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Old 08-20-2013, 03:28 AM   #331   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Every modeler can support the geometry of SEd, they mostly work with the same thing. You could make a geometry in a 3rd party modeller and import them into SEd1, 2, 3 of your choosing, really. SE1 is not special.
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Old 08-20-2013, 03:32 AM   #332   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Though yes, but it also has some limits.
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 08-20-2013, 06:56 PM   #333   Add To Ignore List  
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Default Re: Rakanishu's Showcase

lovely landscape
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Old 08-21-2013, 05:40 AM   #334   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Thanks for feedbacks!

Third day picture - time spent: about 7-8 hours

http://i.imgur.com/C7w6Com.jpg
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 08-21-2013 at 05:44 AM.
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Old 08-21-2013, 06:02 AM   #335   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Cool! Reminds me of that one level from Portals.

And now I really want to see this map in HD. It is giving me ideas for Extended.
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Old 08-21-2013, 07:11 AM   #336   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Looks like the Moon Mountains level from TFE, only much cooler.
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Old 08-22-2013, 04:07 AM   #337   Add To Ignore List  
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Default Re: Rakanishu's Showcase

What Moon Mountains should have looked like (including the giant waterfall circle) and the egyptian statues replacing the mayan statues.
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Old 08-22-2013, 05:29 AM   #338   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Quote:
Originally Posted by Rakanishu View Post
My Third Drawing - Lily : Same as second drawing but better quality which was made with pain.net
Pain.net? D:

Nevertheless awesome work here!
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Old 08-22-2013, 11:39 AM   #339   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Now that's something impressive, I really like it. Keep it up.
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Old 08-25-2013, 05:17 AM   #340   Add To Ignore List  
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Default Re: Rakanishu's Showcase

This looks really nice.
Harpy spam, anyone?
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Old 09-20-2013, 01:07 PM   #341   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Hey guys, I'm having many projects started for both SSC & SSHD, but I don't have much time to work and I have time my mood is not ready to work :[
So, see you a next day! Thanks for reading.
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 10-01-2013, 01:55 PM   #342   Add To Ignore List  
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Quick information:

These days, I didn't have much time to work again on my maps (Classics, HD...), I will find some time to get working on it, because I'm pretty rowing (if you see what I mean).

Everyday's evenings, I will do some efforts and continue my projects. I've started weeks ago a Deahtmatch map for SSHD, which is a remake of an already existing map among the classics community made maps, that one is [DM] Deck 17 originally created by Kot Begemot, a Russian mapper if I'm right.
Anyway, I've ported all the polygons and am remaking this map in SSHD, all the credits will go to him of course.

Once Deck 17 will be done. I will get working on my campaign for Serious Sam Classic again, and some screens will be shown.
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 10-25-2013, 02:20 PM   #343   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Raka, go to Croatia, find Croteam and make maps for they
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Old 10-26-2013, 04:41 AM   #344   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Quote:
Originally Posted by Rakanishu View Post
Quick information:

These days, I didn't have much time to work again on my maps (Classics, HD...), I will find some time to get working on it, because I'm pretty rowing (if you see what I mean).

Everyday's evenings, I will do some efforts and continue my projects. I've started weeks ago a Deahtmatch map for SSHD, which is a remake of an already existing map among the classics community made maps, that one is [DM] Deck 17 originally created by Kot Begemot, a Russian mapper if I'm right.
Anyway, I've ported all the polygons and am remaking this map in SSHD, all the credits will go to him of course.

Once Deck 17 will be done. I will get working on my campaign for Serious Sam Classic again, and some screens will be shown.
Have this something in common with the map "Deck 16" from UT?
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Old 10-26-2013, 08:43 AM   #345   Add To Ignore List  
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Default Re: Rakanishu's Showcase

yeah, this guy has recreated Deck 17 for Serious Sam Classic, I am making the HD version, but I don't work on it these days, too bad....
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 10-27-2013, 10:57 AM   #346   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Anyway, today I've been back to work on the Waterfalls level. Due of the lags I couldn't really work on the map, though, I am optimizing as well for now, (mipping, visilibily bits, shadow calculation...) - I am so sorry about the long time of inactivity but stau tuned, some screens will come later !
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 11-03-2013, 11:10 AM   #347   Add To Ignore List  
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Default Re: Rakanishu's Showcase

A little Artwork but also a prototype for an upcoming map?

