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Serious Sam Revolution An updated and streamlined version of Serious Sam Classic featuring a combined campaign, new multiplayer features, Steamworks, VAC, and a lot more.

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Old 03-27-2013, 01:29 PM   #61   Add To Ignore List  
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Default Re: Ideas

YAY!

How about these?
- XBOX mod's enemies (Alduran Reptiloid King, Giant Gnaar, Green Bio, Gray bio etc)
- Serious Sam clones (not the evil clone from ssne, a new and better one, that looks like sam and uses his weapons)
- Samikaze
- Friendly bots
- Scrapped enemies
- Some from Solais' enemy pack
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Old 03-27-2013, 05:42 PM   #62   Add To Ignore List  
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Default Re: Ideas

Good game designers, that's what we need more of in this community! *hi-fives Galvatron3000*

Very interesting post, thanks!
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Old 03-27-2013, 06:15 PM   #63   Add To Ignore List  
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Too bad that in SSHD, the twisters are hardcoded and I had to make the Storm Elementals instead. Though, I now learned how to make them look like Kukulkán (who actually uses basically the same model and the same animations as the Lava Golem btw), but imo, that would make Kukulkán look less unique.

But it is interesting to see a process of making an enemy. Mine is similar, but simpler, unless when it comes to balancing.
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Old 03-29-2013, 04:54 AM   #64   Add To Ignore List  
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New enemies are too in serious violence mod.
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Old 03-29-2013, 09:39 AM   #65   Add To Ignore List  
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Whoaa.... No words. You guys are really serious when it comes to modding
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I'm T-ReXx, otherwise known as Solid Snake.
I used to mod the classic Sams but now I just shitpost. If you need to contact me for whatever reason, please use one of the apps listed on my Steam account (link above).

The hand has five fingers, capable and powerful,
with the ability to destroy as well as create.
Open your eyes, open your mouths,
Close your hands and make a fist.


22:06 - ♠T-ReXx: it's bain's amazing trap
22:06 - ♠Jetroid: Is it amazing?
22:06 - ♠T-ReXx: no
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Old 04-05-2013, 11:22 AM   #66   Add To Ignore List  
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Default Re: Ideas

I played Serious Violence it was pretty good mod.
Samikaze that is so funny seeing serious sam acting as a kamikaze. I would like to try it

I think modding Serious sam: The second encounter was easy because I think you could change almost everything in it from weapons, to effects like the twister. I don't think you can mod as much as on SS:HD.

So the fish man is one of the beta enemies. I don't know when they scrapped or where it was intended to be used (probably water levels)..
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Old 04-05-2013, 12:44 PM   #67   Add To Ignore List  
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Default Re: Ideas

To me this looks too unofficial, it would ruin the SS game itself. No offence about mod, but in an official game, I wouldn't like to see such things, sorry.
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Old 04-05-2013, 12:51 PM   #68   Add To Ignore List  
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Default Re: Ideas

"This", as what exactly?
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Old 04-05-2013, 01:38 PM   #69   Add To Ignore List  
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Default Re: Ideas

Who are you talking to?
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Check STM 1.08B for SSSE by Troy and Zeo.
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Old 04-05-2013, 01:48 PM   #70   Add To Ignore List  
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Default Re: Ideas

You.
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Old 04-05-2013, 04:44 PM   #71   Add To Ignore List  
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__________________
I'm T-ReXx, otherwise known as Solid Snake.
I used to mod the classic Sams but now I just shitpost. If you need to contact me for whatever reason, please use one of the apps listed on my Steam account (link above).

The hand has five fingers, capable and powerful,
with the ability to destroy as well as create.
Open your eyes, open your mouths,
Close your hands and make a fist.


22:06 - ♠T-ReXx: it's bain's amazing trap
22:06 - ♠Jetroid: Is it amazing?
22:06 - ♠T-ReXx: no
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Old 04-06-2013, 07:24 AM   #72   Add To Ignore List  
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Default Re: Ideas

I would like to see fix for blocking on dead enemies corpses. They also block projectiles which is annoyingas hell.

There is also bug where we turn on moving platforms. You can see it on lava moving platforms. In SSHD this bug is no more.

It would be cool to have some statistics section. We could see how many enemies we killed which each weapon and how many times we kill each enemy type. And maybe number of pickups of each pickups, number of secrets we found, and number of multiple kills, average number of kills on each map, average number of deads per map, average number of bullets fired etc. Some examples:
http://steamcommunity.com/id/majan_p...4D2/?tab=stats
http://steamcommunity.com/id/majan_p...ubtab=overview
http://steamcommunity.com/id/majan_p...subtab=summary

Netricsa in menu. I see no point not having her in there. We sometimes want to learn something about our enemies without starting the game.
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Last edited by majan_pl; 04-06-2013 at 07:36 AM.
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Old 04-06-2013, 07:31 AM   #73   Add To Ignore List  
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Default Re: Ideas

Quote:
Originally Posted by Solais View Post
You.
Oh, by this I meant Samikaze.
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
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Old 04-07-2013, 12:45 AM   #74   Add To Ignore List  
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In serious sam: the second encounter it's very easy to code additional statistic values like bullets fired, weapon accuracy.. For weapon accuracy, everytime you hit an enemy, it counts. If you miss or fire aimlessly, the accuracy drops. That may be an idea possibly.
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Old 04-07-2013, 02:02 PM   #75   Add To Ignore List  
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Default Re: Ideas

Quote:
Originally Posted by majan_pl View Post
I would like to see fix for blocking on dead enemies corpses. They also block projectiles which is annoyingas hell.

