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Serious Sam Classic Discuss anything and everything relating to Serious Sam Classic and its 2 parts; The First Encounter and The Second Encounter. |
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#1
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![]() I was wondering that.
If the game like that was done years later, those trap pills and shards would have been replaced by some kind of collectible for completionists for extra challenge. Were those +1 hp and armor things originally meant to permanently increase player's health and armor by one instead of being standard health pickups as they are now? Or were there other reasons?
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#2
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![]() I doubt it, I always felt like it's a "hey look an item I don't need" followed by a hilariously massive amounts of enemies spawning to come and kill you for it
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I'm a cat by the way. I'm also everyone's most hated critic. (Opinions expressed are my own) Nimble Writer - now available on Steam, Itch.io.
CodeCat, my blog that I need to update - I also have a showcase, which I barely update. (I do not respond to PM's about Serious Sam Revolution or Bogus Detour. Please use the appropriate community hubs for that.) |
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#3
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![]() I agree with Scratch, it's more like a running gag and a bonus challenge.
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