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Old 07-06-2012, 12:39 PM   #91   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Yes, I didn't told you that I have been working on : We Got Skulls'n Bones Too (HD) For Serious Sam Classic! But I did it, It is now released. There are some screens and the Download link,

Description: It is the We Got Skulls'n Bones Too from Serious Sam HD. I just remade it for Serious Sam Classic (not exaclty the same :/)

Informations
Quote:
Author: Rakanishu
Custom textures: Yes
Custom Sounds: No
Size: 13.87MB (v 0.2.7)
Install: Just extract the content from the "We Got Skulls'n Bones Too HD (For Classic).RAR in your Serious Sam Classic : TSE folder!

Screenies!
http://i43.servimg.com/u/f43/16/03/74/06/wgs_nb10.jpg

__________________________________________________ ______

http://i43.servimg.com/u/f43/16/03/74/06/wgs_nb11.jpg

__________________________________________________ ______

http://i43.servimg.com/u/f43/16/03/74/06/wgs_nb12.jpg

Updates:
Last Version: 1.1.7.
-Whole map

Current Version: 1.2.7
- Added more details (Textures)

Screen of the new version (0.2.7)
http://i43.servimg.com/u/f43/16/03/74/06/uw111.jpg
Download link of the new version: http://www.mediafire.com/?0a78ah71zibekak (Also update above.)

Next Version: 1.3.7
- Will add torchs in the interior.
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
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Last edited by Rakanishu; 07-07-2012 at 03:35 AM.
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Old 07-06-2012, 12:44 PM   #92   Add To Ignore List  
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Default Re: Rakanishu's Showcase

I like the original bridges and skybox better.
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Old 07-06-2012, 01:23 PM   #93   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Same here, sorry. The HD one just looks more bland with less detail (maybe same could be said for SSHD? ).
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Old 07-06-2012, 02:15 PM   #94   Add To Ignore List  
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Quote:
Originally Posted by Finzy View Post
Same here, sorry. The HD one just looks more bland with less detail (maybe same could be said for SSHD? ).
But I can update it. . And I did what I can. What do you think bland? :/
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
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Old 07-06-2012, 02:49 PM   #95   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Well notice just how much color depth the original one has, the amount of detail and ambiance, your seems to lack all those. But don't give up, I'm sure you can pull it though
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Old 07-06-2012, 02:56 PM   #96   Add To Ignore List  
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Quote:
Originally Posted by Mischievous View Post
Well notice just how much color depth the original one has, the amount of detail and ambiance, your seems to lack all those. But don't give up, I'm sure you can pull it though
I's maybe bland, but I remade the HD one, that means they think the HD one is bland too ( but I didn't make the map exaclty same!:/ )
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
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Old 07-06-2012, 11:51 PM   #97   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Oh yea your link is:
[url]http://www.mediafire.com/?0a78ah71zibekak/url].

Add a [ next to "71zibekak"

Also nice job it's almost as SSHD!
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Old 07-07-2012, 03:35 AM   #98   Add To Ignore List  
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Quote:
Originally Posted by Danker View Post
Oh yea your link is:
[url]http://www.mediafire.com/?0a78ah71zibekak/url].

Add a [ next to "71zibekak"

Also nice job it's almost as SSHD!
I didn't noticed it. Thanks xD
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 07-07-2012, 09:11 AM   #99   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Quote:
Originally Posted by Rakanishu View Post
I's maybe bland, but I remade the HD one, that means they think the HD one is bland too ( but I didn't make the map exaclty same!:/ )
Dude, you can think whatever makes you happier, but facts are still there, SSHD map isn't bland, the remake is though.
You should just work on it more, and it'll look as good. That's it, just don't take things personally, but rather as places to improve in.
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Old 07-07-2012, 11:42 AM   #100   Add To Ignore List  
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Post Re: Rakanishu's Showcase

Quote:
Originally Posted by GeNeRiC_DeTeCteD View Post
You should just work on it more, and it'll look as good.
What should I change?
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 07-08-2012, 04:19 AM   #101   Add To Ignore List  
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Default Re: Rakanishu's Showcase

About UZE Part 1, I am still working in two maps : Persian Courtyards and Persian Traps,

I am currently changing some things in Persian Traps. The curve has been delete and I added an alley to the temple. The temple isn't yet made. I also added a Serious Damage and items (Health, Armor, Ammo) because it was too hard.

http://i43.servimg.com/u/f43/16/03/74/06/persia16.jpg
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 07-14-2012, 01:01 PM   #102   Add To Ignore List  
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Default Re: Rakanishu's Showcase

I also have a website now: http://uzessclassic.altervista.org/index.html
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 07-18-2012, 03:45 AM   #103   Add To Ignore List  
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Default Re: Rakanishu's Showcase

The curve has been deleted and an alley has been created. Also added a temple for the final cinematic after kill Mordekai. Also added mountains to have a better background.
Attached Images
 
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 07-22-2012, 03:56 AM   #104   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Okay, Pallymensch and I are creating a new Survival Mappack, and the first map has a trailer now.