There is also bug where we turn on moving platforms. You can see it on lava moving platforms. In SSHD this bug is no more.

It would be cool to have some statistics section. We could see how many enemies we killed which each weapon and how many times we kill each enemy type. And maybe number of pickups of each pickups, number of secrets we found, and number of multiple kills, average number of kills on each map, average number of deads per map, average number of bullets fired etc. Some examples:
http://steamcommunity.com/id/majan_p...4D2/?tab=stats
http://steamcommunity.com/id/majan_p...ubtab=overview
http://steamcommunity.com/id/majan_p...subtab=summary

Netricsa in menu. I see no point not having her in there. We sometimes want to learn something about our enemies without starting the game.
Now THIS is a great idea!
I would like to see something like Left 4 Dead Stats site for Serious Sam: Revolution. It could replace Serious Ranker too.
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Old 04-08-2013, 01:33 PM   #76   Add To Ignore List  
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Default Re: Ideas

Anyway, I am thinking about an included Name Editor in Sam Revolution.
What do you guys think?
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Check STM 1.08B for SSSE by Troy and Zeo.
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Old 04-08-2013, 02:10 PM   #77   Add To Ignore List  
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I agree Raka with You as always
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Old 04-08-2013, 02:25 PM   #78   Add To Ignore List  
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Default Re: Ideas

Me too! ^^ I'd like to see that.
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I'm T-ReXx, otherwise known as Solid Snake.
I used to mod the classic Sams but now I just shitpost. If you need to contact me for whatever reason, please use one of the apps listed on my Steam account (link above).

The hand has five fingers, capable and powerful,
with the ability to destroy as well as create.
Open your eyes, open your mouths,
Close your hands and make a fist.


22:06 - ♠T-ReXx: it's bain's amazing trap
22:06 - ♠Jetroid: Is it amazing?
22:06 - ♠T-ReXx: no
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Old 04-08-2013, 03:40 PM   #79   Add To Ignore List  
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Default Re: Ideas

I have a new Enemy Idea, a Kamikaze Zombie look at this dude, wouldn't he be fit nice in SSR?

http://www.realm667.com/index.php?op...yle&Itemid=178

Didn't found a bigger pic. Just try it out yourself ingame = Doom/ Doom 2.
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Old 04-08-2013, 03:48 PM   #80   Add To Ignore List  
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Hm could be
Will be enemies from SS beta in SSR (f.e. Fishman)?
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Old 04-09-2013, 06:02 AM   #81   Add To Ignore List  
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What's the name editor going to be like?
I was also wondering if you can make effects like wavy letters or something..
If you want fishman i can give mdl / tex / ani to you guys. I hope it's on anyway. I'd like to see it in a mod
That looks like the zombieman from doom. It can be nice if it were on SSR!
If you wanted a bigger image, if it's the actual 'zombieman' then I got Doom/Doom2 (a bigger version of it i think).

Last edited by Buzzy; 04-09-2013 at 06:11 AM.
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Old 04-09-2013, 01:45 PM   #82   Add To Ignore List  
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No, its a custom enemy called Suicide Bomber with a different looking face + a blue armor + a scream sound.
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Old 04-09-2013, 01:45 PM   #83   Add To Ignore List  
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Default Re: Ideas

Also, a friend of mine has an idea: A multiplayer serious editor, you can edit a single map within several players.
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
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Old 04-10-2013, 06:50 AM   #84   Add To Ignore List  
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Quote:
Originally Posted by gnaarwarian View Post
No, its a custom enemy called Suicide Bomber with a different looking face + a blue armor + a scream sound.
Ahh ok. But it looks a tiny bit similar though.
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Old 04-10-2013, 06:52 AM   #85   Add To Ignore List  
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Quote:
Originally Posted by Rakanishu View Post
Also, a friend of mine has an idea: A multiplayer serious editor, you can edit a single map within several players.
That'd be interesting.
I was wondering - like the geometry would be set up, and heaps of players can place what they want (like items, enemies, etc). The enemies will be deactivated until the map is activated (tested).
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Old 04-10-2013, 10:19 AM   #86   Add To Ignore List  
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Yeah, but better if you make map with friends, in a random server it might not be very good because players can do bad things with your map you want to create.
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
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Last edited by Rakanishu; 04-10-2013 at 10:23 AM.
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Old 04-10-2013, 12:09 PM   #87   Add To Ignore List  
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Actually, SED3.5 is able to do Multiplayer internally, but it's not released to the public yet due to bugs.
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Old 04-10-2013, 01:49 PM   #88   Add To Ignore List  
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Default Re: Ideas

I wonder how this would look like though.
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
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Old 04-12-2013, 01:17 AM   #89   Add To Ignore List  
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I'd like to find out what it would also be like on SED as well, when it's released.
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