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Old 12-25-2011, 06:46 AM   #121   Add To Ignore List  
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Default Re: Mischievous's Forge

Once you release more survival maps I suppose we could throw another manly survival event...
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Old 12-27-2011, 01:15 PM   #122   Add To Ignore List  
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Default Re: Mischievous's Forge

A few more screenies...
http://dl.dropbox.com/u/12216973/SS_Showcase/Survival6/Survival02_new06.PNG

http://dl.dropbox.com/u/12216973/SS_Showcase/Survival6/Survival02_new07.PNG

http://dl.dropbox.com/u/12216973/SS_Showcase/Survival6/Survival02_new08.PNG

Also I think I've figured out the game play, instead of having ammo crates everywhere, this map will have 3 main bases, instead of one like on Morning Survival, and the players will have to migrate from one to another when supplies run out. Once all 3 bases have been harvested, ammo will silently start to spawn at bases the player can't see.
It won't have most weapons, mostly the lame single shotgun, coach, Ar, rocket launcher, devastator and sniper.
As for enemies, it will have the regular contingent. Also Technopolips,something large, and Scorps.

If all goes well, I'll soon have added enough detail, and start making the script.
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Old 12-27-2011, 02:34 PM   #123   Add To Ignore List  
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Default Re: Mischievous's Forge

Hum, seems good, even if I'm not fond of this apocalyptic-city style

Eclipse.
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Old 01-03-2012, 03:45 PM   #124   Add To Ignore List  
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Default Re: Mischievous's Forge

You should cooperate more closely with Finzy in terms of mapping, seeing that both of you are messing around with city assets!
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Old 01-12-2012, 07:01 PM   #125   Add To Ignore List  
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http://dl.dropbox.com/u/12216973/SS_Showcase/Survival6/Survival02_f1.PNG
Get your big book on survival quotes ready, because the time to release this thing is close 2 days from now actually. There are just a tad more ropes to tie before I can get my self rid of this lame environment and go do something cool. But don't worry, game play has proven to more than make up for the environment, as it gives you more than 7 minutes of increasingly bigger and new stuff, before going into a survival loop. It is also highly unpredictable, so chances are that the map will be a bit different every time you play it.

http://dl.dropbox.com/u/12216973/SS_Showcase/Survival6/Survival02_f5.PNG

More info to come on release, I'm just marketing with this post
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Old 01-12-2012, 07:29 PM   #126   Add To Ignore List  
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Hmm, I don't remember trees like tha- wait. Their shapes are familiar for some reason! And I think I know the reason!

Also, I'm always forgetting to ask, how you make the road markers to work? Their texture don't want to show up for me. Though then again, I may forgot to initialize or bake them...

Awesome attention to detail, like always. I wonder if I'll be able to make my city themed survivals to look just as good...
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Last edited by Solais; 01-12-2012 at 08:06 PM.
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Old 01-12-2012, 09:04 PM   #127   Add To Ignore List  
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Default Re: Mischievous's Forge

I made those trees from scratch in Blender using curves and displacement maps , they can't be familiar Though they weren't supposed to look like that ,my original tree concept was sort of skinny and round. I just fail badly at making trees that look like my original idea, or like a tree.

Also, You must target the model for the road marker to project a texture onto, there's a "Target Model" or something similar. You don't need to bake them. It can work on only one model though, so make sure your terrain is a single whole.
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Old 01-13-2012, 04:07 AM   #128   Add To Ignore List  
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Default Re: Mischievous's Forge

Weird, those trees look just like the autumn trees you sent me back then.
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Old 01-13-2012, 08:37 AM   #129   Add To Ignore List  
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Default Re: Mischievous's Forge

So, now you have switched to making Battlefield maps ?
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Old 01-13-2012, 09:35 AM   #130   Add To Ignore List  
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Default Re: Mischievous's Forge

Sure does look familiar to them, but I am sure the map is loads of fun.
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Old 01-14-2012, 10:57 PM   #131   Add To Ignore List  
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Finally, at long last, I can get this map off my solders and start something not so CoDie. But it's still pretty fun.
Any how, if any one finds bugs with this, I worked hard to remove them, let me know here.
Also don't worry, my next map will be the exact opposite of this thing.
It will be romantic... With fireflies. And nothing with that much fireflies as my next map will have, can possibly fail

