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Serious Sam 4 The place to talk about Croteam's next title: Serious Sam 4! What do you know? What do you hope to see in the next Sam game?

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Old 01-23-2015, 12:41 PM   #31   Add To Ignore List  
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Default Re: SS4 new enemy ideas

I'd actually love to see an enemy made out of Crystals or so
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Old 01-23-2015, 01:10 PM   #32   Add To Ignore List  
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Default Re: SS4 new enemy ideas

Why not made Smartphones or Tablets as Enemies.

Like the Apple Parodies (called Crapple or Mapple) in some The Simpsons Episodes.

Last edited by Gnaarwarian; 01-23-2015 at 01:13 PM.
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Old 01-23-2015, 01:14 PM   #33   Add To Ignore List  
 
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Default Re: SS4 new enemy ideas

TriPods?
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Old 01-23-2015, 01:18 PM   #34   Add To Ignore List  
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Default Re: SS4 new enemy ideas

Could be truth.

But my brain is no Pic Libary.
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Old 01-23-2015, 01:32 PM   #35   Add To Ignore List  
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Default Re: SS4 new enemy ideas

They will be called iFruits if they were to be put on game to avoid name clashes
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Old 01-23-2015, 02:15 PM   #36   Add To Ignore List  
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Default Re: SS4 new enemy ideas

Quote:
Originally Posted by T-ReXx View Post
...nothing...
3 points before, 1 word and 3 points after the word.
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Old 01-23-2015, 02:29 PM   #37   Add To Ignore List  
 
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Originally Posted by Gnaarwarian View Post
3 points before, 1 word and 3 points after the word.
equals something
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Old 01-23-2015, 06:45 PM   #38   Add To Ignore List  
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Default Re: SS4 new enemy ideas

Very obviously intriguing ...
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Old 01-24-2015, 03:19 AM   #39   Add To Ignore List  
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Default Re: SS4 new enemy ideas

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Originally Posted by Devostator View Post
I'd actually love to see an enemy made out of Crystals or so
khaydarin crystals

En taro Adun!
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Old 03-14-2015, 03:10 PM   #40   Add To Ignore List  
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Default Re: SS4 new enemy ideas

Phoenix anyone?
It would be cool to see a phoenix as a boss at some point.
dragons, maybe.

Also, monkey's with throwing explosives and a machete.
Who have army helmets and smoke cigars, because why not?

http://fc09.deviantart.net/fs70/i/2012/122/4/5/typhon_rising_by_demodus-d4yan0x.jpg
also this guy, typhon since he is the most terrifying creature in greek mythology, also known as the "Father of all monsters", and would be a perfect boss for serious sam to fight imo.
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Old 03-14-2015, 03:45 PM   #41   Add To Ignore List  
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Default Re: SS4 new enemy ideas

drawing and iea looks cool!
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Old 03-14-2015, 04:18 PM   #42   Add To Ignore List  
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Default Re: SS4 new enemy ideas

There's already phoenix, monkey, and dragon in Next Encounter.
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Old 03-14-2015, 04:28 PM   #43   Add To Ignore List  
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Default Re: SS4 new enemy ideas

Sirian extremal Poop

http://fc05.deviantart.net/fs71/f/2014/364/5/6/dinglebells_by_maska322-d8bthxf.jpg

This uber - form organism is a new enemy in Mental's army. His body can be easily reconstructed by ... . He can ability to jump or fire. Can spawn smaller poops around him. Strong as a horde. Immune to bullets (smaller versions can die by bullet). The hat is a symbol of his behaviour.
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Old 03-14-2015, 04:43 PM   #44   Add To Ignore List  
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Default Re: SS4 new enemy ideas

How about an elemental enemy that shifts elements? It switches between fire, frost and shock ala Elder Scrolls. Fire does the most damage, frost slows you down and shock reduces damage.
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Old 03-14-2015, 07:09 PM   #45   Add To Ignore List  
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Default Re: SS4 new enemy ideas

Would post an idea but I'm too tired at the moment.
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Old 06-04-2015, 08:02 PM   #46   Add To Ignore List  
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Default Re: SS4 new enemy ideas

Quote:
Originally Posted by Solais View Post
But SS2 already got the Albinos, which are basically Shambler clones.
Holy shit, I never realized that!

And about Serious Sam 4 enemy ideas? Well, since Croteam is, hum, "getting inspired" by Id Software, why not include the Arch-vile?

http://forums.seriouszone.com/attach...1&d=1433462666

For those of you who never played DOOM, here's a description of that sexy bastard from the Doom wiki:

"These monsters can take a considerably high amount of damage (700 hit points, the fourth highest in the game), and their attack consists of a unique ability to immolate their enemies in flames by raising their arms up, summoning fire upon the targeted foe, regardless of range (though they will not use their attack from more than 1024 map units away unless hurt). They then hunch over and clap their hands together, causing the fire to erupt, usually send the enemy flying into the air, while causing up to 90 points in damage. This attack will always hit the enemy as long as there is a line of sight between the arch-vile and the target, and can be avoided by getting out of the arch-vile's line of sight [...] The arch-vile has the power to resurrect other, lower-level monsters that they come across."
http://doom.wikia.com/wiki/Arch-vile

Now, imagine THAT thing in Serious Sam 4! Holy crap!
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Last edited by Gordonkris; 06-04-2015 at 08:05 PM.
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Old 06-04-2015, 08:39 PM   #47   Add To Ignore List  
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Default Re: SS4 new enemy ideas

Yeah I would like too; i'd also like a few elements from Quake as well like the Fiends (Q1), Mutants (Q2) and Medics (Q2) which are Quake's version of arch-viles...
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Old 06-05-2015, 03:54 AM   #48   Add To Ignore List  
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Default Re: SS4 new enemy ideas

In a way, SS3's Witch-Bride is somewhat similar to the Arch-Vile, without the resurrection ability.
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Old 06-05-2015, 10:43 AM   #49   Add To Ignore List  
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Default Re: SS4 new enemy ideas

I personally found the Witch-Bride to have a more unique concept behind it, I fail to see the similarities between it and DOOM's Arch-Viles.

