Seriously!

Go Back   Seriously! Forums > General > Showcases & Portfolios

Showcases & Portfolios The most awesome creations of our members can be seen here. Got some cool stuff? Show it off here and get feedback!

Reply
 
Thread Tools Search this Thread Rating: Thread Rating: 2 votes, 3.00 average. Display Modes
Old 06-26-2012, 12:58 PM   #31   Add To Ignore List  
Khnum
 
Serious Sam(BG)'s Avatar
 
Joined: Oct 2005
Location: Bulgaria
 
Serious Sam(BG) is offline
Default Re: H@ker@'s crap hole

Playing some Instant Kill. Map - High Orbit.

http://i.imgur.com/mH6Oj.jpg?1

Last edited by Serious Sam(BG); 04-03-2016 at 03:55 PM.
  Reply With Quote
Old 06-26-2012, 01:50 PM   #32   Add To Ignore List  
Andromeda
 
Rakanishu's Avatar
 
Seriously! Sam Master
Joined: Dec 2011
Location: Universe
 
Rakanishu is offline
Default Re: H@ker@'s crap hole

Beautiful.
__________________
Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
  Reply With Quote
Old 04-03-2016, 03:56 PM   #33   Add To Ignore List  
Khnum
 
Serious Sam(BG)'s Avatar
 
Joined: Oct 2005
Location: Bulgaria
 
Serious Sam(BG) is offline
Default Re: H@ker@'s crap hole

WiP: Desert Temple remade for Capture the Flag:
http://i.imgur.com/jMcTHnX.jpg
  Reply With Quote
Old 04-03-2016, 04:27 PM   #34   Add To Ignore List  
Goodbye Moonmen
 
Discy's Avatar
 
Seriously! Khnum
Joined: Jul 2003
Location: The Netherlands
 
Discy is offline
Default Re: H@ker@'s crap hole

That's very interesting. Are there any other changes except having the level mirrored for both bases?

Also, want me to edit the thread title to reflect your user name?
__________________
"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
  Reply With Quote
Old 04-03-2016, 05:44 PM   #35   Add To Ignore List  
Developer Fairy
 
Solais's Avatar
 
Croteam Representative
Joined: Nov 2009
 
Solais is offline
Default Re: H@ker@'s crap hole

Heh, interesting. I'd have approached a CTF version in a different way. (Which I do plan, btw.)
__________________
Since Old Lost Age I Shine

My Serious Sam 3/HD Workshop


While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views.
Unless when I use this nice blue color I totally didn't steal from Blizzard.
  Reply With Quote
Old 04-04-2016, 01:47 AM   #36   Add To Ignore List  
Khnum
 
Serious Sam(BG)'s Avatar
 
Joined: Oct 2005
Location: Bulgaria
 
Serious Sam(BG) is offline
Default Re: H@ker@'s crap hole

Quote:
Originally Posted by Discy View Post
That's very interesting. Are there any other changes except having the level mirrored for both bases?

Also, want me to edit the thread title to reflect your user name?
Thanks. Maybe will have to do some changes, mostly on the bouncers, because you know the double jump bug on bouncer how much accelerate you. While I testing the map I jumped on one of the bouncers that way and after two or three redirections I fall on vertical bouncer, which shoot me in the sky and I hit in the ceiling of the map, taking some damage.

Also maybe there will be two versions - one with classic layout, and other - with some layout changes - I was thinking about some extra underground corridors.
  Reply With Quote
Old 04-04-2016, 05:43 AM   #37   Add To Ignore List  
Andromeda
 
Rakanishu's Avatar
 
Seriously! Sam Master
Joined: Dec 2011
Location: Universe
 
Rakanishu is offline
Default Re: H@ker@'s crap hole

That's a pretty cool one! I love the way you made it. Keep it up
__________________
Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
  Reply With Quote
Old 04-04-2016, 05:54 PM   #38   Add To Ignore List  
Khnum
 
Serious Sam(BG)'s Avatar
 
Joined: Oct 2005
Location: Bulgaria
 
Serious Sam(BG) is offline
Default Re: Serious Sam(BG)'s crap hole

Map is done. I'll upload it tomorrow.
  Reply With Quote
Old 05-04-2016, 02:50 PM   #39   Add To Ignore List  
Khnum
 
Serious Sam(BG)'s Avatar
 
Joined: Oct 2005
Location: Bulgaria
 
Serious Sam(BG) is offline
Default Re: Serious Sam(BG)'s crap hole

Hey, is anyone know why is this happening? I see when you extend with too many attachments a current world base entity, this bug will appear.

