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Old 06-21-2013, 02:50 AM   #181   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Yeah, I do think the meteors in SS1 classic looked better, so I'll try to fix those as well.
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Old 06-22-2013, 03:26 AM   #182   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

http://i.imgur.com/1POxVlrs.jpg http://i.imgur.com/Pu2UdoEs.jpg

http://i.imgur.com/M356UJgs.jpg http://i.imgur.com/dcgXGLks.jpg http://i.imgur.com/Fqpm3MJs.jpg
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Old 06-22-2013, 06:04 AM   #183   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

so sexy :3
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Old 06-22-2013, 11:02 AM   #184   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Reeban Fishspiders and Kleer birds? That's something new.
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Old 06-22-2013, 11:14 AM   #185   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Their respective names are "Arachnocod" and "Kleer Screamer".
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Old 06-22-2013, 11:33 AM   #186   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

For a second i thought those kleers were flying trees.
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Old 06-22-2013, 11:56 AM   #187   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Spider fish and Kleer that shoot candy corn...

Solais, the fish is bad enough to screw with my head, but the idea of evil Kleer trying to kill Sam with candy corn...
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Old 06-22-2013, 12:38 PM   #188   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

ROCKET PROPELLED candy corn.
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Old 06-25-2013, 10:15 PM   #189   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Solais, do you plan on adding enemies from the Ultimate Enemy Pack in both The Great Pyramid and The Grand Cathedral levels just to make them tougher to beat?
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Old 06-26-2013, 03:44 AM   #190   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

There is something planned for them, but on a normal playthrough, they will be the same. On a not normal playthrough however... but I won't reveal that yet.
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Old 06-26-2013, 12:28 PM   #191   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

lol. At least there is something for them.
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Old 06-29-2013, 08:54 AM   #192   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Quote:
Originally Posted by Solais View Post
http://i.imgur.com/1POxVlrs.jpg http://i.imgur.com/Pu2UdoEs.jpg

http://i.imgur.com/M356UJgs.jpg http://i.imgur.com/dcgXGLks.jpg http://i.imgur.com/Fqpm3MJs.jpg
This is sick :O
If that's not what'll make me buy SSHD then nothing will, best modification of an enenmy I've ever seen.
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Old 06-30-2013, 02:56 PM   #193   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

http://i.imgur.com/lZfP7Xss.jpg http://i.imgur.com/j7ZnuK6s.jpg http://i.imgur.com/NQzpZdPs.jpg http://i.imgur.com/vkns1uQs.jpg http://i.imgur.com/r0FIsFbs.jpg
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Since Old Lost Age I Shine

My Serious Sam 3/HD Workshop


While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views.
Unless when I use this nice blue color I totally didn't steal from Blizzard.
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Old 06-30-2013, 04:36 PM   #194   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Awesome skills man. Hey, also, an advice, why don't you flip the right statue on the first image to the left?
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I'm T-ReXx, otherwise known as Solid Snake.
I used to mod the classic Sams but now I just shitpost. If you need to contact me for whatever reason, please use one of the apps listed on my Steam account (link above).

The hand has five fingers, capable and powerful,
with the ability to destroy as well as create.
Open your eyes, open your mouths,
Close your hands and make a fist.


22:06 - ♠T-ReXx: it's bain's amazing trap
22:06 - ♠Jetroid: Is it amazing?
22:06 - ♠T-ReXx: no
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Old 06-30-2013, 04:48 PM   #195   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

After Metropolis?

Temple of Ptah?
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Old 06-30-2013, 05:17 PM   #196   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

This has to be before Alley of the Sphinxes. Looking good!

BTW, did you push back the Episode 1 beta release?
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Last edited by Serious Wolfer; 06-30-2013 at 05:19 PM.
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Old 06-30-2013, 06:16 PM   #197   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

This is indeed after Metropolis and before Clerical Wards, the mostly interior level Temple of Ptah. This one shows the penultimate and final area of the level, which is indeed an exterior area.

Btw, if you notice, that penultimate area is actually a remake of the room from the End of Episode 1 cutscene from SS1 Xbox. Though unfortunately it is not perfect, because I messed up the scales here and there during its creation. But it is mostly similar to the original one.

And yes, due to my exams taking longer to finish, I couldn't finish this level in time, so the public beta is now pushed back till it is done. The main layout is done, however there are still a few puzzle rooms that are not yet done.
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My Serious Sam 3/HD Workshop


While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views.
Unless when I use this nice blue color I totally didn't steal from Blizzard.

Last edited by Solais; 06-30-2013 at 06:48 PM.
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Old 06-30-2013, 06:24 PM   #198   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Ah okay.
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Old 07-07-2013, 06:04 PM   #199   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

http://i.imgur.com/zKAq6ias.jpg http://i.imgur.com/GoY9YY7s.jpg http://i.imgur.com/jTIsCYbs.jpg http://i.imgur.com/YM9i09hs.jpg
"Finally, some dark dungeons!"

