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Old 08-04-2015, 09:54 PM   #91   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

Looks fun.
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Old 08-05-2015, 08:43 AM   #92   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

love the blue lights
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Old 08-06-2015, 07:30 PM   #93   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

Hey there Joey, good to see you back. I'd love to hang out with you in a co-op session if possible. Bring your mic, because you are gonna hear me talk.
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Old 08-06-2015, 07:34 PM   #94   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

And she talks like aliens are going to bust into her room at any moment.
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Old 08-07-2015, 05:27 AM   #95   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

That's... weirdly arousing.
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Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 08-07-2015, 07:45 PM   #96   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

Thought you might like that.
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Old 08-15-2015, 02:46 PM   #97   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

Just a small announcement. The demo is going to be released some time next week, if all goes as planned. Better buy some suspenders, because panties are going to drop.
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 08-15-2015, 03:39 PM   #98   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

No need. I don't wear them.
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Old 08-15-2015, 03:44 PM   #99   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

You wear thongs, right?
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 08-15-2015, 03:57 PM   #100   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

Commando

Like a bauss
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Old 09-03-2015, 07:24 AM   #101   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

Hey guise.

So the demo has been basically done for a week, only needs some more testing and minor tweaking. But as some of you know, our ISP is being kind of a dick, and doesn't work 99% of the time. The repair guy could only be scheduled for this/next week, so I'm basically fucked as far as internet goes. I've been leeching off the mobile data plan of my phone since then, so I can't really release it yet. Sorry.

From testing in co-op I found that a few of the areas were too small, and the layout was just kinda crap. I wasn't satisfied to begin with, but after testing it in multiplayer it was obvious it needed to be redone. So, here's a screenshot of one of the areas I redid as an apology for not releasing it yet.

https://dl.dropboxusercontent.com/u/31840/sf/2015-09/Demo1.jpg

Edit: Also, here is some statistical information about the demo:

On normal, single player you will fight 1440 enemies (more on higher difficulty and more/stronger enemies in co-op), there are 13 secrets (including some secrets that don't count towards the tally), and the average playtime should be around 1 hour and 20 minutes the first time you play.
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)

Last edited by Discy; 09-03-2015 at 07:34 AM.
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Old 09-03-2015, 09:45 AM   #102   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

Great map! Looks like HD
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Old 09-03-2015, 05:43 PM   #103   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

If areas are too small, how do you plan on fixing it? Start all over again?
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Old 09-04-2015, 06:27 AM   #104   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

Quote:
Originally Posted by PikaCommando View Post
If areas are too small, how do you plan on fixing it? Start all over again?
It's actually a complex and tedious procedure. First, I selected the sectors before the areas I wanted to replace, and copied them to a new world. This ensured the entities will remain (if you copy with entities, you can also only copy sectors) and I can put it back more easily.

Then I deleted all entities in the sectors that were to be replaced. The easiest path is selecting the sectors and pressing ctrl+A to select all entities, and delete them. Then I selected the sectors and deleted them. Now you can start fresh, build the new areas with the right proportions. Then the texturing, lighting, items, fights, the whole shebang. That I did.

Next I opened the temporary world I saved with the sectors from the original world (which makes it a brush) and do the same thing again. I select all the sectors and copied them with entities, then pasted them back in the original world. When you paste them back the mode block will change to red (because it copies as a brush which you can add to whatever you want), align it with the main base and add it to the main base again. This method ensures the different sectors remain intact while also adding it back to the main base, preventing headache.

The last and most important step is setting all the targets again that were lost during the copying process: Trigger targets, copier targets, spawner templates, etc. Now to only test for any bugs and the thing is done. This may be work intensive and tedious, but if you put some time into it it's the faster and better option.

Here's some dry theory: During sector copying with entities the targets will be lost because the target function doesn't use the entity name, but entity ID. That's why the target remains known even if you change the name and other properties. If you copy entities to a new world, the IDs will be different, so the entities that are copied over will only recognize the IDs of other entities that are copied over. If you copy two triggers that target each other to a new world they still target each other.
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)

Last edited by Discy; 09-04-2015 at 06:29 AM.
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Old 09-04-2015, 09:34 AM   #105   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

Hah. I'am doing the same method, but only with details entities that i want to make bigger.
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Old 09-05-2015, 04:27 AM   #106   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

Make it grow!
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Old 09-05-2015, 06:30 AM   #107   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

Isn't that what she said?
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 09-05-2015, 12:05 PM   #108   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

She said to make it growl. So I did.
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Old 09-05-2015, 12:29 PM   #109   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

Do you name your entities? I make sure to name all of my targets and everything that isn't Light, because it's hard to identify which is which.
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Old 09-05-2015, 12:46 PM   #110   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

Piqa, you can click crtl+alt+lmb to target your entities instatly I only name the main base and few details
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Old 09-05-2015, 01:16 PM   #111   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

I name everything in groups. Like say I have one group of lights to lighten a room, they all have a random name so I can select one and use select clones (ctrl+E) function to get them all at once easily. Select clones selects every entity with the same name, so I use a random string of characters per group that makes it unique.
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 09-08-2015, 06:03 PM   #112   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

You're a genus.
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Old 09-08-2015, 06:07 PM   #113   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

I know. I'm a Homo Sapiens, so I belong to the Homo genus.
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 09-08-2015, 08:27 PM   #114   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

So you're homo now?
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Old 09-09-2015, 03:49 AM   #115   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

Is that a mating call?
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Old 09-09-2015, 07:00 AM   #116   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

Quote:
Originally Posted by Louva-Deus View Post
So you're homo now?
Oh wouldn't you just love that?
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 09-09-2015, 01:06 PM   #117   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

I was just shocked that you finally admitted it.
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Old 09-09-2015, 01:12 PM   #118   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

You thought you weren't alone anymore. Joke's on you.
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 09-09-2015, 05:29 PM   #119   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

No, Angelo is still here.
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Old 09-10-2015, 01:26 PM   #120   Add To Ignore List  
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Default Re: Ir-Kalla (Serious Sam classic map project)

Good news, I've officially released the demo.
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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