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Old 08-08-2012, 03:43 AM   #121   Add To Ignore List  
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Video is done and read down !
YouTube Video: SSSE - Persian Labyrinth - Beta Update + Public Beta released !


UZE Public Beta released !!!
Download link

Content:
Maps Singleplayer/Coop : Persian Labyrinth Beta + UZE Beta Credits !
Maps DM : Ship of Earth, Devil Shrine, Invisible Way !

Count, 1 Singleplayer/Coop map (of 4 but they are not released)
3 Deathmatch maps !!!

CREDITS:

Thanks for playing Persian Labyrinth Beta !


LEVEL COOP DESIGNERS:
Rakanishu
Devostator

LEVEL DEATHMATCH DESIGNERS:
Rakanishu
Devostator


MORDEKAI DESIGNER:
Mischievous


CINEMATIC DESIGNER:
Rakanishu


BETA TESTERS:
Pallymensch
Danker
DMI-1407

ADVISERS:
DMI-1407

MODELS
iNVisO[QM] (Duke Nukem)


DUKE NUKEM MODEL CONVERTER
Devostator (Converter to a ModelHolder)


SPECIAL THANKS TO:
Devostator
Mischievous
Pallymensch
Danker
DMI-1407
Mental4

UZE Part 1 Coming Soon !

Hope you enjoyed it !
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 02-15-2015 at 10:30 AM.
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Old 08-14-2012, 03:18 AM   #122   Add To Ignore List  
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DMI-1407 helped me again about UZE, More detailed again for a better map!, I am still working about that, some screens of his work (was an example for me how to detail more a map and now I understand), and then mine. Thanks to him.

Original Room made by Rakanishu (December 2011).

Detailed by DMI-1407 (Agust 2012).

http://image.noelshack.com/fichiers/2012/33/1344928914-ba1.png

Also, DMI-1407 explained me how to detail a map. Then I added details and he just changed the texture to the 8 sides brush.

http://image.noelshack.com/fichiers/2012/33/1344929172-2.png

3D Brushes look better.
http://image.noelshack.com/fichiers/2012/33/1344929241-3.png
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 02-19-2013 at 03:42 PM.
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Old 08-17-2012, 02:38 AM   #123   Add To Ignore List  
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Beta 0.3 Released !

Changelog:

* Added map : Mayan Alley
* Added map : Authentic Persian Courtyard
* Fixed Spectator Cameras in Karnak Easy

+ First post updated !

You will need Raka's Grenadier Enemy to run one of the maps in this version.
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 08-17-2012 at 02:44 AM.
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Old 08-17-2012, 04:47 AM   #124   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Holy shit man, these before/after pictures are AMAZING. What an improvement. Keep it up!
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Old 08-19-2012, 03:29 AM   #125   Add To Ignore List  
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Quote:
Originally Posted by Discy View Post
Holy shit man, these before/after pictures are AMAZING. What an improvement. Keep it up!
Thanks a lot. I never thought you would say that because I think your work is better.

Also new video has been released !

YouTube Video: SSSE - UZE Trailer (WIP)
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 08-19-2012 at 04:56 AM.
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Old 08-19-2012, 08:44 AM   #126   Add To Ignore List  
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Default Re: Rakanishu's Showcase

So how did you do the camera watching the player shoot? That looks very nice.
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
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Old 08-19-2012, 11:00 AM   #127   Add To Ignore List  
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Default Re: Rakanishu's Showcase

I think someone was a spectator and recorded him.
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Old 08-19-2012, 12:18 PM   #128   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Actually it's possible to make the cameras like this.
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Old 08-19-2012, 01:25 PM   #129   Add To Ignore List  
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Sorry for late answer.
Actually I should credit Metaliman for giving me the Free Cam view mod.
I explain what it is:

When you launch a demo recorded with the game, with this mod you can view the demo with a free camera. You can switch free camera to player with the key "P". change speed of video. I don't remember all keys but when you press space or esc. the video is stopeed. You can read the read me and download this tool below.

