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Old 11-27-2016, 11:23 AM   #61   Add To Ignore List  
 
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Default Re: Ziemniak's Shack

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Originally Posted by Maska322 View Post
Hola hola, I AM the One who deliver the great shitmaps here!
Can you show me some of your work? Are you on Discord?

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Originally Posted by Scratch
You'll never beat me.
You don't know what a great shitproject is.
It is midnight, you are drunk, high or drowning in unusual thoughts. You are bored of making standard maps publicly acknowledged as good maps, there are probably thousands of them out there. You randomly open the editor and make a black sky box that says "Repent, sinner!" on it with red text. You stare at it for a moment and then decide to use it in something. But you can't quite fit it in something. You think of day and night, then all of a sudden the ideas of a twisted genius starts flowing through you. Ultimately, you start a huge shitproject off a stupid sky box.
Then your legacy begins.
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Old 11-28-2016, 02:21 PM   #62   Add To Ignore List  
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Default Re: Ziemniak's Shack

Made a Mod for Rev with Zyn.
Check the first post.
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Old 11-29-2016, 07:07 AM   #63   Add To Ignore List  
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Default Re: Ziemniak's Shack

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Originally Posted by Scratch View Post
No, that ain't shit. That is the bestest of the bestest of the maps
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Old 11-30-2016, 09:45 AM   #64   Add To Ignore List  
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Default Re: Ziemniak's Shack

Came back to Kleer Fortress and added some details and better architecture.
It's lookin' sexy, ain't it?

http://i.imgur.com/uFpjuRY.png
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Old 11-30-2016, 03:41 PM   #65   Add To Ignore List  
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Default Re: Ziemniak's Shack

Is that your first map ever?
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Old 11-30-2016, 04:29 PM   #66   Add To Ignore List  
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Default Re: Ziemniak's Shack

Nice, I wish my ancient crap looked that good. And I see the sun shadows are working properly.
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Old 11-30-2016, 04:44 PM   #67   Add To Ignore List  
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Default Re: Ziemniak's Shack

No, Maska. More like my... tenth?
I don't know. I had many tiny projects where I was just experimenting with the engine and I had some experience from LBP, so guess that's that. Maybe that's why it looks so good?
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Old 11-30-2016, 05:25 PM   #68   Add To Ignore List  
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Default Re: Ziemniak's Shack

Well compared to my Desert City it looks much better. Doorways, towers and gate at the middle is taken from the Krawitze Citadel huh? I'm making my own templates this is why they are not looking good

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Nice, I wish my ancient crap looked that good. And I see the sun shadows are working properly.
The sun shadows? You mean... the MOON shadows? DDDD
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Old 11-30-2016, 05:29 PM   #69   Add To Ignore List  
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Default Re: Ziemniak's Shack

Yeah, I did use Krwawitze's Citadel stuff. I do everything I can if it means it'll look great!
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Old 12-01-2016, 03:24 AM   #70   Add To Ignore List  
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Default Re: Ziemniak's Shack

Quote:
Originally Posted by Maska322 View Post
The sun shadows? You mean... the MOON shadows? DDDD
That's where you'd be wrong. The moon doesn't actually emit any light and in fact moonlight is reflected sunlight. Checkmate, atheist!
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
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Old 12-01-2016, 04:45 AM   #71   Add To Ignore List  
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Default Re: Ziemniak's Shack

The earth is flat.
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Old 12-01-2016, 05:09 AM   #72   Add To Ignore List  
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Default Re: Ziemniak's Shack

In Serious Engine, this is true
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Old 12-01-2016, 05:17 AM   #73   Add To Ignore List  
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Default Re: Ziemniak's Shack

Well in classics you could theoretically use spherical gravity to have "real" earth
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Old 12-01-2016, 08:37 AM   #74   Add To Ignore List  
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Default Re: Ziemniak's Shack

Yeah, but imagine how much time it would consume!
And if the engine could take so many polies at once!
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Old 12-01-2016, 09:14 AM   #75   Add To Ignore List  
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Default Re: Ziemniak's Shack

In Serious Engine you can carry 14 weapons with full ammo (30 cannonballs!!!), gravity is bullshit, the world is only 25000 metres (In original maps), there is only one human, monsters can spawn shit of nowhere and moon actually emits light because in citadel's skybox theere is no sun.

