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Old 09-29-2016, 10:22 AM   #391   Add To Ignore List  
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Default Re: Mischievous's Forge

Performance is probably not the best on the level, though.
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Old 09-30-2016, 01:43 PM   #392   Add To Ignore List  
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Default Re: Mischievous's Forge

Thanks for the comments, and Solais who's such a nay naysayer

Admittedly, I am doing all I can, but If the performance is bad in the end, I'll pull an E3 and reduce the quality, in the end performance's what matters for a mod like this.
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Old 09-30-2016, 03:52 PM   #393   Add To Ignore List  
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Default Re: Mischievous's Forge

You get enough praise from me on Skype.
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Old 10-04-2016, 03:36 PM   #394   Add To Ignore List  
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Default Re: Mischievous's Forge

Quote:
Originally Posted by Mischievous View Post
Thanks for the comments, and Solais who's such a nay naysayer

Admittedly, I am doing all I can, but If the performance is bad in the end, I'll pull an E3 and reduce the quality, in the end performance's what matters for a mod like this.
You could also include the 'E3' version just as an extra though
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Old 10-06-2016, 05:21 PM   #395   Add To Ignore List  
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Default Re: Mischievous's Forge

Today I found the most accurate representation of the Screwballs Script.
Petting your incomprehensible piece of code
https://67.media.tumblr.com/e1e50bb3e21356bc0fb1df0e596866c2/tumblr_inline_odd34c0w7l1raprkq_500.gif
http://devopsreactions.tumblr.com/po...-piece-of-code < Source
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Old 10-10-2016, 05:27 PM   #396   Add To Ignore List  
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Default Re: Mischievous's Forge

lol. That's some code XD



Soo, aside from screwball, are you ever gonna release that benchmark map too?
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Old 10-24-2016, 04:34 PM   #397   Add To Ignore List  
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Default Re: Mischievous's Forge

I got so frustrated with the Screwballs script today that from this point onward Screwballs is actually a single player campaign about a lone archeologist on the planet Delta delta 3.

Well not really. But it is fun to just spend an entire day doing something entirely different.

https://dl.dropboxusercontent.com/u/12216973/PictureUploads/Diorama.PNG

Well back to screwballs, it won't release itself.

Edit: I quite rather enjoyed making ruins... maybe I should make detailed ones after Screwballs.
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Mass Effect 3, It's kind of as if you had to pay extra to see Golum in the LOTR series.
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Old 10-24-2016, 05:29 PM   #398   Add To Ignore List  
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Default Re: Mischievous's Forge

Nice
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Old 10-24-2016, 06:17 PM   #399   Add To Ignore List  
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Default Re: Mischievous's Forge

Tool.ViewFromSelection
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Old 10-24-2016, 07:02 PM   #400   Add To Ignore List  
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Default Re: Mischievous's Forge

Looks incredible, certainly interested to see what you'd do with the SP.
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Old 10-25-2016, 12:14 AM   #401   Add To Ignore List  
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Default Re: Mischievous's Forge

I want to play this!
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Old 11-08-2016, 08:50 PM   #402   Add To Ignore List  
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Default Re: Mischievous's Forge

Progress update.
I'm still technically alive!

https://dl.dropboxusercontent.com/u/12216973/SS_Showcase/Screwballs/Hype.PNG
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Mass Effect 3, It's kind of as if you had to pay extra to see Golum in the LOTR series.
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Old 11-09-2016, 11:39 AM   #403   Add To Ignore List  
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Default Re: Mischievous's Forge

Still can't believe what you're able to pull off. This looks amazing.
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Old 11-09-2016, 01:22 PM   #404   Add To Ignore List  
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Default Re: Mischievous's Forge

That is why he works at ubisoft.
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Old 11-09-2016, 02:38 PM   #405   Add To Ignore List  
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Default Re: Mischievous's Forge

Aw, LD, ... My condolences about Drumph...
Screwballs is set to release this month, end of, probably. Let's hope the world survives for two more months, so that I can release it and these all can play it. That'll be our contribution to humanity. Screwballs.
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Mass Effect 3, It's kind of as if you had to pay extra to see Golum in the LOTR series.
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Old 11-30-2016, 08:04 PM   #406   Add To Ignore List  
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Default Re: Mischievous's Forge

My mouth reminded me that I haven't bragged in ages, so here you go';
https://dl.dropboxusercontent.com/u/12216973/SS_Showcase/Screwballs/logo_1.png
The Official Release Date is Released!
It's 10th of December for those that care.
(That's in 10 days).

Yep, is there mote to be done?

Yep!

Are there parts of the script that I only assume I'll be able to complete in the next 10 days?

Absolutely!

Am I gonna do it in 10 days?

Problllly.

But I have a perfect Day 0 patch planned.
Just kidding.

So, here's the deal;
Because I wasn't able to take neither this or next week vacation from work to work on screwballs, I will be releasing it with just two maps, the flagship stadium;
https://dl.dropboxusercontent.com/u/12216973/SS_Showcase/Screwballs/R_3.PNG

And Finz Corp Mines;

https://dl.dropboxusercontent.com/u/12216973/SS_Showcase/Screwballs/R_7.PNG

Then after release and a few events, I'll work in the third map of the mod that I can in no way hope to get working within 10 days, cpt. Pan's Mandatory Crashed Space Ship Map.