Have any idea how to avoid this (except "Do not attach too many extensions to single world base")?

http://i.imgur.com/BNMQAqz.png
  Reply With Quote
Old 05-04-2016, 02:58 PM   #40   Add To Ignore List  
Goodbye Moonmen
 
Discy's Avatar
 
Seriously! Khnum
Joined: Jul 2003
Location: The Netherlands
 
Discy is offline
Default Re: Serious Sam(BG)'s crap hole

I can't see really well what's going on. Are those CSG leaks?

CSG leaks happen when you add oddly angled brushes to one another. Try cutting the leaking polys to see if that fixes it, otherwise undo and recreate it a bit different until you get it right.
__________________
"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
  Reply With Quote
Old 05-04-2016, 03:22 PM   #41   Add To Ignore List  
Khnum
 
Serious Sam(BG)'s Avatar
 
Joined: Oct 2005
Location: Bulgaria
 
Serious Sam(BG) is offline
Default Re: Serious Sam(BG)'s crap hole

Yeah, because I'm "digging" to create a room level I'm attaching everything to a single entity (Main world (world base)). And after you add some rooms - this happens.

The idea for this map is a bit complex, and includes some corridors, torus primitives, some sloped walls, but I'll try to remade it from scratch in another way, by separating each room to it's own world base entity.

Thanks for the help, Discy!
  Reply With Quote
Old 05-04-2016, 03:48 PM   #42   Add To Ignore List  
Andromeda
 
Rakanishu's Avatar
 
Seriously! Sam Master
Joined: Dec 2011
Location: Universe
 
Rakanishu is offline
Default Re: Serious Sam(BG)'s crap hole

Quote:
Originally Posted by Serious Sam(BG) View Post
Hey, is anyone know why is this happening? I see when you extend with too many attachments a current world base entity, this bug will appear.

Have any idea how to avoid this (except "Do not attach too many extensions to single world base")?

http://i.imgur.com/BNMQAqz.png
Yeah Discy is right. This is a common problem on Serious Editor, to better handle this problem, it's better to make different world bases when you create brushes, and if it's about a room, try not to make messy or too complex geometries, try to use grid as much as possible not to get it messy

Quote:
Originally Posted by Serious Sam(BG) View Post
I'll try to remade it from scratch in another way, by separating each room to it's own world base entity
Making rooms in different world bases is not always the good solution but in your case it is, don't forget to make each "room" worldbase to zoning so you can move correctly in the rooms while playing
__________________
Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
  Reply With Quote
Old 05-04-2016, 04:01 PM   #43   Add To Ignore List  
Khnum
 
Serious Sam(BG)'s Avatar
 
Joined: Oct 2005
Location: Bulgaria
 
Serious Sam(BG) is offline
Default Re: Serious Sam(BG)'s crap hole

I'll create a world terrain and will build each separate room inside of outer object. Like this I'll have to make only one of the rooms and when is done just will mirror it, arround the central hall. I think this will work.
  Reply With Quote
Old 05-04-2016, 04:20 PM   #44   Add To Ignore List  
Andromeda
 
Rakanishu's Avatar
 
Seriously! Sam Master
Joined: Dec 2011
Location: Universe
 
Rakanishu is offline
Default Re: Serious Sam(BG)'s crap hole

Good luck!
__________________
Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
  Reply With Quote
Old 05-05-2016, 05:37 PM   #45   Add To Ignore List  
Khnum
 
Serious Sam(BG)'s Avatar
 
Joined: Oct 2005
Location: Bulgaria
 
Serious Sam(BG) is offline
Default Re: Serious Sam(BG)'s crap hole

Quote:
Originally Posted by Serious Sam(BG) View Post
I'll create a world terrain and will build each separate room inside of outer object. Like this I'll have to make only one of the rooms and when is done just will mirror it, arround the central hall. I think this will work.
It works perfectly! It gives me even more possibilities than the older method
At the end, before mirroring, I'll just have to clear some useless polygons and also to set up some visibility bits.

http://i.imgur.com/9LrXSDy.png
  Reply With Quote
Old 05-06-2016, 06:35 PM   #46   Add To Ignore List  
Khnum
 
Serious Sam(BG)'s Avatar
 
Joined: Oct 2005
Location: Bulgaria
 
Serious Sam(BG) is offline
Default Re: Serious Sam(BG)'s crap hole

The main layout is ready. Now - texturing, adding some little details, moving brushes, lights, set up items and then - copy => paste => rotate and another CTF map is done

http://i.imgur.com/mqmxA44.png
  Reply With Quote
Old 05-06-2016, 11:49 PM   #47   Add To Ignore List  
Did you see?
 
