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Old 08-15-2015, 04:43 AM   #61   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by Louva-Deus View Post
Cuz slackers like you have been lurking rather than posting.
I've posted plenty. It seems at times like there were only a few real active mappers back then.

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Originally Posted by Target-UPnP View Post
If I seriously start mapping, they would be either so fucking bad as if every species throughout the galaxy decides to dump all their waste into one super computer and tell the super computer to make a map out of that. A disgusting, disturbing, unsettling piece of garbage.

Or an absurdly complicated, atrocious, difficult map with charms to keep player playing it that makes you willingly suffer for 5 hours, each map. And the moment someone finishes it, s/he will develop a new form of phobia which makes the victim afraid to death from any kind of custom content.
I suggest you try it, I'm curious which category it falls in.
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Old 08-15-2015, 01:43 PM   #62   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by Target-UPnP View Post
If I seriously start mapping, they would be either so fucking bad as if every species throughout the galaxy decides to dump all their waste into one super computer and tell the super computer to make a map out of that. A disgusting, disturbing, unsettling piece of garbage.

Or an absurdly complicated, atrocious, difficult map with charms to keep player playing it that makes you willingly suffer for 5 hours, each map. And the moment someone finishes it, s/he will develop a new form of phobia which makes the victim afraid to death from any kind of custom content.
This idea > No Man's Sky
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Old 08-15-2015, 02:20 PM   #63   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

I think I missed something, I don't understand any piece of thing you are saying
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Old 08-15-2015, 03:31 PM   #64   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Mullet
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Old 08-15-2015, 03:51 PM   #65   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

I say we all pool in and pay Target to map something. It has to be epic.
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Old 08-15-2015, 03:59 PM   #66   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

I can offer a Get Out Of Being Murdered Free card.
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Old 08-15-2015, 04:34 PM   #67   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

I can offer a special Raka kiss
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Old 08-15-2015, 06:53 PM   #68   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Gnaarwarian's map is in both categories at the same time and he's not even trying, so imagine what would happen if he got serious?
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Old 08-17-2015, 02:21 PM   #69   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by Discy View Post
I say we all pool in and pay Target to map something. It has to be epic.
I'd throw money at that, I'd bet it'd be the equivalent of a Dingo Animation Movie.
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Old 08-18-2015, 05:56 AM   #70   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by Discy View Post
I say we all pool in and pay Target to map something. It has to be epic.
He probably will, YOU are back, Nifran is back, and now, Target will probably be back
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Old 08-18-2015, 09:02 AM   #71   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by PikaCommando View Post
In SE1, does the term "Stretch" carries any meaning aside from stretching the size of something? Because some entities have the "Auto clear stretch after (unreadable because too long)" and I have no idea what it does even after messing around with it.
What i know is for the TimeController entity that's used to return back to the normal speed after the time has been speeden up or slowed down. The units are counted as seconds in the morphed time, so if you put an amount of 2 with time speed 2 it's counted as 1 second, if time speed is 0.5 it's counted as 2

Maybe i can use this as a powerup in SSAdvanceRM as a power up
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Old 08-18-2015, 09:07 AM   #72   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by ZynX View Post
What i know is for the TimeController entity that's used to return back to the normal speed after the time has been speeden up or slowed down. The units are counted as seconds in the morphed time, so if you put an amount of 2 with time speed 2 it's counted as 1 second, if time speed is 0.5 it's counted as 2

Maybe i can use this as a powerup in SSAdvanceRM as a power up
There is actually a mod out there that enables the free fly camera that was removed before the release. You can press a key and the camera will be removed from the player and you can fly around as if you're in editor flyover mode. If you combine this with the console command to set the time scale (gam_fRealTimeFactor) to 0 you can effectively freeze the game yourself and fly around like advertised.
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Old 08-18-2015, 03:24 PM   #73   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Wish we wern't sworn to secretcy on this one, I feel my level has the Shitz going for it.
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Old 08-18-2015, 05:33 PM   #74   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Anticipation breeds
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Old 08-19-2015, 05:28 AM   #75   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

How do i make new sounds in my map? I addded 2 sounds and they are broken, won't play.
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Old 08-19-2015, 05:29 AM   #76   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

If you mean a SoundHolder, make sure it's an .wav file, set it in the Sound property, then target the SoundHolder with a Trigger and set the Event Type to "Start Event".
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
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Old 08-19-2015, 05:32 AM   #77   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by ZynX View Post
What i know is for the TimeController entity that's used to return back to the normal speed after the time has been speeden up or slowed down. The units are counted as seconds in the morphed time, so if you put an amount of 2 with time speed 2 it's counted as 1 second, if time speed is 0.5 it's counted as 2