YouTube Video: Serious Sam HD: The Second Encounter - Karnak Temple Complex Hard Version - Survival Trailer
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 07-22-2012, 01:23 PM   #105   Add To Ignore List  
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Default Re: Rakanishu's Showcase

So, in the mappack, I am doing a map Bear-City style, you can see how it is below.

Okay, I added stuf because it was too empty,
Attached Images
   
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 07-22-2012 at 01:31 PM.
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Old 07-22-2012, 06:01 PM   #106   Add To Ignore List  
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Default Re: Rakanishu's Showcase

That looks pretty awesome.
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Old 07-22-2012, 07:19 PM   #107   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Looks like a copy of the terrain of Valley of Kings. That is quite a nice terrain to be used.
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Old 07-23-2012, 03:06 AM   #108   Add To Ignore List  
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Quote:
Originally Posted by Solais View Post
Looks like a copy of the terrain of Valley of Kings. That is quite a nice terrain to be used.
Yes that's the same terrain.
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 08-01-2012, 03:05 AM   #109   Add To Ignore List  
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Default Re: Rakanishu's Showcase

GnaarPack.RAR updated.
Install : you need to extract all 2 folders inside Content
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 08-01-2012 at 04:23 AM.
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Old 08-01-2012, 06:11 AM   #110   Add To Ignore List  
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Default Re: Rakanishu's Showcase

This is strongly awesome
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Old 08-01-2012, 08:45 AM   #111   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Everyone, I have two good announcements to do.

*1 UZE Part 1 - Persian Courtyards crash has been fixed (Crash whe ndynamics shadow refreshed).

*2 The Pallymensch and I are doing a mappack (Raka&PallySurvivalMappack).
We are going to release it when all map will be finished. For the moments. There are few screens and a video (already uploaded up - the trailer of Karnak Hard Version) of each maps and TWO maps (Karnak ~ Hard an Easy versions) of the mappack are finished - Meaning : Beta is coming really soon on the showcase and a future thread on Serious Editor 3 Forge !

Video: YouTube Video: Serious Sam HD: The Second Encounter - Karnak Temple Complex Hard Version - Survival Trailer


Ankh Pool (Not released)

http://i33.servimg.com/u/f33/16/03/74/06/th/ankh_p12.jpg


http://i63.servimg.com/u/f63/16/03/74/06/th/ankh_p11.jpg

Description : Pool from Karnak/Karnak Demo in survival.

Known bugs:
* In third person or when you jump (first or third person). Water refexion dispears.

------------------------------------------------------------------------------------------------

Authentic Persian Courtyard (Not released)

http://img15.imageshack.us/img15/6695/apcp.png

Description: Last area from Ziggurat in survival.

Known bugs:
* None

------------------------------------------------------------------------------------------------
Cursed Bridge

http://img232.imageshack.us/img232/8113/91024704.png

Description: Last courtyard from The Citadel

Known bugs:
* None

------------------------------------------------------------------------------------------------
Fort Defense

http://img696.imageshack.us/img696/8286/94081833.jpg

Description: Two forts, one for you, one for enemies!

Known bugs:
* Can see the skybox's limit when you are on the jumpers.

------------------------------------------------------------------------------------------------
Ice Castle

http://img220.imageshack.us/img220/1412/28023649.png

Description: Last castle from Land of Damned in survival.

Known bugs:
* None
------------------------------------------------------------------------------------------------
Mayan Alley

http://img213.imageshack.us/img213/630/91375294.png

Description: Rainy alley from City of the Gods in survival.

Known bugs:
* None
------------------------------------------------------------------------------------------------
Sand Temple

http://img705.imageshack.us/img705/2888/70987449.png

Description: Valley from Valley of the Kings in survival, also Bear City style.

