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Old 08-13-2012, 02:29 PM   #1  
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Smile Ir-Kalla (Serious Sam classic map project)

What is Ir-Kalla?

Literally it's the Akkadian word for the underworld. In this case it's a full-length Serious Sam Classic: The Second Encounter campaign in progress built from scratch by me. My goal is to make a campaign that evokes the feeling you have when you play the Croteam maps. It's not supposed to be a rip-off, but more like a modern Croteam-inspired traditional campaign with my own style.



What does traditional mean?

It means that it's faithful to the style of Croteam's campaign. It will have NETRICSA messages peppered with humor and references like Croteam's. The maps have a lot of secrets (right now there's little over 100, and there's also goofy secrets), plenty of monsters with linearly increasing difficulty over the course of the campaign, so it won't be insanely difficult. Like The First Encounter, it will also have secret levels and the player will keep their weapons indefinitely; they will only be taken away once after the single player intro map. Overall, I hope it'll be a polished and fun experience.



Will it have custom content?

Yes. One particular level will be utilizing a completely new texture set. There will also be a lot of new sounds and music, and even some music from Seriously! members!



How big will it be?

There will be twelve main levels, divided over five chapters. There's also a small single player intro level and two secret levels. In terms of hours, it depends. Some maps will be purely linear, while some maps will feature varying degrees of exploration. One particular level will drop you in a city and give you the objective to collect six items in any order the player chooses, with a lot of optional areas to explore. A quick player might be able to finish the whole campaign in 15 hours, while a slower and thorough player will be busy for anywhere between 20 and 30 hours.



Is co-op supported?

Yes, completely. Not only will every map have co-op markers but there will be a lot of extra enemies added, and some enemies might be replaced by tougher ones as well. Some secrets and areas had to be changed to better accomodate the style and speed of a co-op game. The only exception is the intro map, it features a lot of single-player specific scripting that just doesn't work in co-op so it has been removed from co-op play.



How is the campaign divided?

I'm glad you asked. There's five episodes, each containing anywhere between one and four levels. The levels of an episode are seamlessly connected. This means that the exit of a map leads to the start of the next map as long as they're from the same episode. Below is a rundown on a per-episode basis.


Episode 1:

This episode takes place in Mesopotamia and has a Persepolis theme. It takes place during late morning and the theme of the episode is a big city with a lot of areas visible from other areas through fences. It has three maps.


Episode 2:

This episode has three maps and has the most diverse themes. They range from underground caves to boat rides through valleys and canyons to trekking through ancient ruins.


Episode 3:

This episode is unique, because it's only one map but it's the biggest one by a big margin. The theme is Babylon and it's a huge city to explore, taking place at dusk. You can take any path at any time and your goal is to find all the key items to progress.


Episode 4:

This episode takes place in Egypt, and will have four levels. As the penultimate and biggest episode, it will have the greatest chunk of monsters and will most likely take the longest time to finish. It will take place from dusk until night.


Episode 5:

???



Will it have a story?

You bet it will. The premise is based on the multiverse theory. In The Second Encounter, Serious Sam takes the Time-Lock in the Sun Pyramid and ends up in Ziggurat. After that he travels to the Elephant Square and eventually to the legendary Tower of Babel. Ir-Kalla takes place after Sam escapes Ziggurat. However, in the multiverse where it takes place he doesn't reach the Elephant Square, but instead gets detoured and is sucked into a Time-Lock portal. It takes him to a whole different area in Mesopotamia, far away from his destined path. That's where the campaign begins.



How do I know the campaign won't suck?

You don't. However, I've released a demo of the first level of the Egyptian episode. You can find it here. Read that thread for more details about the demo.



The demo has a secrets guide. Will the full release get the same treatment?

Yes. There will be a guide with all secrets with descriptive text and screenshots in case it's not clear enough.



That's a lot of work, how long has it been in development and will it even be finished?

It has been in development since summer 2012, but only as a timewaster. The idea for a full campaign didn't start until summer 2013 and that's when the plans were fleshed out.

As for a release date, I've always kept the campaign low-profile because I hate to build up expectations if I don't know if I can keep them. There is no definitive release date, but rest assured development hasn't stopped. Making such a long campaign of well-polished maps takes a lot of time, especially for one person. Often I don't work on it for a while due to problems, lack of inspiration or lack of time but I never thought about stopping the project. The release date will be announced when it's time for the final stretch of testing and bugfixing. Check the third post for a development breakdown, and an estimated completion percentage!



Okay, enough text! How about some screenshots?

