today on which I have been working on it since yesterday, the gates (sort of, those are like structures), those have much polygons I took 1+ hour to texture them perfectly, and I'm finally done with them, I have begun to texture other stuff, stay tuned!

http://i.imgur.com/ZTHvK1x.jpg
Looks even better! Can't wait till it's released.
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Old 07-09-2013, 11:59 AM   #290   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Nice screenshots. But it looks like the arena is small, unless that's what you're planing for.

Quote:
Originally Posted by Rakanishu View Post
...import polygons...
Import polygens? You can import your maps from SS1 to SSHD?
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Old 07-09-2013, 12:56 PM   #291   Add To Ignore List  
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Default Re: Rakanishu's Showcase

That's not really small though... xD

http://imgur.com/u5UXJMD.jpg
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 07-09-2013, 01:56 PM   #292   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Quote:
Originally Posted by Rakanishu View Post
That's not really small though... xD

Img
Convinced with this.

Also, how do import a level to SSHD from SS1?
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Old 07-09-2013, 02:04 PM   #293   Add To Ignore List  
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Default Re: Rakanishu's Showcase

There's an option to export selected polygons to a raw file, then you have to import it in SED2 which you'll export the raw file to an amf one, and you'll be able to import it in SED3 / SED 3.5.
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 07-09-2013, 02:59 PM   #294   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Wow, that's really nice. I mean it's very useful to create the base for your map easily using simple editor and it's a lot less time-consuming. Thanks.
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Old 07-09-2013, 08:49 PM   #295   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Interesting I just played that map today except the version on Serious sam: the second encounter
anyways good work
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Old 07-10-2013, 03:30 AM   #296   Add To Ignore List  
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Default Re: Rakanishu's Showcase

@Serioustime, yes and that's also how Croteam did for official maps, that's why the maps are perefectly remade without any missing stuff.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Anyway, a few textures left, items, player markers and teleporters to place, nfo to make, and the map is done.

http://i.imgur.com/cPglMak.jpg
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 07-10-2013 at 05:08 AM.
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Old 07-10-2013, 07:27 AM   #297   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Ok, so I'm finally done with the map

http://i.imgur.com/DDpMrdi.jpg

You can download it here : http://www.mediafire.com/?sa7wnkk0vbt09h9 (without steam workshop)
Or you can download it here : http://steamcommunity.com/sharedfile.../?id=158999460 (with the steam workshop)
Size: 3.52 Mb
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 07-10-2013 at 07:58 AM.
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Old 07-10-2013, 07:34 AM   #298   Add To Ignore List  
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Default Re: Rakanishu's Showcase

great work
looks slightly different to the one I played, but good work.

also, the gro download is somehow un-openable. Is there a specific program to open it or it wasn't packed properly?

Last edited by Buzzy; 07-10-2013 at 07:37 AM.
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Old 07-10-2013, 07:39 AM   #299   Add To Ignore List  
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Default Re: Rakanishu's Showcase

It's normally openable with WinZIP or WinRAR
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 07-10-2013, 10:40 PM   #300   Add To Ignore List  
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7-zip is dump probably I'll try winrar
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