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Serious Sam Revolution An updated and streamlined version of Serious Sam Classic featuring a combined campaign, new multiplayer features, Steamworks, VAC, and a lot more.

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Old 04-02-2016, 06:10 AM   #271   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

I'll copy that to my tutorial thread once I can be arsed.
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Old 04-06-2016, 11:09 AM   #272   Add To Ignore List  
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Old 04-06-2016, 02:38 PM   #273   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

Lookin' sexy. How many polys is that terrain?
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Old 04-06-2016, 09:51 PM   #274   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

https://i.imgur.com/23exANM.png

Are those railings? I don't recall Ancient Egypt having that type of railings.

https://i.imgur.com/nMtI1wN.png

You should remove this because it sticks out like sore thumb.
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Old 04-07-2016, 02:55 AM   #275   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

Egypt also didn't really have metal bars, so stop complaining.
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Old 04-07-2016, 03:50 AM   #276   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

Pika, i don't even recall ancient Egypt having a super hi-tech pyramid with bouncers and flying onion rings + automatic sensored doors
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Old 04-07-2016, 03:59 AM   #277   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

Quote:
Originally Posted by Solais View Post
Egypt also didn't really have metal bars, so stop complaining.
They don't? I thought humanity was well past the metal age by that time.
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Old 04-10-2016, 09:03 PM   #278   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

Dude... flying onion rings have always been a thing. I went back to make sure of it.
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Old 04-17-2016, 12:35 PM   #279   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

Big problems...
I've done the steps that Discy told me, but after warping into the second level the player is able to fly everywhere like ghostmode.
Any help?
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Old 04-17-2016, 12:57 PM   #280   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

Did you flag the main base as zoning? Is the WorldLink type set to "fixed" and not "relative"? Is there a player marker in the second level? Does the console say anything special on level change? Did you accidentally forget the ghost cheat is on?
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Old 04-17-2016, 03:22 PM   #281   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

The second map obviously has main base zoning, there is a player in it and there are no cheats activated.
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Old 04-22-2016, 09:24 AM   #282   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

Experimenting flashlight effects using a vignette and hudpicholder
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Old 04-22-2016, 09:32 AM   #283   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

Interesting!
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Old 04-22-2016, 09:36 AM   #284   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

Interesting indeed.
Looks better than I expected
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Old 04-22-2016, 09:37 AM   #285   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

Interesting, but will look less good when looking around, I imagine (since there's no depth)
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Old 04-22-2016, 10:32 AM   #286   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

Quote:
Originally Posted by Scratch View Post
Interesting, but will look less good when looking around, I imagine (since there's no depth)
Yea, exactly..
It feels like you're looking through a cardboard mask. I might make it more transparent or enlarge the "hole".
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Old 04-23-2016, 03:45 PM   #287   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

Just amazing. I've found the original game cartridge in an electronics fair and i bought it for 10 euros. Can't wait to play it
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Old 04-23-2016, 03:52 PM   #288   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

Can't wait to see your reaction
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Old 04-23-2016, 04:29 PM   #289   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

I have the original SSA game still unopened in plastic wrapping..
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Old 04-24-2016, 05:55 PM   #290   Add To Ignore List  
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Default Re: SSA will be a remake and not a port



With haze the dark effect looks very promising, almost as same level as the flashlight in ss3.

For the game cartridge, the feel of playing is just really different: less lag, better control, but same bugs..Altleast now to remake the levels i just need to turn on the gameboy without using the emulator...
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Old 04-24-2016, 08:45 PM   #291   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

You sure you really want to go SS3 for your mod?
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Old 04-24-2016, 11:11 PM   #292   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

This is on Rev isn't it? Can't you use the shader effects to add depth? Have the haze get more dense further away from the player?
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Old 04-25-2016, 12:49 AM   #293   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

Yea, it is for rev. The haze is denser the further away you look. I didn't know that scratch's update has post processing included.
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Old 04-25-2016, 09:23 AM   #294   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

We had it enabled initially for the last patch but it was disabled by default again last minute because of issues when joining servers. You can enable it manually through the console, though.
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Old 05-10-2016, 12:36 PM   #295   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

Just found out that the GBA game composer Matt Simmonds did a demo song for the team (Global Star & Climax)
https://soundcloud.com/matt-simmonds...-rome-overture


Oh, another thing
Terrain entity in closed area...
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Last edited by ZynX; 05-10-2016 at 12:42 PM.
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Old 05-10-2016, 01:13 PM   #296   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

Nice find!
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Old 05-13-2016, 01:14 PM   #297   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

The terrain is very smooth
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Old 05-15-2016, 06:04 AM   #298   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

Yeps. The terrain entity is really really handy
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Old 05-31-2016, 09:34 PM   #299   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

I just asked the guy if he still had the XM Tracker files. If he does, It could actually be possible to make better sounding versions of them.
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Old 06-01-2016, 12:48 AM   #300   Add To Ignore List  
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Default Re: SSA will be a remake and not a port

Why not just rip the music files from the cartridge* into midi?
*or rom lel
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