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#331
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![]() Every modeler can support the geometry of SEd, they mostly work with the same thing. You could make a geometry in a 3rd party modeller and import them into SEd1, 2, 3 of your choosing, really. SE1 is not special.
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Since Old Lost Age I Shine My Serious Sam 3/HD Workshop While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views. Unless when I use this nice blue color I totally didn't steal from Blizzard. |
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#332
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![]() Though yes, but it also has some limits.
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. |
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#333
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![]() lovely landscape
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#334
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![]() Thanks for feedbacks!
![]() Third day picture - time spent: about 7-8 hours ![]()
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. Last edited by Rakanishu; 08-21-2013 at 05:44 AM. |
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#335
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![]() Cool! Reminds me of that one level from Portals.
And now I really want to see this map in HD. It is giving me ideas for Extended. ![]()
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Since Old Lost Age I Shine My Serious Sam 3/HD Workshop While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views. Unless when I use this nice blue color I totally didn't steal from Blizzard. |
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#336
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![]() Looks like the Moon Mountains level from TFE, only much cooler.
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#337
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![]() What Moon Mountains should have looked like (including the giant waterfall circle) and the egyptian statues replacing the mayan statues.
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#338
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![]() Quote:
Nevertheless awesome work here! ![]() |
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#339
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![]() Now that's something impressive, I really like it. Keep it up.
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#340
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![]() This looks really nice.
Harpy spam, anyone? ![]()
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May the king fall. † |
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#341
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![]() Hey guys, I'm having many projects started for both SSC & SSHD, but I don't have much time to work and I have time my mood is not ready to work :[
So, see you a next day! Thanks for reading.
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. |
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#342
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![]() Quick information:
These days, I didn't have much time to work again on my maps (Classics, HD...), I will find some time to get working on it, because I'm pretty rowing (if you see what I mean). Everyday's evenings, I will do some efforts and continue my projects. I've started weeks ago a Deahtmatch map for SSHD, which is a remake of an already existing map among the classics community made maps, that one is [DM] Deck 17 originally created by Kot Begemot, a Russian mapper if I'm right. Anyway, I've ported all the polygons and am remaking this map in SSHD, all the credits will go to him of course. Once Deck 17 will be done. I will get working on my campaign for Serious Sam Classic again, and some screens will be shown.
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. |
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#343
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![]() Raka, go to Croatia, find Croteam and make maps for they
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#344
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#345
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![]() yeah, this guy has recreated Deck 17 for Serious Sam Classic, I am making the HD version, but I don't work on it these days, too bad....
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. |
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#346
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![]() Anyway, today I've been back to work on the Waterfalls level. Due of the lags I couldn't really work on the map, though, I am optimizing as well for now, (mipping, visilibily bits, shadow calculation...) - I am so sorry about the long time of inactivity but stau tuned, some screens will come later !
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. |
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#347
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![]() A little Artwork but also a prototype for an upcoming map?
![]() ![]() Okay I don't hide I used an effect, here's the original - http://i.imgur.com/udvPJgy.jpg ![]()
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. |
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#348
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Banned
Joined: Jun 2012
Location: Germany
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![]() Good Artwork, but i gotta to say that a half Spaceship without falling rubbles looks strange.
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#349
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![]() Quote:
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. |
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#350
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![]() looks really nice man
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#351
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Yeah, it was supposed to be Mars, but it will be Mars in my campaign
![]() I made the Sun looking bigger in the sky to make it looking more like Science-Fiction like in Man of Steel !
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. |
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#352
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![]() Made it by myself a month ago.
YouTube Video: Univers' Star Size Comparison - We are tiny Each star exist in reality. Quote:
understand the video without any problem. EDIT: I could also post a little screen from my campaign ![]() Damn screen did not take sun flare. ![]() ![]()
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. Last edited by Rakanishu; 11-10-2013 at 02:22 PM. |
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#353
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Banned
Joined: Jun 2012
Location: Germany
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![]() Maps looks and Concept sounds interesting, do you have a link which explains it without study Physic?
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#354
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![]() "do you have a link which explains it without study Physic?"
What do you mean?
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. |
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#355
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Banned
Joined: Jun 2012
Location: Germany
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![]() The ratio of transmitted wiki links to the concept.
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#356
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Are you talking about appearent magnitude?
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. |
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#357
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Banned
Joined: Jun 2012
Location: Germany
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![]() Yes.
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#358
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![]() It's not hard, each star in the sky has its own brightness, and it's calculated with a number, and more the number is low, more the sky object (stars, planets...) is bright. For exemple, you have Sirius, the brightest star in the nightsky with -1.26 of appearent magnitude, and you have any other star fainter, for exemple Canopus, the second brightest, with -0.65 magnitude, and generally, stars with a magnitude over 3,5 is very hard to see with the naked eye in a completely clear nightsky.
If you want to know, Sun is about -26 of appearent magnitude and the fullmoon is about -12, You can also see Venus at south-west, which is very easy to localise with -4 of appearent magnitude !
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. |
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#359
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![]() Nice stars
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Serious Sam The Next Encounter Classic for PC - WIP |
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#360
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![]() Some Ace of Spades
![]() Apollo 19 is an Ace of Spades map with a lunar ambiance, it takes place obviously on the Moon. Creators : R4ka Calisto Features : Deathmatch only. Number of Players : 4-10 If there is any bug, it could be normal because it is our first map of Ace of Spades ever, so don't be hater if it sucks a little, anyway, you can report if there is any bug showing, in the map. Thanks for download ! Download here
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. |
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