It's kind of a shame they [Witch-Brides] posed very little threat in my experience. If they had a fire-summoning attack like the Arch-Viles, that would've been pretty neat.
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Old 06-05-2015, 10:59 AM   #50   Add To Ignore List  
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Default Re: SS4 new enemy ideas

Quote:
Originally Posted by Sacorguy79 View Post
It's kind of a shame they [Witch-Brides] posed very little threat in my experience. If they had a fire-summoning attack like the Arch-Viles, that would've been pretty neat.
I feel the same. Though I'd prefer if they could quickly fly or teleport around the level and casting fireballs/visible damage spells. Sort of combination of harpies with their actual involvement in fight, some speed and groups, Mordechai with his ability to teleport and cast spells and summon enemies with some cool effects, and Levitator Master or how-this-kung-fu-monch-was-named from SS2. Something like that.
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Old 06-06-2015, 01:32 AM   #51   Add To Ignore List  
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Default Re: SS4 new enemy ideas

I just realized how silly it was that witch brides only had telekinesis. They could've been total badasses if they had multiple powers. That was a really boneheaded move on Croteam's part.
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Old 06-13-2015, 06:52 AM   #52   Add To Ignore List  
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Default Re: SS4 new enemy ideas

I hope there won't be any more hitscan enemies, especially those which don't react to any bullets.

Arch-vile with its attack and ability to resurrect would be a bit too much as well. I think more fair would be an monster which, upon the death of a nearby enemy, would cast its shadow form or something. That shadow form would act as a normal enemy but cannot be attacked (with projectiles going straight through it) but would perish within 10 seconds or so. This means that you could have a lot of those shadow form casters and they would still feel fair.

Although that enemy should probably handle kamikazes differently.
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Old 06-13-2015, 11:19 AM   #53   Add To Ignore List  
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Default Re: SS4 new enemy ideas

I'm not to sure what an arch vile equivelant enemy on as would be ... Though I would probably think a demon maybe I dunno
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Old 06-13-2015, 05:40 PM   #54   Add To Ignore List  
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Default Re: SS4 new enemy ideas

Probably a demon or a mage-like character,
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Old 06-13-2015, 09:24 PM   #55   Add To Ignore List  
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Default Re: SS4 new enemy ideas

How about a giant disc that spins and then charges at you?
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Old 06-15-2015, 06:47 AM   #56   Add To Ignore List  
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Default Re: SS4 new enemy ideas

Sort of like Sonic the Hedgehog doing spindash but...flatter?
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Old 06-15-2015, 11:23 PM   #57   Add To Ignore List  
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Default Re: SS4 new enemy ideas

Kind of, but the disc spins in a circle and not on it's axis. It's metallic, is a chrome/muted pink color and has a chunk of it missing on the top.
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Old 06-16-2015, 03:35 AM   #58   Add To Ignore List  
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Default Re: SS4 new enemy ideas

This seems dangerous! Maybe it'll work.
That reminds me that they should bring back the enemy rollerballs from Serious Sam 2.

Now as for the other enemies. I think Croteam should introduce enemies in Serious Sam 4 which have slow or very slow projectiles. Normally they're not much of a threat on their own but they work really well on 2 situations:

1. Small spaces, especially indoors.
2. In medium-sized and large areas when mixed with other enemies.
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Old 06-16-2015, 06:40 AM   #59   Add To Ignore List  
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Default Re: SS4 new enemy ideas

Quote:
That reminds me that they should bring back the enemy rollerballs from Serious Sam 2.
Plz no. This is really the most uninteresting and uninspiring kind of design for enemies. TEH GIANT BALLZ OF DETH. Wow. How innovative. Such interesting. Many pleasures. Wow.
Personally, I'd like to see Croteam to put some more actual thoughts in enemies' design. Not just making another random mob, running at you, or standing in the distance and firing projectiles. In my opinion, SS really lacks some complex, mature, active and dynamic enemies, having at least some simple form of AI, being able to move around the player, attack him from different sides, changing attacks and so on. Kind of like cave demons from SS3, but actually interesting, more ground-based and not that annoying and fast. The overall enemies design in SS3 makes me sad. It's like noone said to Croteam in the beginning of development how unpleasant or useless some of the enemies were.
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Old 06-16-2015, 07:26 AM   #60   Add To Ignore List  
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Default Re: SS4 new enemy ideas

I hope that if there were those cave demon enemies, they wouldn't be as annoying and chore to defeat this time and not in the need for very specific environment.

By the way, if an enemy moves around the player or tries to attack from different sides, it becomes annoying very quickly. However, maybe if certain groups of enemies would be able to do so the effects are less noticeable.

I think the main fault in Serious Sam 3 enemies had though was too many enemies with hitscan or near-hitscan projectiles. In Serious Sam 1, the only ones were arachnoids and even those could be stunlocked. I think only 1-2 enemy types with very fast projectiles are enough with rest having medium-fast to very slow projectiles.

Remember than in Serious Sam, enemy can fill many roles.
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