But I really want to get this out in the communities, you'll be able to make your own maps too, thanks to the handy Map Template I'll include in the release files as well. It has all the scripts working together on a flat terrain that you can populate with your own garbage.

That's all.

Uh, back to work.
https://dl.dropboxusercontent.com/u/12216973/SS_Showcase/Screwballs/R_6.PNG
https://dl.dropboxusercontent.com/u/12216973/SS_Showcase/Screwballs/logo_2.png
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Mass Effect 3, It's kind of as if you had to pay extra to see Golum in the LOTR series.
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Old 12-01-2016, 12:49 PM   #407   Add To Ignore List  
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Default Re: Mischievous's Forge

That mines map looks quite different from my design, but cool still. Good luck with the release!
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Old 12-07-2016, 01:08 AM   #408   Add To Ignore List  
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Default Re: Mischievous's Forge

I hope people try to pick up on the template, so you 2 can take a load-off and let others make content XD
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Old 12-07-2016, 03:16 AM   #409   Add To Ignore List  
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Default Re: Mischievous's Forge

Three
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Old 12-07-2016, 05:20 PM   #410   Add To Ignore List  
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Default Re: Mischievous's Forge

Pan is part of the Screwballs team too, it is just that his map is too complex x3 It will be part of its own special DLC
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Mass Effect 3, It's kind of as if you had to pay extra to see Golum in the LOTR series.
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Old 12-09-2016, 08:58 AM   #411   Add To Ignore List  
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Default Re: Mischievous's Forge

is....that a Rem up there?

Can't wait to play it on the event tomorrow! Finally some cool new content!
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Old 12-09-2016, 11:43 AM   #412   Add To Ignore List  
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Default Re: Mischievous's Forge

There are five people on the team. Just saying.
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Old 12-10-2016, 09:07 AM   #413   Add To Ignore List  
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Default Re: Mischievous's Forge

Just 3 hours to go till release...
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Mass Effect 3, It's kind of as if you had to pay extra to see Golum in the LOTR series.
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Old 12-10-2016, 09:49 PM   #414   Add To Ignore List  
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Default Re: Mischievous's Forge

Bit of an oops today but we had fun anyway.
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Old 12-13-2016, 02:04 PM   #415   Add To Ignore List  
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Default Re: Mischievous's Forge

MRW: I encoutner a bug that I "Totaly Fixed yesterday" for the 5th time.
http://www.gifporn.me/wp-content/uploads/2016/12/giphy-37.gif
((No I will never stop using cats to represent development scenes))


I like Screwballs, I might have overreacted on Saturday, but I don't regret it.
It just doesn't work with 16 players, Se does not sync the physics very well then. But seeing that made me think it doesn't work at all, but when played with 4-6 people, it is what I wanted it to be.

Now weather or not what I wanted it to be is good, well... Probably.
I'll be updating this next Sunday, but for anyone interested, you can download it here;

http://steamcommunity.com/sharedfile.../?id=815835446

But you have to manually install the Hotfix gro that I will add as part of the actual mod this Saturday.

And hey, even if Screwballs didn't work, I can always roll with the punches and improve for the next mod.

Like my idea to optimize it only till 45 fps.
Now there's an idea I should have known is bad. I personally don't care about FPS being above 30, but everyone does, and I am making this mod for everyone, so I should have made it work on at least 60. But, there were reasons for that choice. So I'd have to fix those next time too.

If anyone's interested I can totally write a short postmortem of how the development of SB went. ((The Commentary in the code is fun to read ))
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Mass Effect 3, It's kind of as if you had to pay extra to see Golum in the LOTR series.
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Old 12-15-2016, 08:43 PM   #416   Add To Ignore List  
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Default Re: Mischievous's Forge

It might be total gibberish to me but it's always cool to hear more about the development process. When you make something this nice, it's good to get as much information about it as possible. Looks like I missed the event by several days but I hope to play this map with other people here at some point.
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Old 12-16-2016, 12:22 AM   #417   Add To Ignore List  
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Default Re: Mischievous's Forge

Keep in mind that too many split models at one place are not good, also don't overdo the details on certain places you will never even get to see or even get to, that's all I can suggest.
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Old 12-16-2016, 02:06 PM   #418   Add To Ignore List  
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Default Re: Mischievous's Forge

Anyone up for a Screwballs event on Christmas?
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Old 12-16-2016, 02:29 PM   #419   Add To Ignore List  
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Default Re: Mischievous's Forge

I guess I'll be here.
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Old 12-16-2016, 04:46 PM   #420   Add To Ignore List  
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Default Re: Mischievous's Forge

I won't be around on Christmas but I'm up for an event featuring this map at some point. I don't know what happened to the events in general. It was pretty fun this past summer when people joined, especially getting to try new stuff like QTF.
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