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Old 07-22-2013, 05:42 PM   #211   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Looks epic anyway.
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Old 07-23-2013, 08:47 AM   #212   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

agree - it looks so awesome and epic
serious sam needs some puzzles
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Old 07-24-2013, 11:53 AM   #213   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Quote:
Originally Posted by Buzzy View Post
agree - it looks so awesome and epic
serious sam needs some puzzles
Indeed
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Old 08-22-2013, 08:40 AM   #214   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

This looks very promising. Keep up the good work!
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Old 08-22-2013, 01:45 PM   #215   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

You bump'd.
And this post is offtopic.
So how's the project going, Solais?
Now it's ontopic
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I'm T-ReXx, otherwise known as Solid Snake.
I used to mod the classic Sams but now I just shitpost. If you need to contact me for whatever reason, please use one of the apps listed on my Steam account, rather than here.

The hand has five fingers, capable and powerful,
with the ability to destroy as well as create.
Open your eyes, open your mouths,
Close your hands and make a fist.


22:06 - ♠T-ReXx: it's bain's amazing trap
22:06 - ♠Jetroid: Is it amazing?
22:06 - ♠T-ReXx: no
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Old 08-22-2013, 04:33 PM   #216   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Still missing an important resource for Episode 1 to be ready for testing. Meanwhile, I started working on Episode 2, so you might get a few levels there as well for the public beta.
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Old 08-23-2013, 04:26 AM   #217   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Looking great.
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Old 08-23-2013, 01:59 PM   #218   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

http://i.imgur.com/xhnWZG9s.jpg http://i.imgur.com/dyWfe79s.jpg

http://i.imgur.com/H83AqD7s.jpg http://i.imgur.com/5ePMSPVs.jpg

Some new models to make Episode 2 of SSHD Ex a little different than Episode 1. There's more to come.
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Unless when I use this nice blue color I totally didn't steal from Blizzard.

Last edited by Solais; 08-23-2013 at 02:02 PM.
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Old 08-23-2013, 02:32 PM   #219   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Not to sound bad (and not for me to say ) but I think it is necessary to improve these models.
but it was not already done the Anubis model?, and Horus is very good (the idea), I made a black Anubis (but certainly not as good as yours), with animations for a cutscene for The Grand Obelisk(not want to sound arrogant)
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Old 08-23-2013, 02:40 PM   #220   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

I'm pretty agreeing with Emilio, the UV Mapping looks fast-made, not to be offensive. Hope that you'll fix that if you can. But if you can't, that's not a serious problem.
I know that UV Mapping a model is not the easier thing to do, I don't even know how to do it to be honest. But are these UV Mapping yours?
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Old 08-23-2013, 04:41 PM   #221   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

The problem is that I'm not entirely sure what do you mean that there's a problem with UVmapping. I painted the texture, yes, and I added other kinds of textures to make it a little better, like the two kinds of normal textures, a blend mask and such. The normal map they are using is the same the original model uses in SS3. What is exactly the problem with them?
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Old 08-23-2013, 06:15 PM   #222   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

It looks fine to me; otherwise,
All it probably need is a small crumples texture..
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Old 08-24-2013, 03:29 AM   #223   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

I may have used the wrong word then. The UVMapping is good but the texture isn't that good, sorry for typo.
The textures actually look kinda flat.
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Old 08-24-2013, 04:13 AM   #224   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Well yeah, the texture is something I painted, something I never did before, obviously it won't be perfect the first time. This is why I added the additional textures, like the blend mask that gives a stain-like effect to the model, those cracks and darker parts of the texture is caused by that.

Buzzy: There's detail normalmap added, not Crumples but the Concrete detail texture. However, as it is with detail normalmaps, it is only visible from close.
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Old 08-25-2013, 04:45 AM   #225   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Unless episode 1 is small and there isn't a lot to show, I suggest try getting it to be released so you can get feedback about it and maybe it will give you good ideas to put into following episodes. Though I don't know if getting the missing important resource is easy or not.

It's your choice though.
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Old 08-25-2013, 05:38 AM   #226   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

It's related to a new miniboss, that also advances the story a little, so it's pretty important.

Episode 1 is 14 levels, but it's "small" compared to Episode 2, as Episode 1 has 10 Original Levels, 2 Heavily Modified Levels (LotB) and 2 New levels.

On the other hand, Episode 2 has 5 Original Levels and 8 New Levels.
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Unless when I use this nice blue color I totally didn't steal from Blizzard.
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Old 08-25-2013, 07:36 AM   #227   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Yup, that sounds pretty small to release. Well then, good luck on Episode 2.