http://i.imgur.com/IYMw9BX.jpg
Okay I don't hide I used an effect, here's the original - http://i.imgur.com/udvPJgy.jpg
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 11-03-2013, 11:27 AM   #348   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Good Artwork, but i gotta to say that a half Spaceship without falling rubbles looks strange.
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Old 11-03-2013, 12:15 PM   #349   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Quote:
Originally Posted by gnaarwarian View Post
Good Artwork, but i gotta to say that a half Spaceship without falling rubbles looks strange.
Maybe that ship is just eating the mountains
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 11-03-2013, 12:18 PM   #350   Add To Ignore List  
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Default Re: Rakanishu's Showcase

looks really nice man is it Mars?
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Old 11-03-2013, 01:39 PM   #351   Add To Ignore List  
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Quote:
Originally Posted by Mkbewe View Post
looks really nice man is it Mars?
Yeah, it was supposed to be Mars, but it will be Mars in my campaign
I made the Sun looking bigger in the sky to make it looking more like Science-Fiction like in Man of Steel !
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 11-10-2013, 02:11 PM   #352   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Made it by myself a month ago.

YouTube Video: Univers' Star Size Comparison - We are tiny


Each star exist in reality.

Quote:
Little star size comparison from the Universe that mankind has ever discrovered
I must give some credits to my friend DMI-1407 for having created the stars textures and solar erruption models
I've made the several color star textures, and programmed this little animation, the skybox partially made by me.
I also must give credits to Stellarium's team for the textures used in the background (Pleiades),
and also to ESA/Hubble for Helix Nebula. Of course to croteam for the game and the engine used
(Serious Editor 1 - (c) Copyrights, All right reserved Croteam - 2001)

For those whom didn't know what Apparent magnitude is : http://en.wikipedia.org/wiki/Apparent_magnitude
List and informations about the stars shown in this animation (in video's order - by size in diamater)
ly = light years

Music: Dragonfly (Dream mix)
Check the description for more informations, about stars though. I will add later in the annotaions each star's size, you should also activate them if you want to
understand the video without any problem.

EDIT: I could also post a little screen from my campaign
Damn screen did not take sun flare.
http://i.imgur.com/Wh0KkfF.jpg
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 11-10-2013 at 02:22 PM.
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Old 11-10-2013, 03:00 PM   #353   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Maps looks and Concept sounds interesting, do you have a link which explains it without study Physic?
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Old 11-10-2013, 03:40 PM   #354   Add To Ignore List  
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Default Re: Rakanishu's Showcase

"do you have a link which explains it without study Physic?"

What do you mean?
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 11-10-2013, 03:44 PM   #355   Add To Ignore List  
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Default Re: Rakanishu's Showcase

The ratio of transmitted wiki links to the concept.
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Old 11-10-2013, 03:48 PM   #356   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Quote:
Originally Posted by gnaarwarian View Post
The ratio of transmitted wiki links to the concept.
Are you talking about appearent magnitude?
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 11-10-2013, 03:55 PM   #357   Add To Ignore List  
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Yes.
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Old 11-11-2013, 05:10 AM   #358   Add To Ignore List  
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It's not hard, each star in the sky has its own brightness, and it's calculated with a number, and more the number is low, more the sky object (stars, planets...) is bright. For exemple, you have Sirius, the brightest star in the nightsky with -1.26 of appearent magnitude, and you have any other star fainter, for exemple Canopus, the second brightest, with -0.65 magnitude, and generally, stars with a magnitude over 3,5 is very hard to see with the naked eye in a completely clear nightsky.

If you want to know, Sun is about -26 of appearent magnitude and the fullmoon is about -12, You can also see Venus at south-west, which is very easy to localise with -4 of appearent magnitude !
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 11-11-2013, 12:49 PM   #359   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Nice stars
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Old 11-13-2013, 12:32 PM   #360   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Some Ace of Spades

Apollo 19 is an Ace of Spades map with a lunar ambiance, it takes place obviously on the Moon.

Creators :

R4ka
Calisto

http://cloud-2.steampowered.com/ugc/509200082325602289/321E39AA98F6391F9DB50F142D6D06D74DAD938D/637x358.resizedimage

Features :
Deathmatch only.

Number of Players :
4-10

If there is any bug, it could be normal because it is our first map of Ace of Spades ever, so don't be hater if it sucks a little, anyway, you can report if there is any bug showing, in the map. Thanks for download !

Download here
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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