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Serious Sam 3 Everything you want to know or say about Serious Sam 3! |
View Poll Results: Thoughts on BFE changes | |||
I liked all of the changes |
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0 | 0% |
I liked most of the changes |
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7 | 100.00% |
I hated most of the changes |
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0 | 0% |
I hated all of the changes |
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0 | 0% |
Voters: 7. You may not vote on this poll |
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#1
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![]() What changes did you like and more importantly: which ones you didn't like.
Last edited by Skorly; 07-02-2017 at 07:30 AM. |
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#2
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![]() Like:
Shotgun becoming useful Updated weapon sounds A few new secrets Some enemies using new attack patterns on serious difficulty Space monkeys are aggressive Weapon resistances instead of immunities Don't like: Rocketeers' attack on serious difficulty rarely seems to be unavoidable.
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#3
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I have a similar problem with the Khnums. They have become really easy to dodge because they throw a single fireball most of the time (even on Serious!). I wish that that would revert it back to him always throwing 3 fireballs on higher difficulties.
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#4
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![]() btw, I don't like new sounds for shotgun and assault rifle. It's too typical sounds and there is no feeling of fire power. Pistol sounds very nice.
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#5
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![]() In my opinion the rifle and shotgun sounds beefier and that's a good thing, at least for me.
Also, I didn't mind most of the changes, but the special attacks for some enemies felt kinda tacked on if you can call it that.
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#6
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![]() I didn't really notice anything substantially wrong with the changes. I think the amount of cloned soldiers and hatchling arachnoids has been toned down, which is the best thing since sliced bread. Overall the game just seems to flow a lot better now. The increased magazine/clip sizes are okay I guess, but I'm still waiting for someone to make a no reloading mod.
Also, the game's buggy as hell, and I've had to resort to cheating a couple of times because I've gotten stuck, or some map parts haven't had collision.
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#7
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![]() I wonder if it had been better if hatchling arachnoids and cloned soldiers were given new attacks instead.
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