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Old 01-29-2006, 04:42 PM   #31   Add To Ignore List  
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Still looking great, dude!
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Old 01-30-2006, 08:15 AM   #32   Add To Ignore List  
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Old 01-30-2006, 08:58 AM   #33   Add To Ignore List  
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<justkidding>You shold reduce polycount</justkidding> Its too many details

Kepp modeling!!!
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Old 01-30-2006, 12:06 PM   #35   Add To Ignore List  
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i think it's really awesome!!! man... that must be a load of work
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Old 01-30-2006, 01:42 PM   #36   Add To Ignore List  
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Cool, I'm looking forward to see how you make the rest of that castle.
Oh, and what about some texturing?
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Old 01-30-2006, 02:45 PM   #37   Add To Ignore List  
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Veeery nice as usual sir!
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Old 05-01-2006, 03:00 PM   #38   Add To Ignore List  
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Default terrain in SERIOUS EDITOR 2.0

My second attempt at terrain. Trying to find out what was wrong with lighting for hours and finally got it work (and what a stupid mistake it was). Anyway, here it is:
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Last edited by Zocky; 05-01-2006 at 03:05 PM.
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Old 05-01-2006, 03:02 PM   #39   Add To Ignore List  
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If there was a stupid mistake could you make a tutorial of what you did you make the terrain for me? I can never get shadows working (I tried doing a simple box with directional light before to see where I went wrong and it ended up black)

I've just thought. You know that church model you've previously been working on? Why not use it in your SS2 map?
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Old 05-01-2006, 03:03 PM   #40   Add To Ignore List  
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Am I tripping or are those the SE trees?
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Old 05-01-2006, 03:04 PM   #41   Add To Ignore List  
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So, can I make a tutorial with lighitng a simple room? Will that be Ok?
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Old 05-01-2006, 03:05 PM   #42   Add To Ignore List  
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Old 05-01-2006, 03:05 PM   #43   Add To Ignore List  
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Nope, those are the trees from SS:SE
CT has a habit of reusing old models
For example, on the loading screen for the last "run for life tournament" game, you'll notice the Fiendan Demon statue from SS:SE at the top on a cliff

Edit:
@Zocky: No a tut for terrain. I tried using the tutorial for a room on my terrain and I got the same results
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Old 05-01-2006, 03:14 PM   #44   Add To Ignore List  
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Well, it's basicly the same thing with terrain. The only deference is between lighing terrain and simple room was, as far as I have seen, that under the "Shader modifier" you have to set for "texture dst" "2 shade texture" instead of "3 texture", as in simple room tut was the case, and for "UVmap dst" set to "2 shade uvmap". For UVmap, you have to enter your name for lightmap/shadows, in tutorials it was mostly named simply "shadow" or "shadows".
Beside that it's the same. If did a lighting for simple room, you will do it for terrain to.
Tell me if this will help you, if not, I'll write a tut.
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Old 05-01-2006, 03:37 PM   #45   Add To Ignore List  
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Nah that's ok, it should help me that you've mentioned those things
You could help by writing a tut for crumbs and making paths and stuff on terrain though

Edit: Hmm, I've edited the stuff you mentioned and remade the UV map and still stays the same. Yet when I put in the 'fullbright' stuff that the help menu tut tells me to, it stays fullbright and that's it

Last edited by Deepblue; 05-01-2006 at 03:45 PM.
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Old 05-01-2006, 03:45 PM   #46   Add To Ignore List  
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Ok, I might do a whole terrain tutorial, but tomorrow, atm I'm kinda tired , I've been working with it for most of the day.

--edited--
btw, I have seen you made a water in one of your pics? I tryed it and didn't really got it as it should be. Could you explain a bit what you did?
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Last edited by Zocky; 05-01-2006 at 03:48 PM.
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Old 05-01-2006, 04:02 PM   #47   Add To Ignore List  
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All I did was get the fluid entity, resize it to the ammount of water I want (You'll see it as a box). Then I just added one of CT's water models from the model folders (The level folders to be exact) ontop of the fluid entity

But because I didn't want Sam to swim anyway, I just added a killer entity into the map
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Old 05-01-2006, 04:06 PM   #48   Add To Ignore List  
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I did the same as you about water, but my sam doesnt really like swimming so he ratter walk )on the bottom of water that is). I'll try to work on it tomorrow.
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Old 05-01-2006, 05:14 PM   #49   Add To Ignore List  
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You mean the surface? If so then turn off collision of water model.
Other than that, it should work
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Old 05-02-2006, 05:22 AM   #50   Add To Ignore List  
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Oh and Zocky, if you're still having trouble with water, just check SeriousEngine.com for a video-tut, there's one for water there
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Old 05-02-2006, 06:44 AM   #51   Add To Ignore List  
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yeah, I'm already trying it, tnx!
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Old 05-02-2006, 11:40 AM   #52   Add To Ignore List  
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A couple of pics of map I was using for tutorials and test:
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Old 05-02-2006, 11:50 AM   #53   Add To Ignore List  
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Nice
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Old 05-02-2006, 12:27 PM   #54   Add To Ignore List  
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Nice terrain, snow doesn't fit so near to all that plants though.
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Old 05-02-2006, 12:28 PM   #55   Add To Ignore List  
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I like the snow being so near the plants. It's like a strange world where weather is messed up in small places or something
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Old 05-06-2006, 12:01 PM   #56   Add To Ignore List  
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Didn't you say you were going to do a terrain tutorial?
I'm not that bothered if you aren't going to are havn't started yet
I just want to know
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Old 05-06-2006, 12:08 PM   #57   Add To Ignore List  
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Oh, kinda forgot about it. Sorry about that, I will start working on it today, just a bit later, I have started to work on my first map.
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Old 05-06-2006, 12:13 PM   #58   Add To Ignore List  
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Don't worry if and why you haven't
I'm just asking
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Old 05-06-2006, 12:14 PM   #59   Add To Ignore List  
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Keep it up awesome job!
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Old 05-06-2006, 05:52 PM   #60   Add To Ignore List  
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Here's a map I started to work on. there's nothing to show yet, just playing around...
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