Maybe i can use this as a powerup in SSAdvanceRM as a power up
The TimeController speed is just a multiplier, if you set 3 it will be 3 times faster than real time. To get it working you must target it with a trigger set as Event Type "start event" and to deactivate it you must set it as Event Type "stop event"
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Old 08-19-2015, 05:32 AM   #78   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

I Converted the sounds with AIMP Conventer to wav. but they play a bell thing sound :/
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Old 08-19-2015, 05:35 AM   #79   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by Maska322 View Post
I Converted the sounds with AIMP Conventer to wav. but they play a bell thing sound :/
Yes sure, you select the file you want with Sound Holder and then go to sound and select the one you want in your Serious Sam folder, or anywhere in your Serious Sam subfolders
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Old 08-19-2015, 05:36 AM   #80   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by Rakanishu View Post
The TimeController speed is just a multiplier, if you set 3 it will be 3 times faster than real time. To get it working you must target it with a trigger set as Event Type "start event" and to deactivate it you must set it as Event Type "stop event"
I think he's talking about the auto fade option. When you set that, it automatically reverts to standard time factor after X time has passed (you can also set absolute time) so you don't have to stop it with triggers.

Quote:
Originally Posted by Maska322 View Post
I Converted the sounds with AIMP Conventer to wav. but they play a bell thing sound :/
1. If you open the converted file with a sound player like WMP, does it sound okay?
2. Did you trigger the right SoundHolder?
3. Does the SoundHolder you trigger have the correct sound and volume set?
4. Did you use the correct Event Type for the Trigger?
5. Are any other SoundHolders triggered at the same time?
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Old 08-19-2015, 05:39 AM   #81   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by Discy View Post
I think he's talking about the auto fade option. When you set that, it automatically reverts to standard time factor after X time has passed (you can also set absolute time) so you don't have to stop it with triggers.



1. If you open the converted file with a sound player like WMP, does it sound okay?
2. Did you trigger the right SoundHolder?
3. Does the SoundHolder you trigger have the correct sound and volume set?
4. Did you use the correct Event Type for the Trigger?
5. Are any other SoundHolders triggered at the same time?
1 Yes
2 Yes
3 Yes
4 Yes
5 No

I downloaded the same sound in wav. without converting and it works. So I can't convert anything into wav. because it will be broken :/
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Old 08-19-2015, 05:40 AM   #82   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Then you should blame your converting program.
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Old 08-19-2015, 05:42 AM   #83   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Yea, they just suck! I think there;s only one program that works perfectly for me, but it does not have wav. convert option :/
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Old 08-19-2015, 05:46 AM   #84   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Okay... I did it. Convert into wav. by site...
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Old 08-19-2015, 05:53 AM   #85   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by Rakanishu View Post
The TimeController speed is just a multiplier, if you set 3 it will be 3 times faster than real time. To get it working you must target it with a trigger set as Event Type "start event" and to deactivate it you must set it as Event Type "stop event"
I was talking about "Absolute clear stretch after.." property. ofc it's the same as stop event triggerer, but this is already inside the Time Controller
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Old 08-19-2015, 06:03 AM   #86   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

However, it seems that nothing can stop the TimeController if time was activated to be 0, which means time has completely stopped. So I guess this means other entities won't work too, since time no longer runs.

Also what's the difference between auto clear stretch and auto fade?
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Old 08-19-2015, 08:44 AM   #87   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by PikaCommando View Post
However, it seems that nothing can stop the TimeController if time was activated to be 0, which means time has completely stopped. So I guess this means other entities won't work too, since time no longer runs.

Also what's the difference between auto clear stretch and auto fade?
Auto fade is the time when the speed fades from normal speed to the modified speed. Auto clear stretch is the inverse, from modified speed to normal.

Yes, if speed is 0 there's no way to return back. The only thing that doeesn't get modified with speed are the sounds.
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Old 08-19-2015, 03:24 PM   #88   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by ZynX View Post
Yes, if speed is 0 there's no way to return back. The only thing that doeesn't get modified with speed are the sounds.
I'll just have to see that.

Seeing as the Time Controller was made for use in only 1 level.
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Old 08-20-2015, 02:45 PM   #89   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Ahh, the TimeController's overrated anyway. If not used properly they are very confusing to an unsuspecting player, since there's no sound indicating it's turned on/off nor any visual cues.
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Old 08-20-2015, 02:58 PM   #90   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by Discy View Post
nor any visual cues.
Uhh, time gets slower, that's a clue.
And yeah, I was thinking there was an absolute feature that would allow 0X time to start up again because it wouldn't get effected, I was wrong.
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