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Old 04-17-2016, 05:49 AM   #61   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Interesting stuff
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Old 04-17-2016, 01:51 PM   #62   Add To Ignore List  
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Quote:
Originally Posted by Buzzy View Post
Also im just wondering two things. 1 - Can you actually use skeletons in serious modeler?
You technically can have models with skeletons if you use SKA studio and ModelHolder 3 but that's not the case here. I used standard "morph" model.

Quote:
Originally Posted by Buzzy View Post
And 2 how do you toggle the editor objects off and on in the test game that would be really useful
I used this: ENCHANCED COTNROLS OPTIONS
It allows you to bind various predefined console commands to your keyboard. For example if I press "p" key it's actually typing "/wld_bRenderTextures = 0" into console

http://i.imgur.com/Ki9OYVP.jpg?1
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Old 04-17-2016, 01:56 PM   #63   Add To Ignore List  
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Quote:
Originally Posted by PikaCommando View Post
Bake?
It's pretty complex topic. You can read THIS article.
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Old 04-19-2016, 02:20 PM   #64   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Yesterday I finished my another small side project.
All Serious Sam HD .lws animation sources ported to .fbx format.

These animations are from SSHD sources pack posted by Solais HERE
It includes player and enemies animations.

Seriously! thread link
or if you're to lazy to go there here's DOWNLOAD LINK

I don't want to repeat myself too much so here's shortened version of what's in forum thread:
  • Works prefectly in 3DS MAX 2013
  • Blender 3D have problems importing some animations correctly
  • UghZan animations are mostly broken


Only one screen for you here Want more? go to forum thread.


Kamikaze attack animation in Blender

http://i.imgur.com/lyGaaINl.png
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Old 04-20-2016, 02:41 AM   #65   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Kamikaze looks sweet!
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Old 04-22-2016, 03:44 PM   #66   Add To Ignore List  
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Yay new thing uploaded to workshop.

Serious Sam HD and BFE HUD pack for Revolution.

You can download it HERE


http://i.imgur.com/Qf50HqTh.jpg

http://i.imgur.com/bjgCeRch.jpg

http://i.imgur.com/8GNJKtPh.jpg
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Old 04-22-2016, 04:02 PM   #67   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

The icons are somewhat misaligned due to the lack of a double colt icon. I'm guessing it can't be fixed?
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Old 04-22-2016, 04:05 PM   #68   Add To Ignore List  
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Quote:
Originally Posted by Solais View Post
The icons are somewhat misaligned due to the lack of a double colt icon. I'm guessing it can't be fixed?
Well it can't be right now.
Maybe Scratch will add some command for using double colt icon in the future.

At first I was disorientated by this but after a while I got used to it.
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Old 04-23-2016, 04:14 AM   #69   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

God your ragdoll thing should be included in Serious Sam: Revolution, you should ask for it, this is so awesome!
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Old 04-23-2016, 04:43 AM   #70   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Quote:
Originally Posted by Rakanishu View Post
God your ragdoll thing should be included in Serious Sam: Revolution, you should ask for it, this is so awesome!
Thanks
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Old 04-23-2016, 05:02 AM   #71   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Can't you expand the number of slots?

And also isn't this the modern one hud, just with replaced HD icons?

Last edited by Serious Sam(BG); 04-23-2016 at 05:18 AM.
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Old 04-23-2016, 05:21 AM   #72   Add To Ignore List  
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Quote:
Originally Posted by Serious Sam(BG) View Post
Can't you expand the number of slots?

And also isn't this the modern one hud, just with replaced HD icons?
1. Not really
2. Nope I made script myself
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Old 04-23-2016, 05:11 PM   #73   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

You should have a special ragdoll for getting shot by a cannonball.
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Old 04-23-2016, 05:12 PM   #74   Add To Ignore List  
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Quote:
Originally Posted by Louva-Deus View Post
You should have a special ragdoll for getting shot by a cannonball.
Maybe if I have some free time
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Old 04-24-2016, 11:24 PM   #75   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

That would be awesome to see them being flung across the map without being gibbed (or maybe with Serious Damage) it will be fun and great!
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Old 07-18-2016, 08:33 PM   #76   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Hey new post after nearly 3 months!
Well... I was busy, everyone is busy these days right?

Anyway, I finally made something worth sharing.

YouTube Video: WATER FX



Don't expect anything new in near future, I'm not back for good.
Maybe another 3 months break? Who knows.
I'll try to make something though.




Snooping as usual I see?
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Old 07-18-2016, 10:17 PM   #77   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

wow what how
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Old 07-19-2016, 01:58 AM   #78   Add To Ignore List  
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Dude.... does that tile? Please tell me this isn't dependent on Revolution.
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Old 07-19-2016, 02:36 AM   #79   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Man, now SS1 is finally catching up to HL1's water tech
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Old 07-19-2016, 04:24 AM   #80   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Is that another pre-animated modelholder? It's awesome, would it work in classic?
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Old 07-19-2016, 04:39 AM   #81   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

I don't want to spoil anyone's hopes and dreams

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Old 07-19-2016, 05:33 AM   #82   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

This WaterFX is awesome! I remember DMI-1407 did something very similar before you which was very awesome too, he should share it thought!
And lol about 40 sec loading
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Old 07-19-2016, 07:10 AM   #83   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

trig wat r u doin? you wanna break the system?
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Old 07-19-2016, 07:41 AM   #84   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

It looks really amazing that water pool you done there you should add some splash fx with it too but how did you do it? I remember Quake 2 is the only older game (or Id's engine) that used actual wavy liquids (not just texture) otherwise I can't remember any other game that does so. Did you use a modelholder - model or ska?
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Old 07-19-2016, 07:45 AM   #85   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

I don't remember Quake 2 having wavy water, I thought that was the source ports.
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Old 07-19-2016, 07:53 AM   #86   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Wouldn't say it's that impressive tbh. It's actually a very old trick by now. I remember people like LevC or jD made dynamic water back in 2008-2012.
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Old 07-19-2016, 07:57 AM   #87   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

That is still some cool shit for such an engine, it makes it looking better
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Old 07-19-2016, 08:03 AM   #88   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

Quote:
Originally Posted by FreekNik View Post
Wouldn't say it's that impressive tbh. It's actually a very old trick by now. I remember people like LevC or jD made dynamic water back in 2008-2012.
Where are those maps, then? My maps could really use some wavy water like in Half-Life.


Now, if only there's HL2-style water...
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Old 07-19-2016, 10:27 AM   #89   Add To Ignore List  
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Default Re: Dr.Tr1gger's showcase

i think it's just an animated model, but i still dunno how the reflections work.. shaders?
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Old 07-19-2016, 10:38 AM   #90   Add To Ignore List  
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Quote:
Originally Posted by Discy View Post
I don't remember Quake 2 having wavy water, I thought that was the source ports.
Maybe I think I was playing the source port for it but i wasn't sure .. Or maybe it was another game but i can't remember i think it was one of games (I think Hexen II as well) im not sure.. But i was playing it with .NET which probably was a source port..
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