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Serious Sam Revolution An updated and streamlined version of Serious Sam Classic featuring a combined campaign, new multiplayer features, Steamworks, VAC, and a lot more. |
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#91
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#92
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![]() Here's a suggestion regarding the latest update.
Add "Party ID" and "Parties to attack" parameters to Enemy Base. The first one is integer, the second is a string parsed into an array of integers. The players' party ID is considered to be zero. It would allow to create bizarre fighting scenarios.
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Public Beta of updated SS1 on Steam - leave your comments and suggestions 64-bit fix for SeriousEditor, SeriousModeler and SeriousSkaStudio 1.07 Serious Sam Origins - Trailer - Gameplay Check out Gro Repository - an awesome tool by Serious Sam enthusiasts from serioussite.ru |
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#93
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![]() Would that be something similar like tactic holder on SS1..?
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#94
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#95
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Not at all. For example, you can make enemies from party 1 attack enemies from party 2, then make enemies from party 2 attack enemies from party 3, and finally make party 3 attack party 1. Voilà, a hate triangle.
That's just a more robust approach to "enemies vs enemies" feature from the last update.
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Public Beta of updated SS1 on Steam - leave your comments and suggestions 64-bit fix for SeriousEditor, SeriousModeler and SeriousSkaStudio 1.07 Serious Sam Origins - Trailer - Gameplay Check out Gro Repository - an awesome tool by Serious Sam enthusiasts from serioussite.ru |
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#96
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![]() I like it. Enemies vs Enemies. Sounds amazing
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#97
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![]() Or, maybe there should be a Monster Infighting option for the mod.. When the enemy is attacked by another enemy, it will take the attacker down.. LIKE DOOM.
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Those I've protect will NEVER change!!!!!! |
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#98
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![]() Hello. I would like to request the following feature:
Bright Island Thank you.
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I build videogames. |
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#99
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![]() My request:
-Incerase damage and beam distance of ghostbuster |
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#100
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#101
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![]() fix lagging fire
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#102
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![]() Bright Island, yeah.
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#103
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![]() Easy buddies, I am sure rev team is preparing this campaign.
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Serious Sam The Next Encounter Classic for PC - WIP |
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#104
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![]() Bright Island - That still isn't out yet? I thought it would.
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#105
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![]() Is it possible to remove the player rotation delay?
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#106
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![]() is it possible to remove cursor catching ?
do not remember classics been do it ![]() |
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#107
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![]() So when is the LoD bug on high FoV ever gonna be fixed?
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#108
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![]() I thought we already fixed that a long time ago?
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I'm a cat by the way. I'm also everyone's most hated critic. (Opinions expressed are my own) Nimble Writer - now available on Steam, Itch.io.
CodeCat, my blog that I need to update - I also have a showcase, which I barely update. (I do not respond to PM's about Serious Sam Revolution or Bogus Detour. Please use the appropriate community hubs for that.) |
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#109
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![]() Has damage scale option been requested already??
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#110
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![]() Could you make the Serious Bomb to equip and press fire to start countdown like SS HD?
![]() Last edited by Colinox; 08-27-2015 at 08:45 AM. |
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#111
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![]() Quote:
Quote:
Scratch the steam page still says ©2001-2014, needs to be updated and once again, please add a healing feature to the damager
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It's been an honor to be have been part of this site for so long captainrussiacptnrss07@gmail.com Last edited by Captain_Russia; 08-26-2015 at 04:34 PM. |
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#112
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![]() Dark Island is not an official DLC campaign or anything. It was a random community campaign chosen for some unknown reason.
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[SIZE="1"]Since Old Lost Age I Shine My Serious Sam 3/HD Workshop While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views. |
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#113
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![]() Dark Island is pretty crappy, actually, and why Croteam chose to ship it with Serious Sam: Gold is beyond me.
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#114
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#115
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Also, thanks for all the suggestions, people! I'm in the progress of merging the latest changes in the linux build back into the Windows version, which should be a tremendous stability update..
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I'm a cat by the way. I'm also everyone's most hated critic. (Opinions expressed are my own) Nimble Writer - now available on Steam, Itch.io.
CodeCat, my blog that I need to update - I also have a showcase, which I barely update. (I do not respond to PM's about Serious Sam Revolution or Bogus Detour. Please use the appropriate community hubs for that.) |
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#116
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![]() I noticed there are few achievements related to Versus mode, so I hereby suggest some achievements for it.
Battle Tendency - Play 1,000 rounds of Deathmatch Diamond is Unbreakable - Take 40,000 damage without dying Made in Heaven - Kill 600 players while Serious Speed is activated Useless! - Kill 300 players with Knife Just Nuke'em - Kill 2000 players while Serious Damage is activated Prey forever - Telefrag 10 players They see me rollin' - Kill 500 players with the SBC cannon The Emperor - Kill 100 players with the Revolvers Hell on Earth - Kill 200 players with Double Shotgun A New Hope - Kill 400 players with the Laser Gun Shameful Display - Die from fall damage Hopefully these will make people play more VS. Bot support would be great too. Also have you decided on what the trading cards, emoticons, backgrounds, and badges will be? |
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#117
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![]() I don't own gold, I got it from SLAwww. Quote:
that's kinda high. Also I got an Achievement idea, SP and DM: Deity: Deal out 25000 damage without taking a single hit
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It's been an honor to be have been part of this site for so long captainrussiacptnrss07@gmail.com Last edited by Captain_Russia; 08-27-2015 at 01:29 PM. |
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#118
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![]() I've heard that in Test 1 it was possible normal/bump mapping on textures. Is it possible to restore it back for Revolution? Even if it is only for the models
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#119
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Gnaar
Joined: Aug 2015
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![]() please update the serious sammy model, it's too ugly xD
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#120
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Footballer Orc
Joined: Nov 2004
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![]() Hello!
I am wondering why is a huge-time-saver feature is not included in Serious Editor ![]() Add Death Target/Death Event Type property to EnemySpawner entity. If any enemy is spawned using this EnemySpawner, their Death Target/Death Event Type attributes will be overriden to ones set for that particular ES. The thing that I hated when I was mapping back in the days was to copy over and over same enemy templates just because I need this one on-death event connected to particular respawn. This made complex battles painfully to do, because every "room" (or building/place/yard/whatever) must have template enemies copied and connected to triggers over and over and over again ![]() Haha even further, if there would be entity that upon activated (ie "Activate Event" type), it would "watch" if there are any active monsters on screen and if not, it would trigger an event and deactivate itself. Its so boring and time consuming to make opening-door trigger-net that count killed enemies on every difficulty and finally open the door when everything is wiped out. Definitely this editor needs an "after all crap was killed" trigger ![]() |
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