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Serious Sam Classic Discuss anything and everything relating to Serious Sam Classic and its 2 parts; The First Encounter and The Second Encounter. |
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#1
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#2
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![]() [coding intensifies]
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#3
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![]() Cool to finally see this come out!
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I'm a cat by the way. I'm also everyone's most hated critic. (Opinions expressed are my own) Nimble Writer - now available on Steam, Itch.io.
CodeCat, my blog that I need to update - I also have a showcase, which I barely update. (I do not respond to PM's about Serious Sam Revolution or Bogus Detour. Please use the appropriate community hubs for that.) |
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#4
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![]() Even more amazing than seeing the full code base of Serious Sam classic released is seeing Rodzilla post. What up?
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#5
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![]() A prophecy said he'd wake up on a day when sources are released.
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Public Beta of updated SS1 on Steam - leave your comments and suggestions 64-bit fix for SeriousEditor, SeriousModeler and SeriousSkaStudio 1.07 Serious Sam Origins - Trailer - Gameplay Check out Gro Repository - an awesome tool by Serious Sam enthusiasts from serioussite.ru |
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#6
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![]() I must've missed that particular passage.
![]() I have a question, though. The latest patch release for TFE is 1.05 and TSE is 1.07. What's different in 1.10?
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#7
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I think these are SLAwww's additions and fixes for SS:C on Steam (his username is present on github of the project).
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My Showcase Thread Workshop: Serious Sam: Classic Ultimate Steam Launcher App Serious Sam HD Egypt Survival Map Pack New Creature Framework FE Style HUD Mod Project Beta Serious Sam 3: BFE Code Lyoko: Project Carthage Survival Beast Hunt Gamemode |
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#8
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![]() If that's true, to what extent have SLAwww's additions been pushed? The OpenAL API he added is still very much beta at this point.
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"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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#9
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![]() Idk, we have stuff like better resolutions, gameserver master and stuff like that. Also, it's github, code still can be updated. I actually just hope it works with modern versions of Visual Studio now, cause setting up the enviroment for the mods code back then was a real pain for me.
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My Showcase Thread Workshop: Serious Sam: Classic Ultimate Steam Launcher App Serious Sam HD Egypt Survival Map Pack New Creature Framework FE Style HUD Mod Project Beta Serious Sam 3: BFE Code Lyoko: Project Carthage Survival Beast Hunt Gamemode |
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#10
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![]() First Entroper now Rodzilla posted. Amazing!
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#11
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![]() I actually made the base of this repo back in late 2012, and I also released the binaries for this 1.10 version a while ago. It's 1.07, with some changes in it to make it suitable for modern compilers, some old deprecated things removed (Gamespy, CD checks, etc), and some minor modernization in the engine itself
And before you ask - no, 1.10 is not network-compatible with 1.07 (nor Revolution).
__________________
I'm a cat by the way. I'm also everyone's most hated critic. (Opinions expressed are my own) Nimble Writer - now available on Steam, Itch.io.
CodeCat, my blog that I need to update - I also have a showcase, which I barely update. (I do not respond to PM's about Serious Sam Revolution or Bogus Detour. Please use the appropriate community hubs for that.) |
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#12
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Banned
Joined: Jun 2012
Location: Germany
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![]() Good Job.
Imagine now what happened if somebody released Test 1 & Test 2 combined with this. |
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#13
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There are several differences. The 64-bit problem is fixed on engine level, gamespy is replaced with custom master server code, several copyrighted parts had to be cut off (such as Exploration3D). 1.10 is very similar to 1.07, you can play 1.07 and 1.05 maps in it, but not mods (they need to be recompiled to be playable). Several improvements of the Steam version (such as display resolutions and OpenAL) are not included in 1.10. Unfortunately these improvements were made in a very kludgy fashion because I could not modify the engine library. But they can be added to 1.10 eventually, I guess. In fact, it will be much easier to add them, then it was with Steam SS1.
