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Serious Sam Revolution An updated and streamlined version of Serious Sam Classic featuring a combined campaign, new multiplayer features, Steamworks, VAC, and a lot more.

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Old 12-19-2016, 02:24 PM   #1   Add To Ignore List  
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Default AP_3381 is now live!

First of all, Happy Holidays from all of us at Alligator Pit! From today until the 31st, everyone will have Santa hats on their player characters. Have fun!
  • Now using the new SteamUGC API for Steam Workshop. This should speed up the Workshop process a lot. The downloading of workshop items is now handled by Steam instead of the game, which means you don't need to wait for the game to download all of your subscribed items, and you're no longer required to restart the game. (NOTE: In our testing, when starting this version for the first time, you will have to restart the game at least once for your existing subscribed workshop items to "convert" to Steam's new format. This is only required once!)
  • Added a scrapped map from The First Encounter: Classic Hole!
  • Added new Classic First Encounter and Classic Warped HUD themes, including an additional uncolored classic theme.
  • Fixed minor HUD issue with Serious Bomb icon.
  • Fixed a couple minor issues with Ughzy enemy customization.
  • Fixed a couple minor issues with Headman enemy customization.
  • Fixed Ghostbuster not being affected by Serious Damage powerup.
  • Fixed Twisters in The Pit launching you way too high.
  • Fixed error 3 when saving statistics. (For real this time. Promise.)
  • Fixed some issues in Sankta Nokto.
  • Fixed some issues in Sand Canyon.
  • Fixed missing survival medals in Faster Faster.
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Old 12-19-2016, 06:46 PM   #2   Add To Ignore List  
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Default Re: AP_3381 is now live!

Sweet! I love classic FE HUD! And scrapped Hole level! Gr8 upd8, m8!
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Old 12-20-2016, 04:06 PM   #3   Add To Ignore List  
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Default Re: AP_3381 is now live!

I've noticed a small miss within the classic FE HUD. When your health, armor or ammo drop to the minimum ammount, the numbers aren't blinking in "green-red-green-red" as it was in FE. I think it should be fixed.
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Old 12-20-2016, 04:33 PM   #4   Add To Ignore List  
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Default Re: AP_3381 is now live!

The numbers don't actually blink. In TFE the heart icon blinks gree/grey when your is 10 or below, and the ammo icon (not weapon) of the equipped weapon blinks grey/green when it's around 10%. The color of the numbers change from green to red on HP and ammo, but the armor uses different colors and doesn't blink.
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Old 12-20-2016, 05:07 PM   #5   Add To Ignore List  
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Default Re: AP_3381 is now live!

Well, so my memories are not intact. But still - it just stays green with no sign of danger, as it was in classic.
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Old 03-03-2017, 01:26 PM   #6   Add To Ignore List  
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Default Re: AP_3381 is now live!

Okay, I've found SS FE 1.00 and played it.

1. About the HUD:

In classic FE, when your health drops to 24 or low - the green heart icon starts to blink in white/green, and the numbers are turning red.

When you perform a shot - if there is ammo involved - the icons are shaking, both - selected weapon's and in the ammo mini icon in the right bottom corner.

If a weapon's ammo drops at 10% or low - in current weapon numbers are turning red, and mini icon's bar is turning from green to red.

Every time when you pick up a health, ammo or armor - it's icon shakes.

If you take a hit - armor and health are responding with shake.

In revolution - everything is static. Shake effect is disabled, and no red color or blink effect for low amounts of health/ammo.

Also - mini icons are still shuffling, do not stay in straight order as in classics. Some of them appear at the top of the others, some of them are missing when ammo is depleted... Fix it.

2. Shadows
When multiple lights shadow is activated in FE, you can see shadows of the player model from first person view. As I remember since SE, unfortunately, this feature is missing. BtW - I've noticed same thing in both FE/SE HD.

3. Palms destruction
In Serpent Yards level there is a full destruction model for the palms. I see you inserted it in FE, replacing the old palm trees, but it looks like you just replaced the old file with the new one, keeping the name same. Yet it still uses the old destruction animation and it looks... not so good. Also some palm trees (and other models as the grass spot, on which they grow) need do edit their model options via the editor, in order to achieve good looking palms in terms of light. Like that some of them are looking too bright or too dark. This is how I solved the problem back in the day with the Full Encounter.

