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#1
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![]() So here's something thats been killing my brain. I need to attach a static sound to an item,and have it move around with the item,so when you pick up the item and move it around,the sound will follow you.
I've tried countless things,but nothing worked. my last idea was to script it out something like: "OnEvery(Event(Radio.Picked)) Music:SetPlacement(*Radio'sPlacement*)" Just a simple non working example,maybe if anyone has any idea to execute that,i'd be awfully greatful. ![]() |
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#2
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![]() Isn't it an item you can carry, like a hexahedron? Then you should be add an idle sound to it, at least, I think.
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[SIZE="1"]Since Old Lost Age I Shine My Serious Sam 3/HD Workshop While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views. |
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#3
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![]() I was wondering when someone would mix up Portal and Talos. Sweet.
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#4
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#5
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![]() Hmm, I thought that if you give it an idle sound, it will play always.
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[SIZE="1"]Since Old Lost Age I Shine My Serious Sam 3/HD Workshop While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views. |
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#6
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![]() I'm putting 0 thoughts into this but I'll just throw out the first idea I got. Static sound - set parent to the static model? I dunno.
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"Don't you have to be told to do things to be considered a slave?" |
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#7
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#8
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![]() I don't know if there's some sort of 'global sound', or if you can set the volume of some sounds in editor. You could try making a 'global sound' play, and then just set the volume of that based on the proximity to the radio.
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Wow you failed so much in Life, that you need such things as fun. - Gnaarwarian Last hax0red by Jetroid; 01-01-1970 at 12:00 AM.
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Thread | Thread Starter | Forum | Replies | Last Post |
New spawn sound and item style! | Kristo | Serious Sam 3 | 16 | 10-25-2011 08:32 AM |