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Old 01-16-2014, 08:40 AM   #31   Add To Ignore List  
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Default Re: Next Encounter Mods

Also ATI manufactured the graphic chip for GameCube, direct X7 and OpenGL 1,3; 1,4; 2,0 existed already.

Unfortunately I do not have information found which OpenGL & DirectX version of the Gamecube supports.

Thus do you say that Nitendo ATi let a graphic unit without support for this API build?

Also please read the links in the right order.

Btw, here the link to Graphic Supplier of Gamecube http://web.archive.org/web/200003071...com/index.html & http://list.driverguide.com/list/company2095/index.html

http://www.opengl.org/registry/specs...ssion_s3tc.txt

http://en.wikipedia.org/wiki/S3_Texture_Compression

OT: And i found out that .sst format was developed from MS.

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Old 01-16-2014, 10:03 AM   #32   Add To Ignore List  
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Default Re: Next Encounter Mods

Gnaar without special program we don't extract files. You can use f.e FileView but You have all main files as text. But in every PS2 game should be RCF file, if You don't have it probably mean You have illegal version (ooh shame Mkbewe You don't have it )
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Old 01-16-2014, 10:14 AM   #33   Add To Ignore List  
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Default Re: Next Encounter Mods

Quote:
Originally Posted by holly maccaroni View Post
Also ATI manufactured the graphic chip for GameCube, direct X7 and OpenGL 1,3; 1,4; 2,0 existed already.

-snip-

Thus do you say that Nitendo ATi let a graphic unit without support for this API build?

Also please read the links in the right order.
So? Those are just software used to render vertexes on screen and are no way connected with SE (well, except the obvious). In order to specify that NE used SE1, it would have files and libraries (in this case .gro and .mdl ect.) compatible with SE1.

Quote:
Originally Posted by holly maccaroni View Post
Unfortunately I do not have information found which OpenGL & DirectX version of the Gamecube supports.

OT: And i found out that .sst format was developed by MS.
DirectX is a technique developed by Microsoft to be used only on MS based platforms. DirectX might have been used with Dreamcast, but not on GC.

Also, if you remember, MS launched the original Xbox in 2001, so now Nintendo and MS were competitors. MS might have developed .sst for usage with Microsoft's tool which the developers used, or MS used these files afte the release of NE, judging by the fact that none of the other files (.ssw and .ssg) are developed by MS.
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Old 01-16-2014, 10:47 AM   #34   Add To Ignore List  
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@Mbewe: I found maybe something http://ps23dformat.wikispaces.com/Crash+Tag+Team+Racing

It seems there is an tool called Scarexplorer here http://www.mmnt.net/db/0/0/files.mat...e/scarexplorer

Hope it isnt illegal to link this here.
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Old 01-16-2014, 11:38 AM   #35   Add To Ignore List  
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Quote:
Originally Posted by holly maccaroni View Post
@Mbewe: I found maybe something -gone-

It seems there is an tool called Scarexplorer here -woosh-

Hope it isnt illegal to link this here.
I think it's not agaisnt the rules to link to this site, but what are these programs? If these is something you can use to open files in SS:NE thery're definitely something of interest. If they're something to open random files in random games it's off topic.
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Old 01-16-2014, 12:23 PM   #36   Add To Ignore List  
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Quote:
Originally Posted by James989 View Post
I think it's not agaisnt the rules to link to this site, but what are these programs? If these is something you can use to open files in SS:NE thery're definitely something of interest. If they're something to open random files in random games it's off topic.
It can open RCF files of SS NE PS2 version.

Seems like Prototype has RCF files too.
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Old 01-16-2014, 12:46 PM   #37   Add To Ignore List  
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Default Re: Next Encounter Mods

Do You have RCF file?
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Old 01-16-2014, 01:02 PM   #38   Add To Ignore List  
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No.
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Old 01-16-2014, 01:21 PM   #39   Add To Ignore List  
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Default Re: Next Encounter Mods

So probably mean You have illegal version of game.
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Old 01-16-2014, 01:34 PM   #40   Add To Ignore List  
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Default Re: Next Encounter Mods

I don't see anything particularly wrong or illegal about said links, carry on
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Old 01-16-2014, 01:39 PM   #41   Add To Ignore List  
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No, i just use Google.

Never had any Console.
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Old 01-17-2014, 06:59 AM   #42   Add To Ignore List  
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Quote:
Originally Posted by Angelo View Post
I don't see anything particularly wrong or illegal about said links, carry on
I don't write about links
I'd like to see files in NE (PS2 and GC) and if I haven't default.RCF file in ISO (or GCM) that's mean I have corrupted NE.

Now understand me?

I'll show You some interesting thing:
YouTube Video: How to rip Crash of the titans models


I think we can export files only from CFG but how?????


