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Serious Sam Revolution An updated and streamlined version of Serious Sam Classic featuring a combined campaign, new multiplayer features, Steamworks, VAC, and a lot more.

 
 
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Old 10-24-2016, 03:14 PM   #1   Add To Ignore List  
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Joined: May 2007
Location: Heiloo, Netherlands
 
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Default AP_3338 is now live!

https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4306939/c9668812a40d299ef03d56d2dd96dac5a340ab07.png

Thanks to everyone for their feedback and reports, here are the latest changes:
  • Added a new survival map: Dimensions Neon!
  • Added a few new versus maps: Memphis Almarkazia, Sankta Nokto, and Metalic Station!
  • Added a unique random seed to every match, this adds a little bit more randomization to some levels.
  • Added blue and yellow blood types.
  • Added a bunch of level backgrounds and updated a bunch of level thumbnails to bigger sizes.
  • Updated some levels to look better.
  • Updated weapon models for Tommygun and Flamethrower to include hands in first person view.
  • Reduced cannonball resistance for big beasts.
  • Fixed Workshop items sometimes not downloading correctly. (Especially with a large number of mods)
  • Fixed issue with achievements sometimes not unlocking.
  • Fixed a problem where the Steam client was necessary to run the Dedicated Server, this is now no longer required.
  • Fixed a few possible crashes.
  • Fixed the classic control scheme not binding the Use key properly, this is now bound to E.
  • Fixed models sometimes disappearing with certain graphics settings.
  • Fixed a problem with scripts not being able to modify entity properties.
  • Fixed some issues with the Control Zone gamemode.
  • Fixed some interface issues.
  • Fixed some other issues with levels and models.
  • Fixed not being able to set a custom texture for Ugh Zan in editor.
  • Added a BIG_ANIMATION keyword to animation scripts to allow for bigger animated textures.
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