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Public Beta of updated SS1 on Steam - leave your comments and suggestions 64-bit fix for SeriousEditor, SeriousModeler and SeriousSkaStudio 1.07 Serious Sam Origins - Trailer - Gameplay Check out Gro Repository - an awesome tool by Serious Sam enthusiasts from serioussite.ru |
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#14
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![]() Code:
Cannot open include file: 'Engine/Classes/BaseEvents.h'
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My Showcase Thread Workshop: Serious Sam: Classic Ultimate Steam Launcher App Serious Sam HD Egypt Survival Map Pack New Creature Framework FE Style HUD Mod Project Beta Serious Sam 3: BFE Code Lyoko: Project Carthage Survival Beast Hunt Gamemode |
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#15
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![]() You need either Visual Studio Professional or Visual Studio Community. The file BaseEvents.h is generated by compiling the file BaseEvents.es. You may try to manually compile it (RMB on file -> Compile). If this operation runs without errors, BaseEvents.h will be generated by ECC.
__________________
Public Beta of updated SS1 on Steam - leave your comments and suggestions 64-bit fix for SeriousEditor, SeriousModeler and SeriousSkaStudio 1.07 Serious Sam Origins - Trailer - Gameplay Check out Gro Repository - an awesome tool by Serious Sam enthusiasts from serioussite.ru |
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#16
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![]() I do have Visual Studio Community, or at least... I think so... It's called Visual Studio Community 2015.
![]() //edit Hmm, that's strange. I tried to build the EnitiesMP alone, and it seems that 'ecc' in console is not recognized as a command or program by my cmd. :v This might be cause I use Windows 7 Home Premium, instead of let's say Professional or Ultimate?
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My Showcase Thread Workshop: Serious Sam: Classic Ultimate Steam Launcher App Serious Sam HD Egypt Survival Map Pack New Creature Framework FE Style HUD Mod Project Beta Serious Sam 3: BFE Code Lyoko: Project Carthage Survival Beast Hunt Gamemode Last edited by dragon99919; 03-11-2016 at 03:43 PM. |
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#17
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![]() Did you build the ECC first? Show me the log.
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Public Beta of updated SS1 on Steam - leave your comments and suggestions 64-bit fix for SeriousEditor, SeriousModeler and SeriousSkaStudio 1.07 Serious Sam Origins - Trailer - Gameplay Check out Gro Repository - an awesome tool by Serious Sam enthusiasts from serioussite.ru |
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#18
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![]() I tried to even build it alone and then...
Code:
1>------ Build started: Project: Ecc, Configuration: Debug Win32 ------ 1> Creating parser source 1> ecc/parser.y contains 86 shift/reduce conflicts and 1 reduce/reduce conflict. 1> Cannot find specified file. 1> Cannot find specified directory. 1> Creating scanner source 1> flex: can't open Stuff\Serious-Engine-master\Sources\Ecc\\Scanner.cpp 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.CppCommon.targets(171,5): error MSB6006: "cmd.exe" exited with code 1. ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== While this is really funny, cause when I tried to compile all files from the source folder one-by-one - they do compile without any errors.
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My Showcase Thread Workshop: Serious Sam: Classic Ultimate Steam Launcher App Serious Sam HD Egypt Survival Map Pack New Creature Framework FE Style HUD Mod Project Beta Serious Sam 3: BFE Code Lyoko: Project Carthage Survival Beast Hunt Gamemode Last edited by dragon99919; 03-11-2016 at 03:56 PM. |
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#19
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![]() You don't have bison, make sure those are in the tools folder
Edit: Or rather, let's make a more helpful post, you have to make sure that VS can find the bison and flex executables, check the ecc project properties executable paths if the Tools.Win32 folder is included
__________________
I'm a cat by the way. I'm also everyone's most hated critic. (Opinions expressed are my own) Nimble Writer - now available on Steam, Itch.io.
CodeCat, my blog that I need to update - I also have a showcase, which I barely update. (I do not respond to PM's about Serious Sam Revolution or Bogus Detour. Please use the appropriate community hubs for that.) Last edited by Scratch; 03-11-2016 at 04:01 PM. |
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#20
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![]() "Stuff\Serious-Engine-master\Sources\Ecc\\Scanner.cpp" is not a proper path. Press RMB on Scanner.l file, go to Custom build tab, then Command line -> <edit> -> Macros. Make sure your %(Root) and %(Directory) macros have proper values. %(Root) should have a drive letter with semicolon and a backslash, %(Directory) should contain a path to ECC project folder.
