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Old 08-19-2017, 04:00 AM   #1   Add To Ignore List  
Gnaar
 
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Question End a level in Serious Editor 1?

I am currently working on a level for SS:TSE, but I'm not very familiar with the editor, and I don't know everything. So, I'm asking: how to make the level end when the player walks into a certain spot?
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Old 08-19-2017, 04:25 AM   #2   Add To Ignore List  
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Default Re: End a level in Serious Editor 1?

Typically you trigger a WorldLink to make the player go to a different level.

You could take a look at how it works at the of any TSE level, too.
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Old 08-19-2017, 06:26 AM   #3   Add To Ignore List  
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Default Re: End a level in Serious Editor 1?

You need to chain several player entities in order to put a level end. Also the setting of those entities depend on that is this a single level, or is a part of two or more levels campaign. Best way is, as Angelo said, to open a level from SE and see the entities used, and also their settings.
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Old 08-19-2017, 06:34 AM   #4   Add To Ignore List  
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Default Re: End a level in Serious Editor 1?

To end the game (show NETRICSA, high score screen, main menu) you have to trigger a PlayerActionMarker with "Action" set to RecordStats with "Wait" being the amount of seconds for par time (setting 3600 gives a par time of an hour). That marker targets another PlayerActionMarker with action set to EndOfGame.

To show NETRICSA and then load the next level trigger a PlayerActionMarker with "Action" set to RecordStats (again with "Wait" for par time). That marker targets another PlayerActionMarker with "Action" set to ShowStats (this one shows NETRICSA). This marker needs its "Trigger" set to a WorldLink, with World set to the .wld file of the next level. Set "Type" to fixed so it goes to a player marker (relative puts you on the same coordinates as you exited the previous level).
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Old 08-19-2017, 09:01 AM   #5   Add To Ignore List  
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Default Re: End a level in Serious Editor 1?

Quote:
Originally Posted by Discy View Post
To end the game (show NETRICSA, high score screen, main menu) you have to trigger a PlayerActionMarker with "Action" set to RecordStats with "Wait" being the amount of seconds for par time (setting 3600 gives a par time of an hour). That marker targets another PlayerActionMarker with action set to EndOfGame.

To show NETRICSA and then load the next level trigger a PlayerActionMarker with "Action" set to RecordStats (again with "Wait" for par time). That marker targets another PlayerActionMarker with "Action" set to ShowStats (this one shows NETRICSA). This marker needs its "Trigger" set to a WorldLink, with World set to the .wld file of the next level. Set "Type" to fixed so it goes to a player marker (relative puts you on the same coordinates as you exited the previous level).
I used the first method you suggested and it works. Thank you
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