Oh, and rocket jumps...
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Old 12-01-2016, 12:23 PM   #76   Add To Ignore List  
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Default Re: Ziemniak's Shack

Oh, also floating items with sparkles and magic stuff
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Old 12-06-2016, 05:51 PM   #77   Add To Ignore List  
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Default Re: Ziemniak's Shack

I made a poll. Please, spread it around and fill it in.

http://strawpoll.pl/22655
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Old 12-07-2016, 04:18 AM   #78   Add To Ignore List  
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Default Re: Ziemniak's Shack

I cast my głosuj on Classic and Rev. But in the end you have to decide for yourself: Do you want the additional designer features or do you prefer a broader spectrum of players? Also, the current state Rev is in prevents "real" online play and you can always upload the same gro you use for Classic to the Rev Workshop because it's backwards compatible. Well, that's what I did for my level.

You can also go on a limb if you feel so inclined and release a "Rev exclusive" version when you're done, leveraging the new features and basically branching off the project.
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


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Old 12-07-2016, 06:12 AM   #79   Add To Ignore List  
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Default Re: Ziemniak's Shack

I could make a Rev version with the new enemies and stuff. Yeah. That sounds like a plan.
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Old 04-28-2017, 04:11 AM   #80   Add To Ignore List  
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Hurts me to say it, but I think those two older projects may have to get canned, as I have some problems with the GROs, which is a damn shame, because I put a lotta work into those, but that and because I lost interest forced me to cancel the projects and begin making a new one, which I will hopefully finish this time.
Shucks.
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Last edited by Ziemniak; 04-28-2017 at 04:15 AM.
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Old 04-28-2017, 09:25 AM   #81   Add To Ignore List  
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Default Re: Ziemniak's Shack

Wait, what kind of problem do you have with the GRO?
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 04-28-2017, 10:21 AM   #82   Add To Ignore List  
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Default Re: Ziemniak's Shack

The AutoGRO won't work, because there's a fuckton of custom folders in my game directory and fixing it would be too much headache, especially when I lost interest in the projects, so I just decided to start over.
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Old 04-28-2017, 11:23 AM   #83   Add To Ignore List  
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Default Re: Ziemniak's Shack

Have you tried using RevPacker?
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Old 04-28-2017, 04:49 PM   #84   Add To Ignore List  
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Default Re: Ziemniak's Shack

Just use 7-Zip, WinRar or any other program that can open .zip files then
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Old 04-30-2017, 10:06 AM   #85   Add To Ignore List  
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Default Re: Ziemniak's Shack

The internet demands that you try harder!
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Old 05-01-2017, 01:47 AM   #86   Add To Ignore List  
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Default Re: Ziemniak's Shack

I'm not sure how to feel about that to be honest, lol.
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Old 05-03-2017, 12:31 PM   #87   Add To Ignore List  
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Repentant!
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Old 05-09-2017, 03:22 AM   #88   Add To Ignore List  
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Default Re: Ziemniak's Shack

oh baby
http://i.imgur.com/yzbovj3.png
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Old 05-09-2017, 09:24 AM   #89   Add To Ignore List  
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Default Re: Ziemniak's Shack

It looks like egyptian temple but in mediveal theme.
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Old 06-13-2017, 10:17 PM   #90   Add To Ignore List  
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Default Re: Ziemniak's Shack

Quote:
Originally Posted by LazaruSAdaMEva View Post
It looks like egyptian temple but in mediveal theme.
that's what I thought too
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