Edit: Hmm....so I started polishing this map at around 5 pm ...and now it's ,mmm 11 hours later. 11 hours of Sed3.5 ing. Now that's Serious xD yes. I will stick to calling it that. The other alternatives don't make me sound by far as cool...
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Mass Effect 3, It's kind of as if you had to pay extra to see Golum in the LOTR series.
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Last edited by Mischievous; 01-14-2012 at 11:11 PM.
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Old 01-15-2012, 04:56 AM   #132   Add To Ignore List  
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Default Re: Mischievous's Forge

Quote:
Originally Posted by Mischievous View Post
Edit: Hmm....so I started polishing this map at around 5 pm ...and now it's ,mmm 11 hours later. 11 hours of Sed3.5 ing. Now that's Serious xD


Looks great though. But is it healthy to map that much? Even our manly marathons don't last that long.
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Old 01-15-2012, 06:23 AM   #133   Add To Ignore List  
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Default Re: Mischievous's Forge

Misch - Excessive Minecraft player, excessive mapper

Rawr!
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Old 01-15-2012, 06:26 AM   #134   Add To Ignore List  
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Default Re: Mischievous's Forge

Yay, another map to learn stuff/steal ideas/models from!

Hmm, I wonder how you'll be doing the fireflies, since I'll be trying to do something similar to that as well, if I'll be able to do it.
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Old 01-15-2012, 07:13 AM   #135   Add To Ignore List  
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Default Re: Mischievous's Forge

Golden hands.
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Old 01-15-2012, 08:42 AM   #136   Add To Ignore List  
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Default Re: Mischievous's Forge

Quote:
Originally Posted by Finzy View Post
But is it healthy to map that much?
I think its healthier than drinking and not sleeping whole night
Fun a side, mapping is very rewarding experience.
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Old 01-15-2012, 09:31 AM   #137   Add To Ignore List  
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Default Re: Mischievous's Forge

Thanks for the comments all, what a wonderful sight to wake up at 4 pm. Now it's time to normalize my sleeping habits again, get back to school work,study and IRL, and then screw all that up again when I start the next map. (Not soon.)
And no, it's probably not healthy xD
I don't know why I do it like that, I always spend a few weeks mildly mapping, and then when I get the crazy idea that this is the release day, I spend 8-9 hours straight. I really should stop doing that.

Also Solais, I guess that's the down side to releasing maps, and why I hate CT for screwing up the finalization option
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Mass Effect 3, It's kind of as if you had to pay extra to see Golum in the LOTR series.
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Last edited by Mischievous; 01-15-2012 at 09:40 AM.
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Old 02-05-2012, 06:38 PM   #138   Add To Ignore List  
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Default Re: Mischievous's Forge

It's been a while since I started my 3rd survival map, and things have been really boring. Well not really, there's nothing like the smell of a fresh batch of assets that brings me a bit closer to my goal, but for a change these past few days, I decided to halt that for a while, and start a completely different project....

NPCs!
http://dl.dropbox.com/u/12216973/SS_Showcase/NPCs/NPCs_04.PNG
There's nothing like NPC battles, and I thought why not, SS3 has tons of unused solider models, that just need someone to reanimate them.
So far, I have Marksman guy(pistol), Gunman guy (piston / minigun variations), Rodriguez (assault rifle), Jones (Devostator) , solider guy 01 and solider guy 02 (assault rifle / rocket launcher variations ) .
I plan to make a pretty interesting behavior for them, that would allow them, in theory to survive over 5 minutes in survival maps. So far, they can only get up to 2 minutes.
Features:
-Voice responses for things such as being hurt, being attacked and scoring a kill, (voice taken from half life 2 npcs)
-The ability to change their weapon at will.
-The ability to fire said weapon. You'd think that ability is self evident, but think again. It took me 2 hours to hack these to be able to shoot a gun. Two hours Cro Team!
-Changing moving tactics.
And many features to come. Like the ability to find and use cover. Also civilian NPCs that will have no other purpose than being mangled by Gnarrs.

