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Serious Sam Revolution An updated and streamlined version of Serious Sam Classic featuring a combined campaign, new multiplayer features, Steamworks, VAC, and a lot more. |
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#1
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![]() ![]() Thanks to everyone for their feedback and reports, here are the latest changes:
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I'm a cat by the way. I'm also everyone's most hated critic. (Opinions expressed are my own) Nimble Writer - now available on Steam, Itch.io.
CodeCat, my blog that I need to update - I also have a showcase, which I barely update. (I do not respond to PM's about Serious Sam Revolution or Bogus Detour. Please use the appropriate community hubs for that.) |
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#2
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![]() Is it a good idea to mess with the weapon/enemy stats?
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#3
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![]() If it fixes the balance, yes.
Had a fun developer killing party tonight, thanks to all who showed up! Let's list some points of feedback discussed in the server: * Lag: Yeah, I suppose some players might've had some weird things.. I have an idea for this though. * Plasmathrower: It's a death machine. Super OP. Gotta nerf that shit. And make it less loud. * Minethrower: Needs to feel better - eg. Junkrat's mines. Instant explosion instead of countdown, no collision box, yadda yadda. And maybe add it to more levels so the versus achievement is more achievable. ![]()
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I'm a cat by the way. I'm also everyone's most hated critic. (Opinions expressed are my own) Nimble Writer - now available on Steam, Itch.io.
CodeCat, my blog that I need to update - I also have a showcase, which I barely update. (I do not respond to PM's about Serious Sam Revolution or Bogus Detour. Please use the appropriate community hubs for that.) Last edited by Scratch; 10-24-2016 at 04:32 PM. |
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#4
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![]() But can the weapon/enemy still be considered the same thing if it had its effects changed? Some people may use it as a case against the game, saying that "Rev dumbed down the difficulty of holy SS1, now SS is for casuals".
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#5
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![]() Yay! Thanks for the update, I'll test it later!
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- I'm not gonna spend my whole life on the wrong side of the railroad tracks. - I hope you don't get hit by a train while you're crossing over. Quote:
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#6
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![]() Quote:
Also, PLEASE, do tone down the volume, the secondary fire kills my ears everytime!
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It's been an honor to be have been part of this site for so long captainrussiacptnrss07@gmail.com |
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#7
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![]() I tested it a bit now and it's alright!
Two things: - About workshop items: Is there any chance of update the workshop content when the game is really open (I mean the main menu)? Because I just opened it and took forever to open, and when I could get the main menu, I realized that workshop were updating content (33 of 34). I mean, this isn't a bug, it's just a suggestion. - I tried the new survival map it's cool! The only problem is that I have problems with fps when the new beheaded (that beheaded who shoot lasers and other things) shoot at the same time, but that can happen due my pc I guess. Anyway I'll try to test it more exhaustively during these days. Good job! Oh, btw, I tried to search for servers but nothing happened, I mean, no servers. I don't know if it's a problem of the game or really there isn't any server now (I suppose there isn't any now). But I'll test it later again.
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- I'm not gonna spend my whole life on the wrong side of the railroad tracks. - I hope you don't get hit by a train while you're crossing over. Quote:
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#8
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![]() Yellow blood?
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#9
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![]() Quote:
![]() And sadly I'm not sure it's from your PC, those beheaded take a lot of ressources and even on middle/high PC, there is a high FPS drop
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Showcase Thread© -- Crippler and Raka's Artillery© ------------------------- ![]() Procyon, alive... and still shining. Check STM 1.08B for SSSE by Troy and Zeo. French mapper and modder since 2010. |
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#10
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![]() I have question for Rev developers. Why are no music in my campaign mappack after this update? Do I have to release it (delete from workshop and again update)?
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Serious Sam The Next Encounter Classic for PC - WIP |
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#11
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![]() That's odd. You might have to resave the map. Does it work if you test in editor?
__________________
I'm a cat by the way. I'm also everyone's most hated critic. (Opinions expressed are my own) Nimble Writer - now available on Steam, Itch.io.