Link : http://www.gamefront.com/files/21962...ObsAndDemo.rar

Thanks for reading.
@Discy : Thanks.
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 08-23-2012, 10:09 PM   #130   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Here's a typo on "Persian Courtyards" that can be fixed

http://img703.imageshack.us/img703/8690/2012082300002.jpg

THIS ISN'T AN EDIT: And in the Progress I've found that the secret Serious Bomb can respawn infinitely in Persian Courtyards too:

http://img35.imageshack.us/img35/2388/2012082300003.jpg

EDIT 2: Sorry If Imma pissing you off, but I've found a graphic glitch in the same secret with the serious bomb on the same map:

http://img706.imageshack.us/img706/2008/2012082300004.jpg

Last edited by Dankzaii; 08-23-2012 at 10:30 PM.
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Old 08-24-2012, 02:26 PM   #131   Add To Ignore List  
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@ Danker

1st screen :

Oh "as" xDD. Let me fix it.

2nd screen :

I can fix it

3rd screen :
Map name? How did you find that glitch?

Isn't the secret with respawning serious bomb?
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 08-24-2012 at 02:29 PM.
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Old 08-24-2012, 06:56 PM   #132   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Quote:
Originally Posted by Rakanishu View Post
@ Danker

1st screen :

Oh "as" xDD. Let me fix it.

2nd screen :

I can fix it

3rd screen :
Map name? How did you find that glitch?

Isn't the secret with respawning serious bomb?
3rd secret: Is in Persian Courtyards, and that even can occur from 1 to 2 seconds long, I managed to find it , it's in the same room as the secret Serious Bomb, exactly after leving the room where you spawn, you need to move slow and, in one angle, you can look at this
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Old 09-14-2012, 01:06 PM   #133   Add To Ignore List  
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I released the player model Dark Delilah from Serious Sam HD: The Second Encounter for Serious Sam 3: BFE but with Serious Sam HD: The Second Encounter's texture;

http://i33.servimg.com/u/f33/16/03/74/06/ddhd10.jpg

You can download the model here.

Install: Extract the "Content" folder in common/serious sam 3 and replace it.

Playing it: Launch Moddable Version of Serious Sam 3: BFE and select Dark Delilah HD.

Thanks and enjoy

You can also check the 1st post
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 09-14-2012, 02:34 PM   #134   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Been a while since I popped in here. Lookin' good.
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Old 09-16-2012, 01:58 PM   #135   Add To Ignore List  
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Back to UZE for more screens of current things/details I am doing.


http://i33.servimg.com/u/f33/16/03/74/06/y110.jpg

I added some details (I will continue I didn't finished), and I changed skybox's color, more dark

http://i33.servimg.com/u/f33/16/03/74/06/y210.jpg

Details added

http://i33.servimg.com/u/f33/16/03/74/06/y310.jpg

Hope you enjoyed it.
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 09-17-2012, 12:55 PM   #136   Add To Ignore List  
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http://i33.servimg.com/u/f33/16/03/74/06/detuze10.jpg

http://i33.servimg.com/u/f33/16/03/74/06/detuze11.jpg
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 09-17-2012 at 01:20 PM.
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Old 09-17-2012, 01:41 PM   #137   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Some weird geometry there, but I like it
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Old 09-17-2012, 02:20 PM   #138   Add To Ignore List  
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Default Re: Rakanishu's Showcase

You are getting ever better at this. Keep going at it.
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 09-17-2012, 02:22 PM   #139   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Looks like the type of map that is made for scaring players with spawning enemies and trap holes. I dig it.
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Old 09-17-2012, 02:35 PM   #140   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Seeing how everything started with a modified technology test, it is curious how it all progressed (kinda like how SS started as a technology test). Impressive.
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Old 09-17-2012, 02:43 PM   #141   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Thanks eveyone, I will upload some other screenshots in few days.
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 10-06-2012, 01:19 PM   #142   Add To Ignore List  
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Random details:

http://sphotos-d.ak.fbcdn.net/hphotos-ak-ash4/429989_152325494911891_915043492_n.jpg

http://sphotos-a.ak.fbcdn.net/hphotos-ak-prn1/643998_152325621578545_855184814_n.jpg

http://sphotos-g.ak.fbcdn.net/hphotos-ak-snc7/578579_152325731578534_1578201972_n.jpg

http://sphotos-e.ak.fbcdn.net/hphotos-ak-snc7/482961_152325931578514_16084502_n.jpg
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 10-06-2012, 06:16 PM   #143   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Now THAT'S some nice detailing you are doing!

