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Serious Sam Revolution An updated and streamlined version of Serious Sam Classic featuring a combined campaign, new multiplayer features, Steamworks, VAC, and a lot more. |
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#901
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It's a blocker bug in which everything disappears except for the skybox and you will die instantly regardless of what health and armor you have. It's an annoying bug because it's hard to progress without cheats. I finished the area using the Ghost/Fly cheat.
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#902
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T-Mech
Joined: May 2012
Location: Where
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#903
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#904
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![]() The problem is that not even Croteam knows why that is happening.
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Since Old Lost Age I Shine My Serious Sam 3/HD Workshop While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views. Unless when I use this nice blue color I totally didn't steal from Blizzard. |
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#905
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T-Mech
Joined: May 2012
Location: Where
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![]() it's among the strangest bugs i've seen in games, i really can't see what would cause it or why it would happen. obviously SOMETHING in rev birthed it though.
now that i think about it, i remember there being even more of these weird problems all over sacred yards a while ago. in front of the sphinx exit, for example, if you crouched you wouldn't be able to stand up again until you got away from the statue, as if there was an invisible one-way surface just above crouch height, but that was fixed. maybe you should look into that and see how it was fixed. my guess is that something really, really strange but hard to find happened to the geometry and/or placement of some of the brushes. it's possible that the source of the problem isn't even in the water part, maybe there is a (moving?) brush somewhere that didn't take too well to the conversion process. really weird stuff happened to random entities when i tried opening a classic map in rev once, various things were rotated and repositioned at random, resulting in a door that opens like a twisted corkscrew instead of up, or a moving brush that is supposed to come out of a wall and come back in a few seconds later but instead started spinning so fast that enemies would be able to pass through it unharmed because the game couldn't figure out how to apply the force and handle the collision |
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#906
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In the one yard with the 2 buttons, if you fall into the nearly empty pool your screen will turn orange, your game will lag big time, and you'll be unable to do anything. I had to reconnect to server I was playing on because of that
![]() Edit: Having played the original SS1FE, I can clearly say that Rev messed it up somehow, quick save your game here and get ready for some parkouring (I did), or just skip the Sacred yards completely. Anyway here's 2 screenshots of my CTF map Emerald Falls: http://i1018.photobucket.com/albums/...raldfalls2.png http://i1018.photobucket.com/albums/...raldfalls2.png Tell me what you think, It's still about 40% done
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It's been an honor to be have been part of this site for so long captainrussiacptnrss07@gmail.com Last edited by Captain_Russia; 07-31-2014 at 06:46 PM. |
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#907
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![]() I'd say the geometry looks good, but everything else needs work. For instance, certain elements would definitely work better if turned into models, and shadows sometimes look edgy. Also, it seems that you've posted a link to the same screenshot twice by accident, here's your another image:
http://i1018.photobucket.com/albums/...raldfalls1.png
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#908
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![]() Yep, lighting definitely needs some work.
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I'm a cat by the way. I'm also everyone's most hated critic. (Opinions expressed are my own) Nimble Writer - now available on Steam, Itch.io.
CodeCat, my blog that I need to update - I also have a showcase, which I barely update. (I do not respond to PM's about Serious Sam Revolution or Bogus Detour. Please use the appropriate community hubs for that.) |
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#909
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Footballer Orc
Joined: Feb 2013
Location: In Croatia
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![]() Is there any way to make those xbox fonts bigger then they are.
Actually they're just not close enough to each other. For an example take number bigger then 9, let's say 18. It looks like 1 8 instead of 18. So if anyone has got any clues on how to put them closer to each other then I'll be really happy. Thanks in advance. Last edited by KingaAss(Goran Cro); 08-01-2014 at 09:46 AM. |
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#910
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![]() hud_fTextScaling<press tab, select appropriate one> = 1.5;
__________________
I'm a cat by the way. I'm also everyone's most hated critic. (Opinions expressed are my own) Nimble Writer - now available on Steam, Itch.io.
CodeCat, my blog that I need to update - I also have a showcase, which I barely update. (I do not respond to PM's about Serious Sam Revolution or Bogus Detour. Please use the appropriate community hubs for that.) |
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#911
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Footballer Orc
Joined: Feb 2013
Location: In Croatia
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![]() So I've been having a problem with workshop and serious editor.
There's a really nice texture resource pack but it just doesn't appear in the editor and for some reason I can't get it to work. Thanks in advance. |
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#912
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Werebull
Joined: Sep 2011
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![]() Just finished the FE & SE part of the game yesterday and had no issues.
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#913
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![]() With FE, finished the game no issues as well. As for SE, haven't played it yet on Rev yet.
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#914
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![]() I haven't used the SS1 editor in years, hehe, I'm kinda rusty
![]() Models, yeah needs to be more of those, the only ones in the map are the plants hanging off the lights. Lighting, most of the lights in the map are from the emeralds, so yeah, that one spot in #1 looks really ugly, sorry. Also, with visuals put aside, kinda having trouble with layout, I hope what I got works. So, more model and better lightning, thanks guys! ![]()
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It's been an honor to be have been part of this site for so long captainrussiacptnrss07@gmail.com |
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#915
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![]() Did this forum die or something? I haven't seen a new post in a week
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It's been an honor to be have been part of this site for so long captainrussiacptnrss07@gmail.com |
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#916
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![]() Nah, it's just not as active as it sometimes is.
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I'm T-ReXx, otherwise known as Solid Snake. I used to mod the classic Sams but now I just shitpost. If you need to contact me for whatever reason, please use one of the apps listed on my Steam account (link above). The hand has five fingers, capable and powerful, with the ability to destroy as well as create. Open your eyes, open your mouths, Close your hands and make a fist. 22:06 - ♠T-ReXx: it's bain's amazing trap 22:06 - ♠Jetroid: Is it amazing? 22:06 - ♠T-ReXx: no |
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#917
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![]() Not quite yet, but trying to die.
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#918
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![]() Nah, It's trying to stay alive, more like. There have been a lot of posts since a week, just not in this very thread.
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__________________
Since Old Lost Age I Shine My Serious Sam 3/HD Workshop While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views. Unless when I use this nice blue color I totally didn't steal from Blizzard. |
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#919
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#920
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![]() Rev team: are you working on new update?
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Serious Sam The Next Encounter Classic for PC - WIP |
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#921
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![]() Yes.
__________________
I'm a cat by the way. I'm also everyone's most hated critic. (Opinions expressed are my own) Nimble Writer - now available on Steam, Itch.io.
CodeCat, my blog that I need to update - I also have a showcase, which I barely update. (I do not respond to PM's about Serious Sam Revolution or Bogus Detour. Please use the appropriate community hubs for that.) |
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#922
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Footballer Orc
Joined: Feb 2013
Location: In Croatia
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![]() Can you try to fix the xbox hud in any kind of way?
Not just the scale, but the elements as well. |
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#923
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![]() Well I've been busy with another game (Paraworld) so I've not been active on my map.
BTW, you do support content through the workshop and the map downloader on servers, from what I've seen.
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It's been an honor to be have been part of this site for so long captainrussiacptnrss07@gmail.com |
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