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Serious Sam 4 The place to talk about Croteam's next title: Serious Sam 4! What do you know? What do you hope to see in the next Sam game?

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Old 06-16-2017, 07:03 AM   #1861   Add To Ignore List  
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Default Re: Serious Sam 4 ideas ?

Isn't enemies quickly and spontaneously spawning in part of the story though? Mental teleports them in. Also cheap combat scenarios where enemies teleport in without warning is a staple of the series. Sometimes picking up some health, armor, or ammo comes with dangerous consequences as a kleer teleports right behind you.
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Old 06-16-2017, 07:51 AM   #1862   Add To Ignore List  
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Default Re: Serious Sam 4 ideas ?

I feel that Kleers should lunge high enough that the player can just crouch to dodge it. Such a thing may make them easier to handle (although crouching, which reduces your speed, may not be a good idea when there's more than one) but would also give the game a whole new layer of skill.

Crouching and jumping as mechanics aren't used that often in SS. Jumping usually's reserved for jump pads, and now that the series is going into a more realistic and VR-friendly direction, I'm not particularly optimistic about these mechanics being prioritized by Croteam more.
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Old 06-16-2017, 08:15 AM   #1863   Add To Ignore List  
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Default Re: Serious Sam 4 ideas ?

To me preventing cheap spawns (Kamis or Kleers in the face of a player, a red Biomech in a confined space, enemies that can 1H you way too close) is the responsibility of the level designer. Anything beyond that is part of the arcade shooter genre, including learning the enemy spawning location and behavior.
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Old 06-16-2017, 11:09 AM   #1864   Add To Ignore List  
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Default Re: Serious Sam 4 ideas ?

Yeah, this is how I deal with SS3 witch bride.
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Old 06-19-2017, 08:44 AM   #1865   Add To Ignore List  
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Default Re: Serious Sam 4 ideas ?

That "show the appearing enemy" spawn could have been useful at several points in games. For an example, at the end of Karnak where up to several adult arachnoids spawn without warning while you are in an open arena.
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Old 06-19-2017, 09:51 AM   #1866   Add To Ignore List  
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Default Re: Serious Sam 4 ideas ?

Yeah, and every time when the game spawns a hit-scan enemy (which must be reduced to minimum and only weak ones), your weapons became hit-scan+homing.

Howbow dah?
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Old 06-19-2017, 12:25 PM   #1867   Add To Ignore List  
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Default Re: Serious Sam 4 ideas ?

Quote:
Originally Posted by Artman40 View Post
That "show the appearing enemy" spawn could have been useful at several points in games. For an example, at the end of Karnak where up to several adult arachnoids spawn without warning while you are in an open arena.
That's what quicksave is for. And your memory. You might as well put a giant warning sign everywhere a hitscan enemy might spawn.
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Old 06-19-2017, 01:01 PM   #1868   Add To Ignore List  
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Default Re: Serious Sam 4 ideas ?

Am I the only one who finds the "nightmare" difficulty in DooM entertaining?
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Old 06-20-2017, 02:23 AM   #1869   Add To Ignore List  
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Default Re: Serious Sam 4 ideas ?

Heh, I got ya'll talkin about it at least.
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Old 06-20-2017, 06:56 AM   #1870   Add To Ignore List  
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Default Re: Serious Sam 4 ideas ?

if on Doom 2 nightmare mode is entertaining, yes, though not when enemies like cyberdemons start re spawning it's a pain...
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Old 06-20-2017, 04:10 PM   #1871   Add To Ignore List  
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Default Re: Serious Sam 4 ideas ?

Quote:
Originally Posted by Buzzy View Post
if on Doom 2 nightmare mode is entertaining, yes, though not when enemies like cyberdemons start re spawning it's a pain...
My problem with nightmare is that pretty much the only strategy you have is to speedrun the levels and that is just not the way I like to play Doom :/
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Old Yesterday, 06:32 AM   #1872   Add To Ignore List  
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Default Re: Serious Sam 4 ideas ?

Quote:
Originally Posted by Skorly View Post
My problem with nightmare is that pretty much the only strategy you have is to speedrun the levels and that is just not the way I like to play Doom :/
Sounds like a nightmare.
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Old Yesterday, 09:19 AM   #1873   Add To Ignore List  
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Default Re: Serious Sam 4 ideas ?

Get out.
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Old Yesterday, 11:19 AM   #1874   Add To Ignore List  
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Default Re: Serious Sam 4 ideas ?

I can only speed-run one of the levels, like Entryway and a few others like Icon of Sin - the rest of the levels take me a while to do, especially on nightmare when it involves going back and forth and them respawning (like I did before). Though I did speed-run the Gantlet (but it didn't really count as the engine allowed me to Jump and duck and all that I'm so use to jumping (when using GZDoom or ZDoom)... Haven't played it much in the actual classic version with no mouse look, etc..
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