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Serious Sam 4 The place to talk about Croteam's next title: Serious Sam 4! What do you know? What do you hope to see in the next Sam game? |
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#1
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![]() Custom content support for Serious Sam 3 was rather clumsy and not very adequate.
Will Serious Sam 4 have better modding? Here is my wishlist: 1. Not having to restart the game every time I swap active mods. Restarting the game is excusable only with total conversion mods or after updating the said mods. Smaller mods could be swapped without having to restart the game (some could be loaded with the level and being active per game) and minor ones (like model and sound swaps) could be even changed on the fly. 2. Have options menu for mods if the modmaker desires so. (For an example, a place to change weapon damage for weapon damage mod). 3. Don't treat everything as a be-all-end-all mod, especially assets. Necessary resource packs should be loaded with the level. Map lists and player models should be loaded with the game. 4. Being able to load levels even with assets missing (although with a warning). That allows to see full list of missing assets instead of seeing missing assets one at a time (pain if modmaker forgets to include mod dependencies). Fallback textures and models could also be used if necessary. Any other suggestions?
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◉⏝◉ █▓▒░▒▓█▓▒░▒▓█▓▒░▒▓█ Last edited by Artman40; 06-10-2017 at 06:37 AM. |
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#2
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![]() Moddable itself is clumsy. I said some time before that in a perfect setting Fusion would be the moddable hub with the content from all games (including Talos) added as they come (since Croteam is updating it with new engine iterations) and people can go wild there, and the base games are unmoddable. That would alleviate a lot of problems.
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#3
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![]() One of the biggest reasons I'm not much into modding modern Sam games is because of this distinction between a "moddable" version and the regular version. "Moddable" doesn't really attract anyone if it's different from the regular game, and I think there doesn't have to be a separate build just for using mods. Sam is the only game I know that does this.
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I'm a cat by the way. I'm also everyone's most hated critic. (Opinions expressed are my own) Nimble Writer - now available on Steam, Itch.io.
CodeCat, my blog that I need to update - I also have a showcase, which I barely update. (I do not respond to PM's about Serious Sam Revolution or Bogus Detour. Please use the appropriate community hubs for that.) |
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#4
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![]() For some thing is good, for some - not good.
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#5
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![]() Well, Fusion first tried to merge moddable and non-moddable modes... but it was a disaster. Now they have been re-separated again, but moddable still got a lot of problems, especially in multiplayer, due to "pure mode doesn't allow replacement resources" bugs and such.
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Since Old Lost Age I Shine My Serious Sam 3/HD Workshop While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views. Unless when I use this nice blue color I totally didn't steal from Blizzard. |
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