Known bugs:
* None

FIRST BETA PUBLIC TEST V.0.1-2M COMING AT 17:00 French Time
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 08-01-2012 at 11:04 AM.
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Old 08-01-2012, 11:01 AM   #112   Add To Ignore List  
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First Public BETA RELEASED !

Click here to download the Public Beta v0.1-2M

Hard Version preview video YouTube Video: Serious Sam HD: The Second Encounter - Karnak Temple Complex Hard Version - Survival Trailer

NOTE: You need Solais' enemies pack and Fusion DLC.
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 08-01-2012 at 12:23 PM.
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Old 08-02-2012, 11:05 AM   #113   Add To Ignore List  
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Default Re: Rakanishu's Showcase

FIRST BETA PUBLIC TEST V.0.2 Released !

Changelog :
v0.1-2M :

* Map Karnak Temple Complex (Hard version)
* Map Karnak Temple Complex (Easy version)

v0.2
*Fixed bug stop spawning enemies in Karnak Temple Comple (Easy Version).
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 08-02-2012 at 02:28 PM.
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Old 08-02-2012, 12:44 PM   #114   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Are you absolutely sure that it is fixed?

http://cloud.steampowered.com/ugc/541808684828439241/2407627BC5C479FFFEBAD0C118F8684631121837/

After I walked into area with red pack, enemies can't really find me. I took most of them down, and when I left, area was almost clear. After few more kills they stopped spawning completely.
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Old 08-02-2012, 02:28 PM   #115   Add To Ignore List  
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Quote:
Originally Posted by Warmonger View Post
Are you absolutely sure that it is fixed?

http://cloud.steampowered.com/ugc/541808684828439241/2407627BC5C479FFFEBAD0C118F8684631121837/

After I walked into area with red pack, enemies can't really find me. I took most of them down, and when I left, area was almost clear. After few more kills they stopped spawning completely.
Hmm, yes it is now fixed. I willchange the download link.
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 08-07-2012, 07:01 AM   #116   Add To Ignore List  
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Default Re: Rakanishu's Showcase

About UZE, I noticed that Persian Labyrinth was too bland. Then, I detailed it.



Before
http://uzessclassic.altervista.org/alterpages/2.png#gallery

After
http://uzessclassic.altervista.org/alterpages/1.png#gallery



Before
http://uzessclassic.altervista.org/alterpages/3.png#gallery

After
http://uzessclassic.altervista.org/alterpages/4.png#gallery




Before
http://uzessclassic.altervista.org/alterpages/5.png#gallery

After
http://uzessclassic.altervista.org/alterpages/6.png#gallery

Changelog old version to new(Still not released)

+ Added details (Torches, Models, Collumns)
* Changed some texutres
* Changed some ligh colors
* Fixed bug exit door from second labyrinth crushing you
* Changed grenade launcher (1st pic) to minigun
* Changed giveweapons and ammo ratio at auto saves marker
* Changed flamer (1st labyrinth) to chainsaw
* Changed chainsaw (2nd labyrinth) to grenade launcher
* Changed color of walls of secrets
* Changed shadows 3.125cm to 25cm (Looks same and less laggy)
* Added few items (Armor, ammo, health...)
- Delete mingiun from 1st labyrinth and moved to old grenade launcher place
* Items before final area, deleted 1st heart
* Items before final area, changed 200 armor to Tourist, Easy and Normal difficulty only and changed 50 armor to 100 & changed to Hard and Serious difficulty
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Showcase Thread© -- Crippler and Raka's Artillery©
-------------------------

Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.

Last edited by Rakanishu; 08-07-2012 at 10:50 AM.
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Old 08-07-2012, 08:16 AM   #117   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Cool, the lights really add to it.
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Old 08-07-2012, 09:19 AM   #118   Add To Ignore List  
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Default Re: Rakanishu's Showcase

That's a much nicer improvement with the lights and details for sure - good job.
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Old 08-07-2012, 10:07 AM   #119   Add To Ignore List  
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Default Re: Rakanishu's Showcase

Thanks guys
EDIT: This times it's before/after
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Showcase Thread© -- Crippler and Raka's Artillery©
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Procyon, alive... and still shining.
Check STM 1.08B for SSSE by Troy and Zeo.
French mapper and modder since 2010.
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Old 08-07-2012, 10:14 AM   #120   Add To Ignore List  
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Default Re: Rakanishu's Showcase

I really like the number of pickups in your map Looking neat.
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