Quote:
__________________
Public Beta of updated SS1 on Steam - leave your comments and suggestions 64-bit fix for SeriousEditor, SeriousModeler and SeriousSkaStudio 1.07 Serious Sam Origins - Trailer - Gameplay Check out Gro Repository - an awesome tool by Serious Sam enthusiasts from serioussite.ru |
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#21
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![]() //Scratch
![]() Yep, they are there... I even copied them to System32 so whole CMD should see it anytime, anywhere, still getting exactly same error that you can see on my post above. //SLAwww ![]() As you can see I changed the macros, the file is placed there, and the compiler still cannot see it...
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My Showcase Thread Workshop: Serious Sam: Classic Ultimate Steam Launcher App Serious Sam HD Egypt Survival Map Pack New Creature Framework FE Style HUD Mod Project Beta Serious Sam 3: BFE Code Lyoko: Project Carthage Survival Beast Hunt Gamemode Last edited by dragon99919; 03-11-2016 at 04:09 PM. |
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#22
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![]() Spaces in the path are your problem. Remove them, and keep path as short as possible.
__________________
Public Beta of updated SS1 on Steam - leave your comments and suggestions 64-bit fix for SeriousEditor, SeriousModeler and SeriousSkaStudio 1.07 Serious Sam Origins - Trailer - Gameplay Check out Gro Repository - an awesome tool by Serious Sam enthusiasts from serioussite.ru |
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#23
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![]() Quote:
Quote:
Now each time ECC works on .es files, it simply says that it "Stopped Working". Not really helpful polish error screenshot: ![]() I would think that maybe someting went wrong with it's compilation, but first few files went just fine. //edit It seems it fails on BaseEvents.es, so I was wrong - it might be something with Ecc...
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My Showcase Thread Workshop: Serious Sam: Classic Ultimate Steam Launcher App Serious Sam HD Egypt Survival Map Pack New Creature Framework FE Style HUD Mod Project Beta Serious Sam 3: BFE Code Lyoko: Project Carthage Survival Beast Hunt Gamemode Last edited by dragon99919; 03-11-2016 at 04:16 PM. |
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#24
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![]() This is because your path is too long. Paths longer than 31 characters can cause such problems.
__________________
Public Beta of updated SS1 on Steam - leave your comments and suggestions 64-bit fix for SeriousEditor, SeriousModeler and SeriousSkaStudio 1.07 Serious Sam Origins - Trailer - Gameplay Check out Gro Repository - an awesome tool by Serious Sam enthusiasts from serioussite.ru |
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#25
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![]() Okay, it works now!
Thanks, and sorry for being stupid! ![]() //edit ![]() ![]() Being proud cause that's probably the first thing I have ever coded. ;-;
__________________
My Showcase Thread Workshop: Serious Sam: Classic Ultimate Steam Launcher App Serious Sam HD Egypt Survival Map Pack New Creature Framework FE Style HUD Mod Project Beta Serious Sam 3: BFE Code Lyoko: Project Carthage Survival Beast Hunt Gamemode Last edited by dragon99919; 03-11-2016 at 04:54 PM. |
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#27
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![]() It's great that the engine is finally out, I'm not sure what use can I make out of it though, I've pretty much moved all my focus to unreal engine 4... Guess I could try to make a source port for TFE/TSE, can't promise anything though, since I have no experience with engine programming...
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#28
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Entroper and Rod arent the only ones that will crawl out of the wood work for this...
--- I probably would have been a bit mroe active if I could ever have gotten SS Classic to run on Win 7-64bit+... Whats up y'all?
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The essence of Freedom comes from the proper limitation of Government.
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#29
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![]() What happened to the bumpmapping? Someone searched for it in the code but all traces are removed. Why hasn't it been fixed/added back?
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#30
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![]() Quote:
Also, the classic Sam games have always worked on Windows 7 64 bit for me, not sure why it doesn't for you. The classic tools on the other hand haven't, but there have been fixes for that for a while.
__________________
"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker [22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz. "Can we just move Discy's posts to the HOF automatically already? :P" -Jetty Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo) |
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