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Old 02-19-2016, 11:31 AM   #691   Add To Ignore List  
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Quote:
Originally Posted by PikaCommando View Post
Nice posing of the Khnum, Discy.


Also I think Raka may be enjoying CSGO a bit too much
Yeah... Don't worry, Summer will be your best friend concerning my map packs. Never had motivation to do some mapping apart from summer.
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
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Old 04-02-2016, 04:24 AM   #692   Add To Ignore List  
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Hello guys ! We're in April, which means spring, which means motivation, hahah
I'm in holidays from today (02/04/2016) to le 17/04/2016, I've found some inspiration to do some levels and continue my campaign. I'm going to start working on the Egypt levels this afternoon, I will send some screens as soon as possible, when the first level will be almost finished. Stay tuned !
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 04-02-2016, 04:30 AM   #693   Add To Ignore List  
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Awesome! You've only got 2 weeks though, so I wish you luck in finishing lots of stuff in this short amount of time.
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Old 04-02-2016, 06:12 AM   #694   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Yeah, but I still can't wait to see what you cook up in an Egypt setting.
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
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Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 04-05-2016, 02:28 AM   #695   Add To Ignore List  
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Glass?
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Old 04-06-2016, 11:14 AM   #696   Add To Ignore List  
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So yeah, I said I was going to release some screens when the level was on the point to be finished, but no. Today is a little screen of the first level of the Egypt episode.

http://i.imgur.com/47H1Osil.jpg
click here to enlarge
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 04-06-2016, 02:37 PM   #697   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Niiiice.
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 04-06-2016, 09:49 PM   #698   Add To Ignore List  
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Sweet, love the lighting.
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Old 04-10-2016, 11:40 AM   #699   Add To Ignore List  
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I like the room and i like the other rooms with the slight blue lighting very good work. And the architecture is good as well.
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Old 04-10-2016, 02:31 PM   #700   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Thanks to all of you !! More to come !!
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 04-11-2016, 11:51 PM   #701   Add To Ignore List  
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Keep rocking rakaman!
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Old 04-16-2016, 09:10 AM   #702   Add To Ignore List  
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-=News=-

One more screen for today. I'm having some difficulties to balance the lighting on the map but I swear I'll do my best to make it looking better
I didn't work on it so much as I went in holidays for several days during those holidays and it's the last day I work on it, see you later

http://i.imgur.com/uATIuEHl.jpg http://i.imgur.com/YRNArTGl.jpg
Click here to enlarge 1 -- Click here to enlarge 2
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 04-16-2016, 09:40 AM   #703   Add To Ignore List  
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Default Re: Rakanishu's Showcase

The shadows in the first pic is a bit wonky (too blocky/pixelated?), but the second pic is fucking awesome though!

Also, I don't think I've seen angled columns before, so those are pretty cool too.
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Old 04-16-2016, 10:59 AM   #704   Add To Ignore List  
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Quote:
Originally Posted by PikaCommando View Post
The shadows in the first pic is a bit wonky (too blocky/pixelated?), but the second pic is fucking awesome though!

Also, I don't think I've seen angled columns before, so those are pretty cool too.
The shadows are set on 25cm, if I change it to 3.125 it doesn't change anything so I chose the most accurate as possible, I know SED1 has crappy shadows when it comes to more complex geometries

Thanks! Really? It's pretty common though...
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 04-16-2016, 11:34 AM   #705   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Sweet. I really like the frames on the wall holes and the banking columns. That's something new
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Old 04-16-2016, 02:19 PM   #706   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Those look awesome. Architecture is probably your greatest strength. Your Babylon and Teotihuacan pack were simply gorgeous.
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Old 04-19-2016, 04:18 AM   #707   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Hey Raka, those shots look sweet as always. I feel the pain on those shadows they can be a real nightmare at times. Looking forward to the next entry in your series.
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Old 04-23-2016, 04:54 PM   #708   Add To Ignore List  
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Default Re: Rakanishu's Showcase