@Gnaar if You could please find program to extracy files from CFG please
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Old 01-17-2014, 07:58 AM   #43   Add To Ignore List  
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Default Re: Next Encounter Mods

..isn't the cfg file a plaintext config file with enemy/player parameters?
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Old 01-17-2014, 08:25 AM   #44   Add To Ignore List  
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Default Re: Next Encounter Mods

Maybe You are right
As You see video in RCF You have all models and textures. But how rip this file?
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Old 01-17-2014, 09:11 AM   #45   Add To Ignore List  
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Default Re: Next Encounter Mods

Yes he is right.
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Old 01-17-2014, 09:17 AM   #46   Add To Ignore List  
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Default Re: Next Encounter Mods

Quote:
Originally Posted by Mkbewe View Post
Maybe You are right
As You see video in RCF You have all models and textures. But how rip this file?
If RCF is the format I talked about earlier in this thread, then I don't know yet.
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Old 01-17-2014, 09:24 AM   #47   Add To Ignore List  
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Default Re: Next Encounter Mods

And what with StreamData.dat?
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Old 01-17-2014, 03:22 PM   #48   Add To Ignore List  
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Default Re: Next Encounter Mods

Didn't dig too much into the file formats yet, like I said.
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Old 01-17-2014, 06:50 PM   #49   Add To Ignore List  
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Default Re: Next Encounter Mods

then what uses it? it looks like sed.
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Old 01-18-2014, 02:42 AM   #50   Add To Ignore List  
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Default Re: Next Encounter Mods

Quote:
Originally Posted by Thekazuya005 View Post
then what uses it? it looks like sed.
It MIGHT be Serious Engine, but still it would be a highly modified one, even more than what the Xbox one uses.
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Old 01-18-2014, 08:12 AM   #51   Add To Ignore List  
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Default Re: Next Encounter Mods

It's not Serious Engine, like I said, it's a different in-house engine.
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Old 01-18-2014, 08:43 AM   #52   Add To Ignore List  
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Default Re: Next Encounter Mods

This from Croteams Homepage proofs Angelos point "Serious Engine (PC and Xbox - 3D Game Engine powering all three Serious Sam games)."

"Serious Sam games are also released on other platforms such as Palm OS, while original GameCube and Playstation 2 versions of Serious Sam are currently in development by 3rd party developers.

While developing games, Croteam is also having success in licensing engine technology to other developers and publishers. So far, Serious Engine has been used by more than 10 different game developers, publishers and hardware manufacturers with 3 games already released and over 10 games currently in development."

Otherwise, according to this list http://en.wikipedia.org/wiki/List_of_game_engines
its getting difficult.

Found this http://forum.xentax.com/blog/ maybe the tool is there.

http://wiki.xentax.com/index.php?tit...Format_Central

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Old 01-18-2014, 10:33 AM   #53   Add To Ignore List  
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Default Re: Next Encounter Mods

croteam announced serious sam to be on dreamcast and ps2 back then before tfe was released, so i guess climax took what croteam started, thats why the serious engine looks like crap in ss ne.
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Old 01-18-2014, 10:52 AM   #54   Add To Ignore List  
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Default Re: Next Encounter Mods

SS NE is NOT Serious Engine, by far.
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Old 01-18-2014, 12:03 PM   #55   Add To Ignore List  
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Default Re: Next Encounter Mods

Jesus guys, can't you just listen to what Angelo says.
Just think about the engine being Renderware or something else. It's NOT Serious Engine 1 and it's not Serious Engine 0.5 and it will never be a Serious Engine in SSNE.

Except when SSHD: NE comes out, ofc.
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Old 01-18-2014, 01:17 PM   #56   Add To Ignore List  
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Default Re: Next Encounter Mods

Lol if You have problem with Engine, just ask Climax

Btw maybe they help with extract files?
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Old 01-19-2014, 05:45 AM   #57   Add To Ignore List  
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Default Re: Next Encounter Mods

You need a computer that reads DVDs, the PCSX2 emulator, Paint.Net, 3D Ripper DX, Blender 2.63, PMDEditor, and you need Free ISO Creator.

Then do what this http://ps23dformat.wikispaces.com/How+To+Extract+Models

http://www.vg-resource.com/showthread.php?tid=20541
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Old 01-19-2014, 06:15 AM   #58   Add To Ignore List  
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Default Re: Next Encounter Mods

Quote:
Originally Posted by holly maccaroni View Post
You need a computer that reads DVDs, the PCSX2 emulator, Paint.Net, 3D Ripper DX, Blender 2.63, PMDEditor, and you need Free ISO Creator.

Then do what this http://ps23dformat.wikispaces.com/How+To+Extract+Models

http://www.vg-resource.com/showthread.php?tid=20541

I tell You that:
1) Game Extractor doesn't work by my computer
2) TexMod - yes i use that program and I rip, but is problem with models, they are only in one dimension (Y). I don't know how can i extend X and Z dimension...
Texture is good in rip, I have many, but sometime I have problem with them, because one part of it disaapair and not full texture rip
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Old 01-19-2014, 09:20 AM   #59   Add To Ignore List  
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Quote:
Originally Posted by Mkbewe View Post
I tell You that:
1) Game Extractor doesn't work by my computer
2) TexMod - yes i use that program and I rip, but is problem with models, they are only in one dimension (Y). I don't know how can i extend X and Z dimension...
Texture is good in rip, I have many, but sometime I have problem with them, because one part of it disaapair and not full texture rip
Y only would be a line of pixels. The texture is in X and Y axles, the model/bump mapping is in X/Y/Z axles. And textures are only in 2 dimensions, the model itself has to be ripped separately, and bump mapping is part of the texturemapping to the model.
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Old 01-19-2014, 11:17 AM   #60   Add To Ignore List  
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Default Re: Next Encounter Mods

@gnaar did you even try doing that?
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