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Serious Sam Classic Discuss anything and everything relating to Serious Sam Classic and its 2 parts; The First Encounter and The Second Encounter.

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Old 03-03-2013, 03:56 PM   #1   Add To Ignore List  
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Default [FE SP] Disturbed Disco

Disturbed Disco

Author(s) : Josh Jones
Game : Serious Sam : The First Encounter
Type : Single Player


Let me tell you, this map is the best ever! Josh Jones is so awesome that it only takes 3 weeks to produce this masterpiece, whereas other run-of-the-mill mappers would take 3 months or more! This is why he is able to crank out so many of these awesome levels in the time it takes the other mappers to make 1! I tell you, this is THE best map to ever exist in any game, ever. Period!

This level has no plot, and it doesn't need to! While other maps are perfectly content in pinning Sam to a defined plot, this Seriously Sexy author took it to the next level and gives YOU, the player, the freedom to make up your own plot. Player interaction and involvement in the plot! Stunning, I know! It's like Quantum Physics, but with stories!

Why, the level looks so good that the author has to darken the level in order to stop players from going into seizures from the overload of visual splendour! It makes the level so much more challenging and fun! You have to fire your gun in order to see! It's just like in that Doom comic, might makes light! It's brilliant! You may think that the rooms in this level are nothing more than a collection of boxes, but that's what he wants you to think! Every time your gun fires, it reveals a flash of brilliance for a brief second! It has a maze too, and it's massive! It's a genius departure to the typical corridor shooter of Serious Sam by making you explore for ages before you find your way out! You have to use your brain meats to map out the labyrinth of awesome. You know, like ALL smart shooters like Wolfenstein 3D and Doom! It got me thinking that Serious Sam may have been the predecessor to Call of Duty with its corridor shooter level design!

YouTube Video: Excellent locales, great gameplay!

The gameplay is nothing short of brilliant! While most maps would be content with spawning just 2-5 of the same enemy, this level goes beyond that and spawns 100 of them! Who needs enemy wave variation? It's just a needless design roadblock and an excuse for other inferior mappers to be lazy! Health and ammunition supply is very scarce and sporaidic. While many would say that it is poor map design, I say that it is a stroke of brilliance the likes of which we have yet to see since Einstein's theory of relativity! As the enemy waves wear you down slowly, the fight becomes much more tense and visceral. You never know if death or salvation lie around each corner of the trecherous labyrinth! The ending of the map is so brilliant that it made me cry tears of joy! It's a giant ramp that gives you a feel of speed and exhileration, only to let you down when it fails to launch you into the exit, and instead drops you into an inescapable pit of despair! This, right here, is cutting commentary about life and how it always lets you down no matter how good things seem to be. Deep stuff right there!

YouTube Video: My one criticism with this map.

There is so much to explore and get lost in the giant maze of doom, and while most may be lead to believe that there are a lot of secrets to be found, Josh Jones, (God bless his soul) decides to throw a curveball at the player and include NO secrets! How innovative! His level is all about tension, and without any background music or noise to get in the way, you will feel extremely immersed in this survival horror experience. Man, such a radical and awesome departure from the typical Serious Sam level!

YouTube Video: Prepare to be a-MAZE-d!

The readme file is sparse, only giving you the most basic of info and what you need to do to install this marvellous manna from heaven! This is good, why give out detailed info about the level, when it it just bogs down with useless knowledge and gets in the way of you playing it? Why even pack the level conveniently when he can teach you how folder structures work? Heck, this map is listed as in beta! That's right, this map doesn't even need to be a final release to be this awesome!

What else can I say about this perfect masterpiece? Go download and play it, in fact, go download every single one of his maps and replace your core campaign levels with them! Your experience will be so much better than Croteam's generic and paltry offerings! Sure you won't get the cooperative features that the core campaign has, but who needs friends when you have his levels to play with?

Overall Score : 13% Perfect
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Old 03-03-2013, 04:08 PM   #2   Add To Ignore List  
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Default Re: [FE SP] Disturbed Disco

Well I'm not surprised if he's not planning on revisiting these forums anytime soon with a mock up review like that.

I think this one goes too far. First off, it's an ancient map for an ancient game, and not of any relevance of the mapper's possible current skills, and I think all the maps to be reviewed should be of at least certain quality. Plus your tone is just cutting edge sarcasm all the way through, and even pretty personal in some parts.

How do you think I would like it if you reviewed my first ever SS2 maps in the same style? I'd be offended if someone dug them up for no reason just to write a pointless review that mocks me personally.
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Old 03-03-2013, 04:30 PM   #3   Add To Ignore List  
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Default Re: [FE SP] Disturbed Disco

That's not my intention though. I wanted to copy the style of AVGN's Friday 13th video review and make it funny.

If it goes too far, just tell me what should be edited. I can always trash and rewrite it if needed.

For the record, I would get a chuckle out of my old work being reviewed comedicaly, but that's just me.
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Old 03-03-2013, 04:46 PM   #4   Add To Ignore List  
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Default Re: [FE SP] Disturbed Disco

Well, i'll say this. I think it's good for both author and the players, if map gets objective review.
If author can do a hell of a lot better now, it's good to have nice, objective review. It's posted to be downloaded, so players might as well read if it's worthy trying before they spend time on it.

But i will say that i myself in general don't really like "funny" review, i prefer them to be rather objective and to the point.
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Old 03-03-2013, 04:58 PM   #5   Add To Ignore List  
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Default Re: [FE SP] Disturbed Disco

Hmm the only problem with it that after the funny part, maybe there could have been a few lines of serious review as well, telling it in short what is what. But otherwise, I think it is 0k.
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Old 03-03-2013, 05:19 PM   #6   Add To Ignore List  
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Default Re: [FE SP] Disturbed Disco

Must admit I was trolled reading this, for a second I thought you really enjoyed this map, until I saw you scored it with a 13% and called it perfect, I'm not sure if I should try it now or not.
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Old 03-03-2013, 05:51 PM   #7   Add To Ignore List  
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Default Re: [FE SP] Disturbed Disco

The interesting thing with reviews like this is they actually make me want to play the map. If it was just a serious negative review, it wouldn't have the same result.
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Old 03-03-2013, 06:17 PM   #8   Add To Ignore List  
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Default Re: [FE SP] Disturbed Disco

To be honest, I DID have a straight-faced review of this map written up long ago. The problem is that as much as I tried to be as positive in my wording, it still came off as overly harsh, and it wasn't very interesting. This is why I chose the comedy route.
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Old 03-20-2013, 09:27 AM   #9   Add To Ignore List  
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Default Re: [FE SP] Disturbed Disco

Overall Score : 13% Perfect
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