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Old 06-21-2003, 03:02 PM   #1   Add To Ignore List  
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Default Yet another Mod article.

I would appreciate it if a mod would sticky this, hopefully replacing Bartender's lame-ass article.

Final Strike, is NOT A MOD.

Final Strike is what we like to call a TOTAL CONVERSION that may have evolved into a full blown game, which is my point.

The definition of a Total Conversion is, well a TOTAL conversion. This involves New maps, skins, weapons, sounds, menus, everything

A Total Conversion is essentially a new game constructed inside of a game engine, and distributed as a free, third part add-on for said game.

A MOD or MODIFICATION is defined as an improvement or change to the EXISTING game which said mod is developed for. This may be new weapons, new maps, new skins, it may be new everything. But if it only changes one or a few aspects of the game, it is a MOD and not a TC.

Hit-Squad was NOT a mod.
Alpha Black Zero is a commercial stand alone TC.
Nitro Family is a commercial stand alone TC.
Air Warrior is a Total Conversion and NOT a mod.
Earth Forces is a Total Conversion and NOT a mod.
Hell, all of the 'mods' listed on seriously should really be TOTAL CONVERSIONS.


We, do not need more Total Conversions. Total Conversions have little chance of being finished without a full team.

We DO neet LOTS of mods.

Example, the Jetpack mod, which I started, but have not finished because of lack of coding skills.

Example, Ride teh Werebull mod, which I started, but have not finished due to lack of coding skills.

We welcome you, and will even welcome a Total Conversion, but do NOT expect every member of the boards to e-mail you with orgasms over your project, because we have often been dissappointed in the past.

The only active MOD I know of is Serious Pong, which can be found on this very forum, and PERHAPS the Serious Violence 'mod' or possibly parse error, which I know little about.

Your TOTAL CONVERSION will almost inevitably fail if it is your first Sam project. Start small, make smaller mods, add one or two guns, add one enemy, change the wizard boss skin to the gheyspy guy or something.

Don't be to creative, START SMALL! and THEN start your TC.
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Old 06-21-2003, 09:15 PM   #2   Add To Ignore List  
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Nicely said Shuriken I shoulda stook by the words to "start small" when I had an idea.
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Old 06-21-2003, 09:43 PM   #3   Add To Ignore List  
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i would have thought mod encompasses all modifications for the game, no matter how big they are. TC is more of a sub-tree of mod
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Old 06-21-2003, 09:57 PM   #4   Add To Ignore List  
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Why so mad Shuriken ?

I consider Extruck to be a MOD, and some of the others listed here too. It's just too bad many MOD teams are severely understaffed and lack the proper focus to get things done. By focus, I mean that every day you have to tell yourself, "Even though I work or study 8 hours a day and have a girlfriend threatening to leave me because I spend too much time on the computer and my mother's in the hospital and the landlord is kicking me out of the house, I'm going to work on this MOD every day for at least 1 hour a day until it gets done."

Proper focus is the reason why 99% of MODs fail.

Last edited by howfanner; 06-21-2003 at 10:01 PM.
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Old 06-21-2003, 10:17 PM   #5   Add To Ignore List  
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hey howfanner, could you help me with the jetpack and werebull mods?
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Old 06-21-2003, 10:34 PM   #6   Add To Ignore List  
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Well let us see how far we can get this MOD to go first .
Anyone want to take bets? Finish or fail?
I will post something sometime tonight.
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Old 06-22-2003, 12:00 AM   #7   Add To Ignore List  
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what about Night Raiders?
that's definantly not a TC (yet), i have got not team hence i hope my small steps will enshure it lasts ...
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Old 06-22-2003, 12:56 AM   #8   Add To Ignore List  
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Earths Forces IS a mod. It uses Sam weapons in Sam settings.

Also, commerical games are NOT Total Conversions. Commercial products have access to engine code that modders do not. You wouldn't call Jedi Knight II a TC of Quake3, would you?

edit: spelling
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Old 06-22-2003, 02:23 AM   #9   Add To Ignore List  
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IMO JK2 is a TC of Q3
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Old 06-22-2003, 02:25 AM   #10   Add To Ignore List  
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ok for all you people who didn't notice my above post ... look at it now!
anyway am i the only person who is slightly disturbed in the way that they fully understand what i was talking about despite only using 3 words each at max of 2 letters long. jsut one of life's way of pointing out you spend too much time enslaved at computers.
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Old 06-22-2003, 09:43 AM   #11   Add To Ignore List  
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Quote:
Originally Posted by howfanner
Why so mad Shuriken ?

"Even though I work or study 8 hours a day and have a girlfriend threatening to leave me because I spend too much time on the computer and my mother's in the hospital and the landlord is kicking me out of the house, I'm going to work on this MOD every day for at least 1 hour a day until it gets done."
Now, this is what i'm calling making myself to do something. This works for a month or two, but after that pareiod, you get sick of making that mod(because you're forcing yourself to do it), therefore you are making yourself to do something you don't like, and that IMO, is NOT mod making. IMO, mod making should be FUN and should be done in your FREE TIME. Anything beyond that should be called 'Hey, i'm doing REAL WORK for FREE'.
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Old 06-22-2003, 10:17 AM   #12   Add To Ignore List  
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Well my point wasn't about fun, it was about focus. MOD teams fail because they often lack focused individuals. I don't consider being focused on doing something you like doing = forcing yourself to do something.
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Old 06-22-2003, 08:13 PM   #13   Add To Ignore List  
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I thing the solution is to learn how to say no. All of us wanna do everything, but most of us (if not all) cannot learn it all. You have to choose what you really like to do and not get distract by everything else. To stay focus on what you like and not what you think you like.
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Old 07-02-2003, 01:31 AM   #14   Add To Ignore List  
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It's all a matter of time you invest, thats my opinion.
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Old 07-02-2003, 07:24 AM   #15   Add To Ignore List  
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total conversion and partial conversion are specifications that are inside the 'mod' definition. mod is all encompassing, eat it raw.
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Old 07-12-2003, 09:43 AM   #16   Add To Ignore List  
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Interesting discussion, don't think we'd get an agreement on the definition but nevertheless: I tend to agree with Tessai but I see Oswalds point

There is a difference between MODs, TCs and 'New Games'. What good would it be to call them all MODs ? It would be like calling bikes and cars the same just because both are vehicles. Using the word vehicle is a correct classification for both of them but does not convey that much useful information about either of them.

That leaves one with the option of either chosing a new definition for the all encompassing term or for the new subclass. My personal preference would be to leave MOD as a subclass for game, right besides TC both being based upon an engine of a particular "game". New games such as HL, JK-2, ABZ are on the "game" level.

As for what makes a game a mod, TC or a new game - I think that is defined by context. A mod is made on top of an engines game and within the context of that particular game. A TC is build 'only' on top of the engine. A new game (eventually) doesn't use the old engine at all.

Of course the borders between those definitions are a little bit more blurry in real life... just like a bike and a car (and everything in between ; )
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Old 07-12-2003, 10:11 AM   #17   Add To Ignore List  
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- Can't we all jsut agree to disagree?
- I dont agree to that.
- Good neither do I!
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