If only there was a way to give the game a graphical boost (not by using Rev).
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Old 04-30-2016, 11:30 AM   #709   Add To Ignore List  
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-= News =-

Hello guys! I have been continuing to work all afternoon long on my level and spent much time to design this room, changes have to be done, but here is almost the whole room designed, some more details will be added depending on gameplay I'll add to this room!

http://i.imgur.com/fE1bQtQl.jpg
Click on the screen to enlarge

http://i.imgur.com/z5LyXozl.jpg
Click on the screen to enlarge
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 04-30-2016 at 11:58 AM.
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Old 04-30-2016, 11:36 AM   #710   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Wow, this is some CT-level stuff! How did you do that cave-in at the center?
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Old 04-30-2016, 11:53 AM   #711   Add To Ignore List  
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Quote:
Originally Posted by PikaCommando View Post
Wow, this is some CT-level stuff! How did you do that cave-in at the center?
  • Step 1: Create a CSG brush (room) and add about 11-12 vertex bases
  • Step 2: Move the vertex corners to make something looking like a cave (make smooth angles). Those corners will be only movable in a 2D plan (top view)
  • Step 3: Add the CSG into the world base zoning (it makes a room) and then enjoy moving vetrex corners in a 3D plan (still make smooth angles) and finally adjust them to make it looking good
  • Step 4: Texture the cave and add some details
  • Step 5: Create a rock fade texture, add it to all the polygons near to the cave and adjust the textures
  • Step 6: Enjoy!
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 04-30-2016, 02:12 PM   #712   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Looks ominous, very impressive.


But for the love of some deity please realign the toolbars at the top so they only take up two rows, this looks ridiculous.
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 04-30-2016, 02:17 PM   #713   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Quote:
Originally Posted by Discy View Post
Looks ominous, very impressive.


But for the love of some deity please realign the toolbars at the top so they only take up two rows, this looks ridiculous.
Well I've always been used to do maps this way, everytime I closed and restarted editor, the toolbar went messed up this way so I kept it doing like this
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 04-30-2016, 02:49 PM   #714   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Nice nice nice
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Old 04-30-2016, 03:08 PM   #715   Add To Ignore List  
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I love those pillars.
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Old 05-01-2016, 02:01 AM   #716   Add To Ignore List  
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It's almost like he's a pro or something.
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Old 05-10-2016, 11:05 AM   #717   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Great caves though!! But one word of warning with caves about triangulation problems that can be run into.. Though I always add the CSG to it's own layer first in order to move extra verticies up and down (those that can't normally in CSG mode), then reoptimize brushes and join polygons. But in any case that is a good job well done!
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Old 05-13-2016, 01:14 PM   #718   Add To Ignore List  
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Default Re: Rakanishu's Showcase

That's what I did don't worry! Thanks anyway!
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 05-17-2016, 03:42 PM   #719   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Lovely texture fade craftsmanship. To do that you need to cut up your CSG and manually align each fade texture. Hardcore shit
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Old 07-08-2016, 06:14 AM   #720   Add To Ignore List  
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Hello everyone! Today just some information (and a few screens, but you'll see my point).
I'm not really progressing into my Egypt Pack, but I'm currently on some serious stuff, that I think you won't be disapointed of. I'm not going to reveal it now for several reasons, anyway I hope it's going to come up this summer.

Also, I have a good new, I'm going to have a laptop for school (yeah, that's its main usage), but when I'll have free time during weeks, I'll be able to progress on my levels, so I'm pretty happy of that.

Anyway, not to let the post blank, here are some screens of a upcoming versus level from STM Mod (1.08B)


http://i.imgur.com/GkIyc5jl.jpg
http://i.imgur.com/jWYU460l.jpg
http://i.imgur.com/KvGeVDrl.jpg

Of course using mod's textures.
(Also, for larger screens: http://imgur.com/a/EOU6Y)
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 08-26-2016 at 06:57 AM.
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