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Old 02-22-2013, 06:04 AM   #1   Add To Ignore List  
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Default Bonus Spawn Times

Hi, does anyone know the bonus spawn times? (example health, armour, weapons)
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Old 02-22-2013, 10:47 AM   #2   Add To Ignore List  
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Default Re: Bonus Spawn Times

They are all individually timed, and some items can be forced to use a custom time very easily.
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Old 02-22-2013, 12:48 PM   #3   Add To Ignore List  
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Default Re: Bonus Spawn Times

Quote:
Originally Posted by Pan View Post
They are all individually timed, and some items can be forced to use a custom time very easily.
And what's this individually time?
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Old 02-22-2013, 01:22 PM   #4   Add To Ignore List  
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Default Re: Bonus Spawn Times

I suggest you open the editor and find out yourself.
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Old 02-22-2013, 03:28 PM   #5   Add To Ignore List  
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Default Re: Bonus Spawn Times

I don't know how to use the editor T_T
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Old 02-23-2013, 10:20 AM   #6   Add To Ignore List  
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Default Re: Bonus Spawn Times

It depends per level, so if you really want to know, you should open the level and entity parameters in the editor so you can find out the exact times.

I did some checking, and here's some generally used values (in seconds): (with * is its entity's default.)

Code:
Weapons:    10
Ammo:       10
Armor +50:  10*
Health +25: 20 / 25*
Armor +25:  20 / 25*
Armor +100: 30
Health +50: 40 / 60*
Armor +200: 40
Powerup:    180
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Old 02-23-2013, 11:04 AM   #7   Add To Ignore List  
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Default Re: Bonus Spawn Times

And what are these numbers?
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Old 02-23-2013, 11:05 AM   #8   Add To Ignore List  
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Default Re: Bonus Spawn Times

The....number of seconds before they respawn? You know. The things you wanted? XD
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Old 02-23-2013, 11:15 AM   #9   Add To Ignore List  
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Default Re: Bonus Spawn Times

Quote:
Originally Posted by Pan View Post
The....number of seconds before they respawn? You know. The things you wanted? XD
Yes. I thinked that the items spawn in a precise time of the match (example 12nd minute). Excuse me if I don't understand very well, but I'm not english.
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Old 07-29-2013, 11:31 AM   #10   Add To Ignore List  
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Default Re: Bonus Spawn Times

How to see if is first 2 minutes and then 3, for example on the Fortress map? I mean on the Serious Editor 3 ...

Last edited by scienziato-pazzo; 07-29-2013 at 11:41 AM.
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Old 07-29-2013, 12:24 PM   #11   Add To Ignore List  
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Default Re: Bonus Spawn Times

Not sure what you mean
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Old 07-29-2013, 12:29 PM   #12   Add To Ignore List  
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Default Re: Bonus Spawn Times

Quote:
Originally Posted by Angelo View Post
Not sure what you mean
On Fortress, the SD spawns first after 2 minutes and then after 3 minutes. How to see this in the Serious Editor 3?
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Old 07-29-2013, 12:39 PM   #13   Add To Ignore List  
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Default Re: Bonus Spawn Times

...are you sure about that? I don't think that's the case.
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Old 07-29-2013, 01:29 PM   #14   Add To Ignore List  
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Default Re: Bonus Spawn Times

Maybe its initial spawn is 2 minutes while its respawn time is 3.
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Old 07-29-2013, 03:13 PM   #15   Add To Ignore List  
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Default Re: Bonus Spawn Times

Quote:
Originally Posted by Angelo View Post
...are you sure about that? I don't think that's the case.
I'm sure about what? On Fortress if there are 10 minutes, the SD spawns first on the eighth minute, and then on the five.
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Old 07-29-2013, 03:26 PM   #16   Add To Ignore List  
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Default Re: Bonus Spawn Times

Just checked it, SD items are hardcoded to only ever spawn 120 seconds after a match started in versus (but only if the respawntime of that item is > 0).
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Old 07-29-2013, 03:30 PM   #17   Add To Ignore List  
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Default Re: Bonus Spawn Times

Quote:
Originally Posted by Angelo View Post
are hardcoded
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Old 07-29-2013, 03:31 PM   #18   Add To Ignore List  
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Default Re: Bonus Spawn Times

Quote:
Originally Posted by Angelo View Post
Just checked it, SD items are hardcoded to only ever spawn 120 seconds after a match started in versus (but only if the respawntime of that item is > 0).
I was wondering why it always did that. Didn't figure it to be something that was actually hardcoded. Good to know, thank you.
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Old 07-29-2013, 03:33 PM   #19   Add To Ignore List  
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Default Re: Bonus Spawn Times

It also won't have that behavior if the item gets dynamically spawned. So there's a workaround if you really want to break the balancing.
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