Can't wait to see the rest of the map/mappack all detailed and stuff
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Old 10-07-2012, 05:06 AM   #144   Add To Ignore List  
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Default Re: Rakanishu's Showcase

I think it looks, as you said, too random, in the sense that it seems those were added there just for the sake of it (reminds me of SLAwww's work back in the day, with crazy amounts of polygons everywhere ). Small corridors like those don't need uber abstract pillar designs imho when the player is unlikely to spend more than a few seconds looking at it. Spare the bigger details for larger areas.

Also from a realistic design standpoint it wouldn't make sense to have such small spaces be so crowded with details anyway.

It does look nice, but I think you're just using them in the wrong places.
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Old 10-07-2012, 05:20 AM   #145   Add To Ignore List  
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Quote:
Originally Posted by Finzy View Post
I think it looks, as you said, too random, in the sense that it seems those were added there just for the sake of it (reminds me of SLAwww's work back in the day, with crazy amounts of polygons everywhere ). Small corridors like those don't need uber abstract pillar designs imho when the player is unlikely to spend more than a few seconds looking at it. Spare the bigger details for larger areas.

Also from a realistic design standpoint it wouldn't make sense to have such small spaces be so crowded with details anyway.

It does look nice, but I think you're just using them in the wrong places.
Don't worry, It won't be inaccessible, but I work as better as I can for a better look, I modify things if necessary, I won't let an inaccessible place with details.
Glad you liked it.
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 11-25-2012, 12:28 PM   #146   Add To Ignore List  
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Long time ago I didn't post something there, time to...
So let's change a bit, I noticed that my map Areat Summit for Warped mod was kinda, or much () blank. I decided to change it for a better look and fixed some bugs.

I also added a day version, for people who doesn't like dark maps.

Some previews


http://i.imgur.com/6nyPS.png

The spawn:
http://i.imgur.com/yPQra.png

I shouldn't forgot the DAY version, here it is :

http://i.imgur.com/EmZN7.png

http://i.imgur.com/G2HYf.png

I know there are some weird geometries, that's how my imagination is. XD
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 11-25-2012 at 12:40 PM.
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Old 11-25-2012, 04:56 PM   #147   Add To Ignore List  
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GOOD JOB!
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Old 11-26-2012, 02:35 PM   #148   Add To Ignore List  
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Thank you mate !
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 12-24-2012, 08:58 AM   #149   Add To Ignore List  
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I'll release Area Summit Soon and upload on the first post, will tell when it's done. If everything goes well, I'll release it today.

Also creating a new deathmatch mappack with Egypt theme, will be available for FE and SE.

http://i.imgur.com/1Oe2F.png

--- UZE ---

Still progressing, nothing to show for the moment.
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 01-02-2013, 12:07 PM   #150   Add To Ignore List  
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-= BACK TO UZE =-

Yes, when news don't come for a long time, an amount of news are coming in the same time.

However,
Here you can see a room from Persian Labyrinth who is now detailed, compared to the alpha version, there are many changes in this room. You will see it when you will play the next release. I hope it will be released soon and will update to the beta version as soon as possible However the final version will be a mappack with every maps from the first part of UZE into.
Moreover, the next release will contain only Persian Labyrinth, like a test release. As you can see I deleted the pitched floor, I removed it and replaced by a breaking floor, somehow like The Gilgamesh Courtryards, anyway you will see when you'll be playing the Beta release.

http://sphotos-g.ak.fbcdn.net/hphotos-ak-snc7/298898_265385980255407_898124291_n.png

The first labyrinth (the screenie next to this text you are reading) is now fully detailed and finished, This is now one of the final previews of Persian Labyrinth
Also updated on this website!
Don't forget to take a look there.

I prefero not to show everything in the labyrinth, that would be some uncool spoil.

http://sphotos-h.ak.fbcdn.net/hphotos-ak-prn1/148500_265384936922178_44289956_n.png

Also, Do not miss :

UZE will contain a DM mappack separately of the Singleplayer/Coop maps (UZE Part 1). This one will be called UZE Deathmatch various mappack. For the moment this mappack implies 3 deathmatch maps with different themes.

Anyway, one thing at a time. Let's finish the first part of this Serious Sam's campaign.
Hope you like that or will like when playing

It's a pleasure that you all follow us.

You can join our website if this isn't done yet.

Thanks for reading.

http://uzessclassic.altervista.org/index.html

Also, you must forgive my unskilled english Thanks.
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 03-24-2013 at 01:42 PM.
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