Labyrinthine area of Temple of Ptah. This is where you first meet the Kleer Golem.

(I really regret that I couldn't take a picture where it's better visible that the ground is actually uneven.)
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Old 07-07-2013, 07:53 PM   #200   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Looking great! By your estimates, how long would it take to beat episode 1?
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Old 07-08-2013, 03:28 AM   #201   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Those are some nice screenshots and great project. I always thought TFE was short, I think I once beat it in less than 2 hours.

And that Kleer Golem, looks so professional-made.
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Old 07-08-2013, 03:40 AM   #202   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Quote:
Originally Posted by Serious Wolfer View Post
Looking great! By your estimates, how long would it take to beat episode 1?
Up to Metropolis, it's mostly the same, just add 15 minutes to it due to Dry Valley, and a few extra minutes due to the Key Locks that deliberately slow down the game. After that there's Temple of Ptah, which I don't yet know how fast it will take, since it is not yet complete, but I'd say it will be a semi-long level with puzzles. After that is Clerical Wards, which is easily the longest level of the episode and can take more than an hour even. The Great Obelisk however is mostly the same as in the DLC length wise, though there's an added secret that could make it longer.
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My Serious Sam 3/HD Workshop


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Old 07-09-2013, 05:24 PM   #203   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Ahhh finally, I LOVE puzzles Hope you'll include some stuff like in SS3 when you pull a lever and then the roof comes falling to you, but you have to hide (that level when you pull the lever Sam says: "What the... SHIT!!!")

Also, have you done any work with The Second Encounter?
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I'm T-ReXx, otherwise known as Solid Snake.
I used to mod the classic Sams but now I just shitpost. If you need to contact me for whatever reason, please use one of the apps listed on my Steam account (link above).

The hand has five fingers, capable and powerful,
with the ability to destroy as well as create.
Open your eyes, open your mouths,
Close your hands and make a fist.


22:06 - ♠T-ReXx: it's bain's amazing trap
22:06 - ♠Jetroid: Is it amazing?
22:06 - ♠T-ReXx: no
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Old 07-09-2013, 05:49 PM   #204   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

I do everything in order, so no work on TSE content yet for quite a long time.
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Old 07-10-2013, 10:12 AM   #205   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Oh 'kay.
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I'm T-ReXx, otherwise known as Solid Snake.
I used to mod the classic Sams but now I just shitpost. If you need to contact me for whatever reason, please use one of the apps listed on my Steam account (link above).

The hand has five fingers, capable and powerful,
with the ability to destroy as well as create.
Open your eyes, open your mouths,
Close your hands and make a fist.


22:06 - ♠T-ReXx: it's bain's amazing trap
22:06 - ♠Jetroid: Is it amazing?
22:06 - ♠T-ReXx: no
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Old 07-21-2013, 05:24 PM   #206   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Corridors:
http://i.imgur.com/vPQW86Hs.jpg http://i.imgur.com/RsPeZgKs.jpg http://i.imgur.com/fV8MmZLs.jpg

Scorpion Puzzle:
http://i.imgur.com/VhS2eFVs.jpg

Main Hall and the Beer Machine Puzzle:

http://i.imgur.com/uwFo6Kcs.jpg http://i.imgur.com/1DYWrdVs.jpg http://i.imgur.com/42tQa2ds.jpg http://i.imgur.com/yAVnuQFs.jpg http://i.imgur.com/l8bW9m7s.jpg http://i.imgur.com/W44P32Ks.jpg
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My Serious Sam 3/HD Workshop


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Unless when I use this nice blue color I totally didn't steal from Blizzard.
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Old 07-21-2013, 06:20 PM   #207   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Looks professional.
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Old 07-21-2013, 06:21 PM   #208   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Pure awesome stuff of pure awesomeness! And that shotgun is so epic too.
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I'm T-ReXx, otherwise known as Solid Snake.
I used to mod the classic Sams but now I just shitpost. If you need to contact me for whatever reason, please use one of the apps listed on my Steam account (link above).

The hand has five fingers, capable and powerful,
with the ability to destroy as well as create.
Open your eyes, open your mouths,
Close your hands and make a fist.


22:06 - ♠T-ReXx: it's bain's amazing trap
22:06 - ♠Jetroid: Is it amazing?
22:06 - ♠T-ReXx: no
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Old 07-21-2013, 06:44 PM   #209   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

That's the SSHD shotgun, lol. It looks weird due to the lack of Probe Lights, which is needed to retain the ambience of the level. Though, I might have found a solution to that problem...
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Old 07-22-2013, 12:13 AM   #210   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Interesting.
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