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Old 01-29-2014, 04:57 PM   #91   Add To Ignore List  
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Default Re: Next Encounter Mods

is ss hd ne croteam approved? and lol dude you wont get the real models there. there is no such thing as "wait til that crap comes" kind of things, ill ripp the models by my own and post them as a ss classic mod because im tired of that "legal thing illusion".
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Old 01-29-2014, 05:21 PM   #92   Add To Ignore List  
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Default Re: Next Encounter Mods

Why don't You rip game? Try rip from GC.
I would like to rip from GC but dolphin doesn't work on my PC.
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Old 01-31-2014, 08:28 PM   #93   Add To Ignore List  
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Default Re: Next Encounter Mods

lol i wont do anything til i catch some time which might be in a week or in a year XD
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Old 02-02-2014, 09:37 AM   #94   Add To Ignore List  
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Default Re: Next Encounter Mods

What do You think Kazuya?
http://imageshack.com/a/img199/2907/8cm.bmp
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Old 02-02-2014, 01:40 PM   #95   Add To Ignore List  
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that it would take me 5 mins that i model that from scratch XD
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Old 02-02-2014, 02:00 PM   #96   Add To Ignore List  
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Default Re: Next Encounter Mods

Don't get smart!
You don't know how many times I tried to delete poligons from his throat.
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Old 02-02-2014, 02:12 PM   #97   Add To Ignore List  
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Default Re: Next Encounter Mods

if you used blender it would take you 1 time
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Old 02-02-2014, 02:18 PM   #98   Add To Ignore List  
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Blender? Can You show me?
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Old 02-04-2014, 09:25 AM   #99   Add To Ignore List  
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Default Re: Next Encounter Mods

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Old 02-04-2014, 01:01 PM   #100   Add To Ignore List  
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Default Re: Next Encounter Mods

lol just go to edit mod and select the polygons you want to delete, push X and they are deleted, push C to select multiple of them, and if you want to move them to fit somewere you can do that with pushing the left mouse click and move them.
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Old 02-04-2014, 01:20 PM   #101   Add To Ignore List  
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Default Re: Next Encounter Mods

@T-Rexx good taste!

@Kazuya ahh You mean this methode. I make the same in 3ds max.
Now I try make animation but it's hard. If this model has 1 element I made animation quickly, so when I want rotate legs, he "tear".
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Old 02-05-2014, 08:28 AM   #102   Add To Ignore List  
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Default Re: Next Encounter Mods

Quote:
Originally Posted by Mkbewe View Post
@T-Rexx good taste!
Yeah, it was really tasty!
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I'm T-ReXx, otherwise known as Solid Snake.
I used to mod the classic Sams but now I just shitpost. If you need to contact me for whatever reason, please use one of the apps listed on my Steam account (link above).

The hand has five fingers, capable and powerful,
with the ability to destroy as well as create.
Open your eyes, open your mouths,
Close your hands and make a fist.


22:06 - ♠T-ReXx: it's bain's amazing trap
22:06 - ♠Jetroid: Is it amazing?
22:06 - ♠T-ReXx: no
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Old 02-25-2014, 05:15 AM   #103   Add To Ignore List  
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Default Re: Next Encounter Mods

If someone wants help me in NE (ripping models , maps etc), can PM me
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Old 02-25-2014, 07:54 AM   #104   Add To Ignore List  
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Default Re: Next Encounter Mods

Trust me, I would. But I just can't. A lot of conflicts happen with Win7 64bit and SEd
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I'm T-ReXx, otherwise known as Solid Snake.
I used to mod the classic Sams but now I just shitpost. If you need to contact me for whatever reason, please use one of the apps listed on my Steam account (link above).

The hand has five fingers, capable and powerful,
with the ability to destroy as well as create.
Open your eyes, open your mouths,
Close your hands and make a fist.


22:06 - ♠T-ReXx: it's bain's amazing trap
22:06 - ♠Jetroid: Is it amazing?
22:06 - ♠T-ReXx: no
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Old 02-25-2014, 08:16 AM   #105   Add To Ignore List  
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Default Re: Next Encounter Mods

Yes I know.. but look here


Is some news about that?
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Old 02-25-2014, 08:43 AM   #106   Add To Ignore List  
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Default Re: Next Encounter Mods

I think that was made before Revolution was announced. The current news is that Revolution will make SED1 work under 64-bit once it is ready.
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Old 02-25-2014, 08:48 AM   #107   Add To Ignore List  
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Default Re: Next Encounter Mods

I believe Alen already did that and MS refused to do anything about it (their famous "Won't fix" on every single feature that people want in their shit.)
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Old 02-25-2014, 09:16 AM   #108   Add To Ignore List  
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Default Re: Next Encounter Mods

Angelo how did you fix that in Rev?
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Old 02-25-2014, 06:56 PM   #109   Add To Ignore List  
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Pff, let me think. It had something to do with the way Serious Engine throws exceptions and handles streams. For that reason, most if not all of the file streams in the engine had to be rewritten to work with mfc100 (newer version of mfc, mind you, the old one was mfc42, and it still sucks. )

I'd have to look up the exact changes on perforce to be sure what I had to do, and that would take time.
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Old 02-26-2014, 05:07 AM   #110   Add To Ignore List  
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Default Re: Next Encounter Mods

If You complete that in Rev, could You release a patch to old SEd or something?
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Old 02-26-2014, 06:28 AM   #111   Add To Ignore List  
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Default Re: Next Encounter Mods

Unfortunately no, it makes it net-incompatible.
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Old 02-26-2014, 07:10 AM   #112   Add To Ignore List  
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Default Re: Next Encounter Mods

Can You tell me on which platforms SEd doesn't work? Vista, win7 and win8 (64 bit)?
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Old 02-26-2014, 10:39 AM   #113   Add To Ignore List  
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Default Re: Next Encounter Mods

1.07 editor works under all Windows 32 bit except on 64 bit, an exception to that being Windows XP 64 bit, which it works fine on.
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Old 02-26-2014, 02:03 PM   #114   Add To Ignore List  
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Default Re: Next Encounter Mods

...What Venice I usually mention? When I usually mention Venice, I mention the IRL city.

Anyway, Croteam have confirmed some time ago that they have given many resources to Climax, which included final SS1 and alpha SS1 content. It have been identified that many alpha enemy concepts have been reused in SSNE, like the Fishman and the Dragonman.

Also, great pics.
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Old 02-26-2014, 02:18 PM   #115   Add To Ignore List  
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Default Re: Next Encounter Mods

Galvatron extra how can I get it?
And what with SP maps?
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Last edited by Mkbewe; 02-26-2014 at 02:51 PM.
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Old 02-26-2014, 03:57 PM   #116   Add To Ignore List  
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Default Re: Next Encounter Mods

Hmm yeah. It's because I like Venice and I'm curious how it is in SSNE.
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Old 02-26-2014, 04:02 PM   #117   Add To Ignore List  
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Default Re: Next Encounter Mods

Yeah I would like I send You PM

Kazuya told me that hasn't time, T-Rexx hasn't possibilities.
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Old 02-26-2014, 04:16 PM   #118   Add To Ignore List  
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Default Re: Next Encounter Mods

Dude, that's hot.
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Old 02-26-2014, 04:33 PM   #119   Add To Ignore List  
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Default Re: Next Encounter Mods

Guys compare textures in SEd and in NE PS2. That should be refreshed and that mean someone is making those maps (maybe still acutally).
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Old 02-26-2014, 05:45 PM   #120   Add To Ignore List  
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Default Re: Next Encounter Mods

Is it me, or that Venice is from Tomb Raider 2? Looks a lot like that.
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