CodeCat, my blog that I need to update - I also have a showcase, which I barely update. (I do not respond to PM's about Serious Sam Revolution or Bogus Detour. Please use the appropriate community hubs for that.) |
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#12
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![]() Well, i have files in gro and no i gro, so i have music.
One person sent to me that information: Cannot open encoded audio 'Levels\NextEncounter\Music\Rome_heavy2.ogg' for streaming: encoded audio in archives must not be compressed !
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Serious Sam The Next Encounter Classic for PC - WIP |
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#13
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![]() That is "normal", not caused by any update. Simply, when you're creating a gro file, you have to set your zip settings to have 0 compression. This was always a thing in SS1.
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Since Old Lost Age I Shine My Serious Sam 3/HD Workshop While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views. Unless when I use this nice blue color I totally didn't steal from Blizzard. |
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#14
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![]() Do you plan on implementing flamethrower behavior from HD? In HD it can destroy almost all of enemy projectiles which makes it way more useful than before. It is especially useful to destroy rockets from red biomechs and attacks from Alduran Reptiloids/Reptiloid Demons.
A bit off topic. All of those: TFEHD, TSEHD, BFE got updated recently (almost 100MB) but I have no idea where to find the patch notes. There is none on steam news/discussions, neither ingame in BFE, twitter, croteam site or seriously forum. Did any of you got the updates too? Last edited by majan_pl; 11-06-2016 at 06:29 AM. |
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#15
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![]() ^ Yeah
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#16
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![]() Quote:
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#17
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![]() Quote:
__________________
I'm a cat by the way. I'm also everyone's most hated critic. (Opinions expressed are my own) Nimble Writer - now available on Steam, Itch.io.
CodeCat, my blog that I need to update - I also have a showcase, which I barely update. (I do not respond to PM's about Serious Sam Revolution or Bogus Detour. Please use the appropriate community hubs for that.) |
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#18
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![]() Ty for the reply. BTW I just saw a vid showcasing a bug in TSE:
https://www.youtube.com/watch?v=0Tt1X87rFSI It still could be present in REV when you didn't change the sniper rifle. I guess that the game for some reason thinks that the player is still using sniper rifle's zoom even when he have knife equipped. That is why the player model is hidden from our point of view. |
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#19
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![]() Huh, I've never seen that bug before..
__________________
I'm a cat by the way. I'm also everyone's most hated critic. (Opinions expressed are my own) Nimble Writer - now available on Steam, Itch.io.
CodeCat, my blog that I need to update - I also have a showcase, which I barely update. (I do not respond to PM's about Serious Sam Revolution or Bogus Detour. Please use the appropriate community hubs for that.) |
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#20
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![]() 1. Is it possible in future updates to give us the option to select balance, the same way like now (with classic and HD options), just with more options like:
- Classic FE 1.0 - Classic FE 1.5 - Classic SE 1.5 - Classic SE 1.7 - Classic Rev - HD & etc... depending on that how many changes were made in the past. With option like this everyone will be happy. 2. I want to customize the gamebrowser panel - some of the columns are useless to me. In the same time - sort by game difficulty is missing. I rarely play something, which is below Serious. 3. In the editor - "Player start" entity - remove the numerc code weapon set up, change it with weapon list and "on/off" clickbox in front of each weapon's name. It will be much more easy to work like that, instead for looking for the right combination of numbers, for current weapon set up... |
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#21
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![]() I don't think there's much difference between 1.05 and 1.07 of SE? Not certain about different FE versions but I'm guessing there's not much differences there either. An FE balancing option would be nice, though the only thing I can think of is tommygun damage..
__________________
I'm a cat by the way. I'm also everyone's most hated critic. (Opinions expressed are my own) Nimble Writer - now available on Steam, Itch.io.
CodeCat, my blog that I need to update - I also have a showcase, which I barely update. (I do not respond to PM's about Serious Sam Revolution or Bogus Detour. Please use the appropriate community hubs for that.) |
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