Here are some cool screens.
http://dl.dropbox.com/u/12216973/SS_Showcase/NPCs/NPCs_02.PNG
http://dl.dropbox.com/u/12216973/SS_Showcase/NPCs/NPCs_05.PNG
http://dl.dropbox.com/u/12216973/SS_Showcase/NPCs/NPCs_06.PNG
He survived!

Also now I finally have something to beam with my hijacked resistance space ship I did once, while I was bored.
http://dl.dropbox.com/u/12216973/SS_Showcase/NPCs/Ship01.PNG
It has a hand print

Once I get the NPCs in some reasonable fighting ability, I will release them as a mapping resource so that you can arrange your own battles, or even use them in a map.
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Mass Effect 3, It's kind of as if you had to pay extra to see Golum in the LOTR series.
Louva-Deus:"You were born with a longer tail that the rest of us"
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Old 02-05-2012, 07:04 PM   #139   Add To Ignore List  
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Default Re: Mischievous's Forge

Great job, especially with animating those soldier models! NPCs are definitely useful.

Quote:
(voice taken from half life 2 npcs)
Just make sure they don't yell Dr. Freeman.
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Old 02-05-2012, 07:16 PM   #140   Add To Ignore List  
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Default Re: Mischievous's Forge

Finally, someone else than me releasing assets! However, don't forget that using copyrighted stuff is not really allowed, and the HL2 stuff is probably that.
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Old 02-05-2012, 10:37 PM   #141   Add To Ignore List  
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Default Re: Mischievous's Forge

The copyright stuff will be fine...
But great pack, Mischv! I am really liking the looks of this thing. It'll be fun playing with these in the editor! (( Make a Canned Cain one already haha ))

Quote:
Also civilian NPCs that will have no other purpose than being mangled by Gnarrs.
Yessss! > It is unfortunate Croteam did not do this to begin with...
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Old 02-06-2012, 02:28 AM   #142   Add To Ignore List  
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Default Re: Mischievous's Forge

Well, so now I have to rework some of my maps' ideas :3

Awesome job.
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Old 02-06-2012, 05:22 AM   #143   Add To Ignore List  
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Default Re: Mischievous's Forge

Great man can't wait to see how they killing for me
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Old 02-06-2012, 06:37 AM   #144   Add To Ignore List  
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Default Re: Mischievous's Forge

It would be nice if you could eventually make an RTS mod out of that.
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Old 02-06-2012, 09:48 AM   #145   Add To Ignore List  
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Default Re: Mischievous's Forge

Thanks for the comments. Also introducing a brand new feature;
Modability.
I added a sort of modular build so now it's a 15 second task to convert any SS3 humanoid model into my NPC army.
Alpha team vs Pan's Chars vs a bunch of furies. I don't know who to cheer for xD
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Mass Effect 3, It's kind of as if you had to pay extra to see Golum in the LOTR series.
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Old 02-06-2012, 10:22 AM   #146   Add To Ignore List  
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Default Re: Mischievous's Forge

Those NPCs....
Awesome...
and....
Speechless....

Can you make a Mental Mate NPC? it would be cool to have him follow you and switch through all the possible game's weapons, ready for Sam Bro action.
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Old 02-06-2012, 12:22 PM   #147   Add To Ignore List  
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Default Re: Mischievous's Forge

+1 to Mental Mate NPC. I could actually use that.
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Old 02-06-2012, 01:01 PM   #148   Add To Ignore List  
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Default Re: Mischievous's Forge

Were is Stainless Steve or that Groovy guy ?
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Old 02-06-2012, 05:40 PM   #149   Add To Ignore List  
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Default Re: Mischievous's Forge

Well, unfortunately Mental Mate, and Stainless Steve aren't in Sam 3. But At least DiscoDan is.
http://dl.dropbox.com/u/12216973/SS_Showcase/NPCs/NPCs_07.PNG
Since I was bored I made Rich and Fork too. Among other things.
http://dl.dropbox.com/u/12216973/SS_Showcase/NPCs/NPCs_08.PNG
Also good news! I finally managed to combat CT's buggy behavior restrictions, now my NPCs no longer freeze or start walking in one direction indefinitely.
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Mass Effect 3, It's kind of as if you had to pay extra to see Golum in the LOTR series.
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Old 02-06-2012, 06:54 PM   #150   Add To Ignore List  
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Now that's more like it
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