Louva-Deus's Avatar
 
魂クラッシャー
Joined: Oct 2001
 
Louva-Deus is offline
Default Re: Serious Sam(BG)'s crap hole

Looks like there's a lot of action going on there.
  Reply With Quote
Old 05-08-2016, 06:37 AM   #48   Add To Ignore List  
Andromeda
 
Rakanishu's Avatar
 
Seriously! Sam Master
Joined: Dec 2011
Location: Universe
 
Rakanishu is offline
Default Re: Serious Sam(BG)'s crap hole

I'm waiting for the screens with the textures
__________________
Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
  Reply With Quote
Old 05-09-2016, 05:16 PM   #49   Add To Ignore List  
Khnum
 
Serious Sam(BG)'s Avatar
 
Joined: Oct 2005
Location: Bulgaria
 
Serious Sam(BG) is offline
Default Re: Serious Sam(BG)'s crap hole

Here comes look from the inner chamber in the flag tower. Textured, yet - unfinished.
http://i.imgur.com/nqFsEth.png
  Reply With Quote
Old 05-09-2016, 08:37 PM   #50   Add To Ignore List  
Did you see?
 
Louva-Deus's Avatar
 
魂クラッシャー
Joined: Oct 2001
 
Louva-Deus is offline
Default Re: Serious Sam(BG)'s crap hole

For some reason I can imagine all kinds of things dropping from those doorways.
  Reply With Quote
Old 05-10-2016, 05:08 AM   #51   Add To Ignore List  
Khnum
 
Serious Sam(BG)'s Avatar
 
Joined: Oct 2005
Location: Bulgaria
 
Serious Sam(BG) is offline
Default Re: Serious Sam(BG)'s crap hole

It's just a CTF map, nothing drops from there
  Reply With Quote
Old 05-11-2016, 05:21 PM   #52   Add To Ignore List  
Khnum
 
Serious Sam(BG)'s Avatar
 
Joined: Oct 2005
Location: Bulgaria
 
Serious Sam(BG) is offline
Default Re: Serious Sam(BG)'s crap hole

Okay, here is the final layout:
Top View: http://i.imgur.com/9N7WoN7.png
Side view - all towers: http://i.imgur.com/WOLoW90.png
Flag tower inside - ingame view: http://imgur.com/6jiTYIE

Yet have a lot of work to be done. I forgot to texture the stairways before copy 'em, so now will have to texture each single. It will take no more thant 30 minutes. The harder thing is the light placement - I'll place it, test some colors for the opposite team, then - copy/paste again. Same for the weapons, items and powerups. I don't think to use all weapons this time, but they really make the game fun. Nevermind - rest of the work won't take that much time.
  Reply With Quote
Old 05-12-2016, 05:04 AM   #53   Add To Ignore List  
Goodbye Moonmen
 
Discy's Avatar
 
Seriously! Khnum
Joined: Jul 2003
Location: The Netherlands
 
Discy is offline
Default Re: Serious Sam(BG)'s crap hole

Quote:
Originally Posted by Serious Sam(BG) View Post
Yet have a lot of work to be done. I forgot to texture the stairways before copy 'em, so now will have to texture each single.
If they are all the same stairways, you can just copy them, right? Or use cloning to updated the clones to the one you textured.
__________________
"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
  Reply With Quote
Old 05-12-2016, 05:22 AM   #54   Add To Ignore List  
Khnum
 
Serious Sam(BG)'s Avatar
 
Joined: Oct 2005
Location: Bulgaria
 
Serious Sam(BG) is offline
Default Re: Serious Sam(BG)'s crap hole

I was thinking about that. It's the same ammount of labour, in the both ways. I've made the both towers just to show the final look of the map, but the first tower is yet unfinished. I'll probably remove the stairways and copy-paste the finished one. It will take some time to fix it to the position on the outer shell of the tower. All the brushes are parented to the main tower, so I can rotate it and place new brushes more accurately. And it works just perfect.
  Reply With Quote
Old 05-14-2016, 05:39 PM   #55   Add To Ignore List  
Khnum
 