All of those 3 points are non-gameplay breaking things, but are easy to spot by the fans, and I guess - not so hard to solve.
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Old 03-29-2017, 09:09 AM   #7   Add To Ignore List  
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Default Re: AP_3381 is now live!

i can't share content on steam Revolution.
when i "Sumit" click, closed the Steam Rev. Workshop window and the serious editor,
and than i wait and wait and wait and Nothing comes ? is that normal...
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Old 03-29-2017, 01:08 PM   #8   Add To Ignore List  
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Default Re: AP_3381 is now live!

Did it tell you that the upload succeeded?
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Old 03-29-2017, 01:55 PM   #9   Add To Ignore List  
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Default Re: AP_3381 is now live!

Quote:
Originally Posted by Scratch View Post
Did it tell you that the upload succeeded?
no.
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Old 03-29-2017, 02:11 PM   #10   Add To Ignore List  
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Default Re: AP_3381 is now live!

You shouldn't close editor or workshop upload window until you see this message:

http://i.imgur.com/ApC0sBU.png
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Old 03-29-2017, 02:45 PM   #11   Add To Ignore List  
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Default Re: AP_3381 is now live!

ok i test again
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Old 03-29-2017, 02:56 PM   #12   Add To Ignore List  
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Default Re: AP_3381 is now live!

closed Automatic ???

Last edited by TRAMK; 03-30-2017 at 06:10 PM.
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Old 03-29-2017, 07:04 PM   #13   Add To Ignore List  
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Default Re: AP_3381 is now live!

Is there any mdmp generated? Also post the SeriousEditor.log.
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Nimble Writer - now available on Steam, Itch.io.
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Old 03-30-2017, 07:17 AM   #14   Add To Ignore List  
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Default Re: AP_3381 is now live!

SeriousEditor.rpt
Quote:
-/-

SeriousEditor.log
Quote:
-/-

Last edited by TRAMK; 03-30-2017 at 06:09 PM.
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Old 03-30-2017, 08:01 AM   #15   Add To Ignore List  
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Default Re: AP_3381 is now live!

What kind of keyboard input method do you use? The Steam overlay tends to crash games when using IME input (eg. Japanese)

(Also, an mdmp contains a lot more info than an rpt file, so if you have that please do upload that.)
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Nimble Writer - now available on Steam, Itch.io.
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Old 03-30-2017, 08:34 AM   #16   Add To Ignore List  
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Default Re: AP_3381 is now live!

my Keyboard is a "Skillerpro" with USB input.

and her the *.mdmp file: Crash File
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Old 08-07-2017, 03:44 PM   #17   Add To Ignore List  
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Default Re: AP_3381 is now live!

No more updates? Are you still working on this game?
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Old 08-07-2017, 04:25 PM   #18   Add To Ignore List  
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Default Re: AP_3381 is now live!

Yes. Slowly, but yes. Remember, this is all volunteering work for us.
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Nimble Writer - now available on Steam, Itch.io.
CodeCat, my blog that I need to update - I also have a showcase, which I barely update.
(I do not respond to PM's about Serious Sam Revolution or Bogus Detour. Please use the appropriate community hubs for that.)
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Old 08-08-2017, 03:19 PM   #19   Add To Ignore List  
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Default Re: AP_3381 is now live!

What's happening with Raka? Is he still in the project? How many people are in this project at this moment?
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Old 08-22-2017, 07:53 AM   #20   Add To Ignore List  
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Default Re: AP_3381 is now live!

Well, I've been really inactive for almost a year, but I'm back here
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Old 09-12-2017, 10:55 AM   #21   Add To Ignore List  
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Default Re: AP_3381 is now live!

Quote:
Originally Posted by Scratch View Post
Yes. Slowly, but yes. Remember, this is all volunteering work for us.
If this was a free mod that'd be fine, but this is an early access title...
even ARK finished first before this.

Quote:
Originally Posted by Serious Sam(BG) View Post
What's happening with Raka? Is he still in the project? How many people are in this project at this moment?
Not sure, Dragon is still on coding and there's other members in the team, oh course I don't read the credits for that's my fault for not knowing.