Also (I'm probably late), I've just noticed this:

Quote:
Originally Posted by Solais View Post
- However, I -do- want to fix the enemy spawn errors on the levels in SSHD. I need help gathering these bugged spawns, please!
There are plenty of spawners in TFE that looks bugged or badly used IMO, especially when I compare them to TSE spawners. I'd PM you about bad spots for spawners in TFE. That is, if you haven't already done them all.
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Old 08-25-2013, 08:10 AM   #228   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Yeah, those are already fixed. I actually got a list of the bugged spawns from Tome, the gameplay designer of Croteam, so I fixed the spawns according to that.
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Old 08-25-2013, 02:01 PM   #229   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

http://i.imgur.com/1AOsu79s.jpg http://i.imgur.com/qqmWCEos.jpg http://i.imgur.com/GJnHZi3s.jpg http://i.imgur.com/oHqIF9Zs.jpg

http://i.imgur.com/PS6HO8ps.jpg http://i.imgur.com/NHjSo19s.jpg http://i.imgur.com/WXM7QN8s.jpg http://i.imgur.com/vaHChjos.jpg

Updated Alley of Sphinxes.
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Unless when I use this nice blue color I totally didn't steal from Blizzard.
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Old 08-25-2013, 04:10 PM   #230   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Lookin' good!
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Old 08-25-2013, 05:20 PM   #231   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Oh my God that is epic.
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I'm T-ReXx, otherwise known as Solid Snake.
I used to mod the classic Sams but now I just shitpost. If you need to contact me for whatever reason, please use one of the apps listed on my Steam account, rather than here.

The hand has five fingers, capable and powerful,
with the ability to destroy as well as create.
Open your eyes, open your mouths,
Close your hands and make a fist.


22:06 - ♠T-ReXx: it's bain's amazing trap
22:06 - ♠Jetroid: Is it amazing?
22:06 - ♠T-ReXx: no
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Old 08-26-2013, 01:19 PM   #232   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Cool (textures looks good for your first time ) In the version that work is at noon, so you have a "logical follow-up" to Karkak Complex
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Old 08-26-2013, 01:36 PM   #233   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Logical follow-up to what? Don't know what you mean there, in SSHD, Alley of the Sphinxes is set at night and Karnak is set at morning.
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Old 08-26-2013, 01:46 PM   #234   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Oh, in the classic (if not how bad I interpreted) this level is a sunset and Karnak Complex looks like a noon, anyway good work
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Old 08-26-2013, 02:39 PM   #235   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

"Noon"? You mean night. Karnak Demo is at noon, Karnak Final is at night in SS1 Classic.

"Noon" means midday. "Midnight" is the opposite of that.
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Old 08-26-2013, 06:30 PM   #236   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Haha, Solais teaching people english Didn't you say somewhere that You train to be an english teacher? (or something? xD)
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I'm T-ReXx, otherwise known as Solid Snake.
I used to mod the classic Sams but now I just shitpost. If you need to contact me for whatever reason, please use one of the apps listed on my Steam account, rather than here.

The hand has five fingers, capable and powerful,
with the ability to destroy as well as create.
Open your eyes, open your mouths,
Close your hands and make a fist.


22:06 - ♠T-ReXx: it's bain's amazing trap
22:06 - ♠Jetroid: Is it amazing?
22:06 - ♠T-ReXx: no
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Old 08-26-2013, 07:02 PM   #237   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Well, if I want to be accurate, "noon" originally meant both midday and midnight, but currently it only means midday, its usage for midnight have been obsolete for quite a long time now. However, I did notice some languages translating noon as midnight, because they might have the same word for both times of the day.

And yes, I am training to be that (though I completely lost interest in it during this last year, which is bad, because I should be thinking of a thesis already), however that doesn't mean I have perfect English; in ways, I actually refuse to have perfect English, because that's a lot more flexible, hell, even authentic.
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Since Old Lost Age I Shine

My Serious Sam 3/HD Workshop


While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views.
Unless when I use this nice blue color I totally didn't steal from Blizzard.

Last edited by Solais; 08-26-2013 at 07:05 PM.
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Old 08-26-2013, 07:50 PM   #238   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

Looking great so far
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Old 08-28-2013, 09:29 AM   #239   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

no wai Solais First time I came across the forums, I tought you were a native speaker of english, lol.

But let's get back to the topic...
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I'm T-ReXx, otherwise known as Solid Snake.
I used to mod the classic Sams but now I just shitpost. If you need to contact me for whatever reason, please use one of the apps listed on my Steam account, rather than here.

The hand has five fingers, capable and powerful,
with the ability to destroy as well as create.
Open your eyes, open your mouths,
Close your hands and make a fist.


22:06 - ♠T-ReXx: it's bain's amazing trap
22:06 - ♠Jetroid: Is it amazing?
22:06 - ♠T-ReXx: no
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Old 08-29-2013, 12:48 PM   #240   Add To Ignore List  
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Default Re: [PROJECT]Serious Sam HD: Extended

hahaha, I beg pardon my English, in my country English classes are very bad or scarce (in high school or university did not have English) and also I didn't practice for a long time
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