Serious Sam(BG)'s Avatar
 
Joined: Oct 2005
Location: Bulgaria
 
Serious Sam(BG) is offline
Default Re: Serious Sam(BG)'s crap hole

Somewhere between the floors: http://i.imgur.com/nOIaLwu.jpg
Highest floor - entrance to the flag room. The only entrance. And to reach the flag room you must avoid some crushing blocks (wip): http://i.imgur.com/lp12pzO.jpg
Flag room - I'll put a door here, which can be opened only from inside, to avoid the crushing blocks when got the enemy flag (wip): http://i.imgur.com/WgnyvuO.jpg
In the bottom - lava pool: http://i.imgur.com/HNcglgt.jpg
The elevator is on "autostart" and is moving non-stop up-down. Have in mind that when goes down, it stays for 1-2 seconds under the lava - enough to die, if you forgot to get down from it. http://i.imgur.com/2RWXOIM.jpg
...and then raises again to the highest floor: http://imgur.com/OtWFklg
  Reply With Quote
Old 05-15-2016, 10:44 AM   #56   Add To Ignore List  
Andromeda
 
Rakanishu's Avatar
 
Seriously! Sam Master
Joined: Dec 2011
Location: Universe
 
Rakanishu is offline
Default Re: Serious Sam(BG)'s crap hole

Looks pretty good!
__________________
Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
  Reply With Quote
Old 05-15-2016, 12:00 PM   #57   Add To Ignore List  
Khnum
 
Serious Sam(BG)'s Avatar
 
Joined: Oct 2005
Location: Bulgaria
 
Serious Sam(BG) is offline
Default Re: Serious Sam(BG)'s crap hole

Map is almost done. All lights - done. All items - done. Moving brushes - done. Now working on polygon optimization. Strange behavior appeared while testing. I'll delete useless polygons and set up some visibility bits. Hope not to screw on the finish line

The central hall, where paths are crossing:
http://i.imgur.com/ZssgpMM.png
  Reply With Quote
Old 05-15-2016, 12:03 PM   #58   Add To Ignore List  
 
Targ3t's Avatar
 
Joined: Nov 2008
 
Targ3t is offline
Default Re: Serious Sam(BG)'s crap hole

Why there isn't a bridge connected to top and bottom edges of octahedron? Are they adopted?
  Reply With Quote
Old 05-15-2016, 12:48 PM   #59   Add To Ignore List  
Andromeda
 
Rakanishu's Avatar
 
Seriously! Sam Master
Joined: Dec 2011
Location: Universe
 
Rakanishu is offline
Default Re: Serious Sam(BG)'s crap hole

I think the central hall could have several wall textures
__________________
Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
  Reply With Quote
Old 05-15-2016, 12:55 PM   #60   Add To Ignore List  
Khnum
 
Serious Sam(BG)'s Avatar
 
Joined: Oct 2005
Location: Bulgaria
 
Serious Sam(BG) is offline
Default Re: Serious Sam(BG)'s crap hole

Each flag tower have 6 floors. The flag towers are connected in the central tower in 5 of their 6 floors. Here they are:
http://i.imgur.com/CiZhVRn.jpg - 1st floor - no bridge, just floating in the lava moving brushes.
http://i.imgur.com/aDSnDqZ.jpg - 2nd floor - The floors are connected directly in straight line.
http://i.imgur.com/MVNldCD.jpg - 3rd floor
http://i.imgur.com/YgomxOy.jpg - 4th floor - Just like floor 3, but in opposite direction.
http://i.imgur.com/dcWbj5k.jpg - 5th floor - no bridge, connected by two moving brushes, floating in the air, meeting each other in the center of the central tower;
http://i.imgur.com/xrG02C1.jpg - 6th floor - crushers between you and the flag;
http://i.imgur.com/yvl3eKg.jpg - These spiral stairs are connecting the different floors inside the flag towers.
  Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
hole kt6400 Serious Sam Classic 5 03-24-2002 01:03 PM
Hole qwaz Serious Sam Classic 7 02-15-2002 12:30 AM


All times are GMT -4. The time now is 01:46 PM.