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Old 02-03-2007, 02:05 PM   #151   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

Hey, include my music then too!
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Old 02-03-2007, 02:08 PM   #152   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

If you make a music that sounds kinda Egyptian and upbeat (Fast), I could use it as the fight music

Now no more about this in Jet's showcase thread
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Old 02-03-2007, 02:15 PM   #153   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

Quote:
Originally Posted by Deepblue View Post
Yet you guys act like it isn't when I do so
No they don't. All they say is "finish a map!", which is what map makers usually get to hear
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Old 02-03-2007, 03:14 PM   #154   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

Quote:
Originally Posted by Deepblue View Post
Yet you guys act like it isn't when I do so
Yeah so I quit a lot of maps but the reason's basically the same
Emo


Jetholt: errrr what is that actually? You should make a room. It looks like you put some random stuff into an empty space and call it a Troture Pit then.
Btw I see you asking a lot of questions about mapping and my suggestion is that don't ask so much. Instead try to figure it out yourself and you'll learn alot better.

Trust me on that. What about you try to make a little corridor with some rooms next to it and put doors in there and enemyspawners triggered by touchfield or so? Try that without asking anyone advice here and instead of that, read some tutorials and take a look at croteam's maps.
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Old 02-04-2007, 09:26 AM   #155   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

I have a working portal,door,Death touch field,damager,copier,button,bouncer and thats about it...
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Old 02-04-2007, 10:19 AM   #156   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

!!!Happy Birthday!!!
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My Showcase Thread !!!
Haunted PalaceSerious Sam SE Music Video (High Quality)

New projects!
• A sequel to one of my maps o_O
• Serious Sam crazy!™
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Old 02-04-2007, 10:20 AM   #157   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

Thanks Wytas!!
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Old 02-05-2007, 01:35 PM   #158   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

Today I started making my power generator.(screenie will come soon)
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Old 02-05-2007, 02:07 PM   #159   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

Here you go:http://gallery.filefront.com/JETHOLT//436169/1/
The lighting is fullbright because I haven't got round to that yet.
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Old 02-05-2007, 03:09 PM   #160   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

It's hard to see what it is, could you upload your images somewhere else like Imageshack, and then post a hotlink to the image?
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Old 02-05-2007, 03:17 PM   #161   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

http://img65.imageshack.us/img65/1899/generatorsng1.jpg
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Old 02-05-2007, 03:18 PM   #162   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

It really needs proper textures
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Old 02-05-2007, 03:19 PM   #163   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

Like what?I cant find any textures for a blue and green rusty generator can I?
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Old 02-05-2007, 03:21 PM   #164   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

Well improvise then, use metal textures or something, or edit their color if you can. Plain colors without any details don't look really good.
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Old 02-05-2007, 03:22 PM   #165   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

Well my maps not very good so its a good match!!
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Old 02-05-2007, 03:53 PM   #166   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

Practice is what it takes Jetholt
You can't be good from the get go

Unless you want to make the map cel-shaded, plain white textures with the colours changed don't work well
Here's a good texturepack with good metal textures. They're rusted metal textures and I'm not sure if you want rusty or silver metal textures. Just remember to give proper credit to the author of the textures if you plan on using them

Last edited by Deepblue; 02-05-2007 at 03:56 PM.
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Old 02-25-2007, 03:58 PM   #167   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

Unfortunately, Sirian spaceship has a bad method of building.Il have to remake it.
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Old 02-25-2007, 04:35 PM   #168   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

I started a new project called "odd universe" its basicly things with mad unrealistic textures.like grass ceilings,big caves, dark weird passageways.
Cave: http://gallery.filefront.com/JETHOLT//456779/
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Old 02-26-2007, 09:44 AM   #169   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

It would look better if you put some detail texture on the second layer.
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Old 03-03-2007, 08:27 AM   #170   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

I bet slawww likes this
http://img87.imageshack.us/img87/6659/untitledthingjn8.th.jpg
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Old 03-03-2007, 08:35 AM   #171   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

I bet $US 1000 that SLAwww will complain again.
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Old 03-03-2007, 08:35 AM   #172   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

You've improved, but with tileable textures that would look much better.

Edit- Oh and lightning of course.
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Old 03-03-2007, 09:25 AM   #173   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

Quote:
Originally Posted by TwL View Post
I bet $US 1000 that SLAwww will complain again.
You win this bet FOR SURE
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Old 03-03-2007, 10:13 AM   #174   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

Quote:
Originally Posted by TwL View Post
I bet $US 1000 that SLAwww will complain again.
I see your $1000 and raise you another $1000 that SLAwww will cry if he sees it.
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Old 03-03-2007, 03:35 PM   #175   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

You're getting better Jet, but first of all your texturing needs a lot of work. There are so useful commands like "Alt+A" or copy/paste projected mapping (U and V buttons), you should use them more often and overall pay more attention to textures. In that corridor I see only 2 textures used, but I'd use at least 6 or 7. Otherwise it looks too abstract to be futuristic... Well, actually I'd appericiate it much more if you make it in abstract style a-la Mapper's Dreams, but that's just me.
As for lighting, I hope you're going to put it there someday...

Yeah TwL wins.
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Old 03-04-2007, 02:17 PM   #176   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

How about now SLAwww?
http://gallery.filefront.com/JETHOLT//466466/1/
(The lighting is done)
Look at the lamp lights
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Old 03-04-2007, 02:25 PM   #177   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

You only added some new textures but you haven't placed them correctly so it still looks messy. For example, an edge texture doesn't actually fit the wall. Maybe you could post a .wld file with that corridor here so I can fix everything and give it back to you? It would help you to get what I recommend you to improve.
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Old 03-04-2007, 02:37 PM   #178   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

Also you'll be wanting to rotate and resize textures so they fit. You just seem to put a texture onto a polygon and leave it as is
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Old 03-04-2007, 02:37 PM   #179   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

Its ment to be weird strange and messy.
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Old 03-04-2007, 02:41 PM   #180   Add To Ignore List  
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Default Re: JETHOLT!!'s showcase thread

Why would you want a messy map? Messy as in ruined is ok, but messy as in not good is a bad idea
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