Oh and btw Scratch, don't think I haven't noticed you silencing people on your steam profile who criticized Rev not getting updates. I saw you deleting comments. (Dude just be honest with us, seriously)

Anyways, you better step up your game or Evolution is going to take Rev's place; just friendly advice
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Old 09-12-2017, 11:00 AM   #22   Add To Ignore List  
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Default Re: AP_3381 is now live!

Quote:
Originally Posted by Captain_Russia View Post
Anyways, you better step up your game or Evolution is going to take Rev's place; just friendly advice
Well, it already did. I think our recent session on Cyborg's mod is a demonstration of that.
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Old 09-12-2017, 06:53 PM   #23   Add To Ignore List  
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Default Re: AP_3381 is now live!

Quote:
Originally Posted by Captain_Russia View Post
Oh and btw Scratch, don't think I haven't noticed you silencing people on your steam profile who criticized Rev not getting updates. I saw you deleting comments. (Dude just be honest with us, seriously)
I actually have never deleted comments, I just closed my profile from comments because it was getting overwhelming.
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I'm a cat by the way. I'm also everyone's most hated critic.
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Nimble Writer - now available on Steam, Itch.io.
CodeCat, my blog that I need to update - I also have a showcase, which I barely update.
(I do not respond to PM's about Serious Sam Revolution or Bogus Detour. Please use the appropriate community hubs for that.)
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Old 09-13-2017, 08:00 AM   #24   Add To Ignore List  
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Default Re: AP_3381 is now live!

Also I don't think anyone should fault Scratch for deleting such comments from his personal profile even if he did. People do tend to approach individual developers for official business ad nauseum despite said developer's wishes not to, it's pretty disrespectful considering there are designated channels for feedback.
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Old 09-16-2017, 04:49 AM   #25   Add To Ignore List  
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Default Re: AP_3381 is now live!

Quote:
Originally Posted by Scratch View Post
I actually have never deleted comments, I just closed my profile from comments because it was getting overwhelming.
Hmmm, it could be possible he removed his own comments then; I didn't see that much out of place.

Quote:
Originally Posted by Discy View Post
Also I don't think anyone should fault Scratch for deleting such comments from his personal profile even if he did. People do tend to approach individual developers for official business ad nauseum despite said developer's wishes not to, it's pretty disrespectful considering there are designated channels for feedback.
Atleast I have enough respect to not do that to any Devs; I really, really, hate looking like a fanboy.

Well, Stratch's profile is not the place for talking about the future of Rev. Though I can understand why a little more when you've got alot of fanboys constanting 'demanding' stuff about rev (like dev rage achievement-there was quite alot of those)



Anyways, people are just questioning the future of Rev, your game has already been classified as abandonware by reviewers and people are frowning on the fact it's the only way to get classic TFE and TSE on Steam (that's not a problem for me but it is the problem of others-notably Russians)
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Old 09-16-2017, 05:04 AM   #26   Add To Ignore List  
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Default Re: AP_3381 is now live!

I personally wouldn't private my profile, or lock my profile off from comments because of it. I think that communication, and keeping those channels open is part and parcel of being a dev. It's something you sign up for once you decide you want to do gamedev for a living.
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Old 09-16-2017, 05:24 AM   #27   Add To Ignore List  
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Default Re: AP_3381 is now live!

I agree that community management and interaction is a very important part of game development nowadays, especially in smaller studios. However there is absolutely no obligation to do so (at the risk of not getting anywhere), and especially no obligation to use your private profile (more so if there are official channels). Because for some people separation of work and private is very important.
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Old 09-16-2017, 06:16 AM   #28   Add To Ignore List  
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Default Re: AP_3381 is now live!

For what it's worth, the development never really stopped, it just became slow due to work, and for some level designers due to school and such.. (doesn't help that all of us have always been volunteers, spending time and money into maintaining)

Also, friends can still write comments on my profile, and my profile clearly says to write comments on the relevant game hubs, which people ignore
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Nimble Writer - now available on Steam, Itch.io.
CodeCat, my blog that I need to update - I also have a showcase, which I barely update.
(I do not respond to PM's about Serious Sam Revolution or Bogus Detour. Please use the appropriate community hubs for that.)
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