Yeah, okay. Check the next post for screenshots on a per-episode basis. Click the thumbnail for the full size!
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Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)

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Old 08-13-2012, 02:35 PM   #2  
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Default Re: Ir-Kalla (Serious Sam classic map project)

Screenshots:


Episode 1:

https://dl.dropboxusercontent.com/u/31840/sf/2016-07/Ik/Ik1_1t.jpg https://dl.dropboxusercontent.com/u/31840/sf/2016-07/Ik/Ik1_2t.jpg https://dl.dropboxusercontent.com/u/31840/sf/2016-07/Ik/Ik1_3t.jpg https://dl.dropboxusercontent.com/u/31840/sf/2016-07/Ik/Ik1_4t.jpg https://dl.dropboxusercontent.com/u/31840/sf/2016-07/Ik/Ik1_5t.jpg


Episode 2:

https://dl.dropboxusercontent.com/u/31840/sf/2016-07/Ik/Ik2_1t.jpg https://dl.dropboxusercontent.com/u/31840/sf/2016-07/Ik/Ik2_2t.jpg https://dl.dropboxusercontent.com/u/31840/sf/2016-07/Ik/Ik2_3t.jpg https://dl.dropboxusercontent.com/u/31840/sf/2016-07/Ik/Ik2_4t.jpg https://dl.dropboxusercontent.com/u/31840/sf/2016-07/Ik/Ik2_5t.jpg


Episode 3:

https://dl.dropboxusercontent.com/u/31840/sf/2016-07/Ik/Ik3_1t.jpg https://dl.dropboxusercontent.com/u/31840/sf/2016-07/Ik/Ik3_2t.jpg https://dl.dropboxusercontent.com/u/31840/sf/2016-07/Ik/Ik3_3t.jpg https://dl.dropboxusercontent.com/u/31840/sf/2016-07/Ik/Ik3_4t.jpg https://dl.dropboxusercontent.com/u/31840/sf/2016-07/Ik/Ik3_5t.jpg


Episode 4:

https://dl.dropboxusercontent.com/u/31840/sf/2016-07/Ik/Ik4_1t.jpg https://dl.dropboxusercontent.com/u/31840/sf/2016-07/Ik/Ik4_2t.jpg https://dl.dropboxusercontent.com/u/31840/sf/2016-07/Ik/Ik4_3t.jpg https://dl.dropboxusercontent.com/u/31840/sf/2016-07/Ik/Ik4_4t.jpg https://dl.dropboxusercontent.com/u/31840/sf/2016-07/Ik/Ik4_5t.jpg


Click on the thumbnail to see the full size.
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
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Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)

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Old 08-13-2012, 02:35 PM   #3  
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Default Re: When summer vacation comes around... (SS Classic project)

Project completion breakdown:

Episode 1:
Map 1: 50%
Map 2: Done
Map 3: Done

Episode 2:
Map 1: 0%
Map 2: 75%
Map 3: Done

Episode 3:
Done

Episode 4:
Map 1: Done
Map 2: 90%
Map 3: 95%
Map 4: 95%

Episode 5:
15%

Other maps (secret maps, intro, outro):
10%
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)

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Old 08-13-2012, 02:38 PM   #4  
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Default Re: When summer vacation comes around... (SS Classic project)

Discy... where have you been?!

Good to see you around again, man! And that map is looking nice. Makes me really miss the warmth and fullness of color SS1 Classic had. I love the sunset/sunrise lighting. Looking forward to some more shots.
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Old 08-13-2012, 04:18 PM   #5  
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Default Re: When summer vacation comes around... (SS Classic project)

Looks like that project you were working on years before. Same Babylonian sunset theme. And yeah, welcome back Disceh.
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Old 08-13-2012, 04:48 PM   #6  
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Default Re: When summer vacation comes around... (SS Classic project)

Not bad for a SS1 Classic map.
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Old 08-13-2012, 07:08 PM   #7  
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Default Re: When summer vacation comes around... (SS Classic project)

Quote:
Originally Posted by Finzy View Post
Looks like that project you were working on years before. Same Babylonian sunset theme. And yeah, welcome back Disceh.
Actually yes. I wanted to finish that map but I lost it in a hard disk crash and the only back up was ages old. Besides that, I don't know if my taste has shifted that much or it really wasn't that good, but looking back on the version I had the city part was pretty crappy. So I decided to start fresh with that part, and recycle the best part from the indoors area. I also figured I'd start fresh because I'd forgotten so much of SEd over time and I have loads of spare time at the moment to refamiliarize. I'm really satisfied with what I already have, and I hope those of you interested will be too.
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Old 08-14-2012, 04:58 AM   #8  
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Default Re: When summer vacation comes around... (SS Classic project)

Should be enough reason to install SE classic again. Along with Deviantel's map I imagine.
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Old 08-14-2012, 05:31 AM   #9  
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Default Re: When summer vacation comes around... (SS Classic project)

It's amazing that original series is still alive . Maybe I should give it a try, as newer titles (especially BFE) seem to lack something.
..Or I just grew too old for that
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Old 08-14-2012, 05:45 AM   #10  
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Default Re: When summer vacation comes around... (SS Classic project)

I'm mapping for Classic SE because it's so powerful and easy to use at the same time. Plus, it's what I already knew, taking time to learn a whole new Serious Editor would have taken way more time to be worth it for me.
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Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 08-14-2012, 07:18 AM   #11  
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Default Re: When summer vacation comes around... (SS Classic project)

Oh hay! You for SED back to working again!
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Old 08-14-2012, 07:51 AM   #12  
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Default Re: When summer vacation comes around... (SS Classic project)

Updated first post with more screens.
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 08-15-2012, 03:52 PM   #13  
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Default Re: When summer vacation comes around... (SS Classic project)

Let's celebrate the fact that my map now almost has 1100 monsters in single player and 1600 in co-op. Hoorah. Flying Biomechs for all.

http://img690.imageshack.us/img690/8773/overonethousand.jpg
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 08-15-2012, 03:55 PM   #14  
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http://files.sharenator.com/mother_of_god_Half_Life_2_Lamp-s233x249-341301-580.jpg
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Old 08-16-2012, 02:23 AM   #15  
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Default Re: When summer vacation comes around... (SS Classic project)

Awesome ! It will be the one of the best map
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Old 08-16-2012, 04:57 AM   #16  
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Default Re: When summer vacation comes around... (SS Classic project)

Oh yes, flying Biomechs are something that I miss! Man2 style ftw!
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Old 08-16-2012, 09:17 AM   #17  
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Default Re: When summer vacation comes around... (SS Classic project)

Quote:
Originally Posted by Rakanishu View Post
:O Awesome ! It will be the one of the best map
You bet your ass. Serious Sam Classic is not dead.
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 08-16-2012, 10:00 PM   #18  
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Default Re: When summer vacation comes around... (SS Classic project)

So, when this map is finished will this return too?

Very nice ambient from the map!
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Old 08-17-2012, 02:28 AM   #19  
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Default Re: When summer vacation comes around... (SS Classic project)

Quote:
Originally Posted by Discy View Post
You bet your ass. Serious Sam Classic is not dead.
That's why I am still making shit maps to make the game still alive, you're one of the best mapper.
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Old 08-17-2012, 04:28 AM   #20  
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Default Re: When summer vacation comes around... (SS Classic project)

Quote:
Originally Posted by Danker View Post
So, when this map is finished will this return too?

Very nice ambient from the map!
My old showcase? I doubt it.

Quote:
Originally Posted by Rakanishu View Post
That's why I am still making shit maps to make the game still alive, you're one of the best mapper.
I think that can only be judged when you play the map. Unless everything is good I'm not satisfied. I draw great inspiration from pompey's work, he has amazing visuals and fights in Otmosis.

But I don't think your maps are shit at all. They don't look bad at all. When you do it more often you get better. Hey, you can always ask me if you don't know how to do something.
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 09-02-2012, 11:56 PM   #21  
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Default Re: When summer vacation comes around... (SS Classic project)

Just making my twice annual or so visit to SeriousZone, screenshots look great; and thanks for the complement on Otmosis!
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Old 09-04-2012, 06:19 AM   #22  
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Default Re: When summer vacation comes around... (SS Classic project)

Hit me up if you need music for your map.
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Old 09-05-2012, 01:22 PM   #23  
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Default Re: When summer vacation comes around... (SS Classic project)

heh nice work discy!

And holly shit...pompey....haven't seen you in ages....how's it going man?
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Old 09-05-2012, 02:29 PM   #24  
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Default Re: When summer vacation comes around... (SS Classic project)

Holy shit, pompey, good to see you! What's up?

And thanks for your nice words.
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 09-13-2012, 09:33 AM   #25  
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Default Re: When summer vacation comes around... (SS Classic project)

Holy crap this map looks epic! Even though I haven't played it, I already know I'll be adding it to my collection when it's released, and that says a lot since my standards are very high
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Old 09-13-2012, 12:16 PM   #26  
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Default Re: When summer vacation comes around... (SS Classic project)

Oh wow, thanks.


Also, when your mod gets to the production phase and I have the time/interest, maybe you could have use for my mapping skills.
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 09-13-2012, 12:22 PM   #27  
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Default Re: When summer vacation comes around... (SS Classic project)

Thanks, I will but that won't be soon, I want to finish all the weapons, after that all the enemies, and leave the maps for last so that all the entities will be working and ready to put into the maps.

Your first indoors screenshot reminds me of this
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Old 09-13-2012, 12:25 PM   #28  
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Default Re: When summer vacation comes around... (SS Classic project)

Holy shit, you're right. Maybe I subconsciously drew inspiration from that pic. The resemblance is uncanny...
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Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 09-13-2012, 12:36 PM   #29  
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Default Re: When summer vacation comes around... (SS Classic project)

Quote:
Originally Posted by GodOfGaming View Post
Thanks, I will but that won't be soon, I want to finish all the weapons, after that all the enemies, and leave the maps for last so that all the entities will be working and ready to put into the maps.

Your first indoors screenshot reminds me of this
Good find

Offtopic: Actually, this area looks alot like an area in the LotB DLC
http://img28.imageshack.us/img28/2338/38763529911166345747523.jpg
http://img171.imageshack.us/img171/4413/402citymiddleyards0000.jpg
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Old 09-13-2012, 12:37 PM   #30  
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Default Re: When summer vacation comes around... (SS Classic project)

That's because it's a HD remake of the exact same map
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