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Old 01-23-2013, 08:29 PM   #31  
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Default Re: [PROJECT]Serious Sam HD: Extended

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Originally Posted by Solais View Post
Nope. It will be actually the BFE model that will have the TSE logo on the T-shirt. Also why change the shoes when he finds the classic shoes in SS3?
Because they are only secret

If you play any other level, you start with good ol' boots, and not with the sneakers.
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Old 01-23-2013, 08:54 PM   #32  
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Default Re: [PROJECT]Serious Sam HD: Extended

Why would you start from any other level but the first? Anyway, don't care much, the red sneakers stay. I'll only not edit that to be default in SS3 Extended because it would invalidate that secret.
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Old 01-24-2013, 01:09 AM   #33  
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Default Re: [PROJECT]Serious Sam HD: Extended

I agree Solais, you made the best decision there. Leaving the shoes there makes the secret in the first level pointless. It also makes them have no point in existing in the Classics/HD/2 as well. So in my opinion (if you want it ) stay the course!
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Old 01-24-2013, 01:24 AM   #34  
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Default Re: [PROJECT]Serious Sam HD: Extended

i dont see any point changing the shoes either,althrough i dont really care what color will the shoes be (its just shoes :/)
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Old 01-24-2013, 05:29 AM   #35  
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Default Re: [PROJECT]Serious Sam HD: Extended

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Originally Posted by Pan View Post
I agree Solais, you made the best decision there. Leaving the shoes there makes the secret in the first level pointless. It also makes them have no point in existing in the Classics/HD/2 as well. So in my opinion (if you want it ) stay the course!
I've read this comment 10 times now and I still don't get what do you mean exactly.
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Old 01-24-2013, 05:42 AM   #36  
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Default Re: [PROJECT]Serious Sam HD: Extended

uh...

Keep the red sneakers, making the SS3 Classic Sneakers canon (even though they are a secret item) is a good idea and I agree that leaving it in HD extended is a good idea? Because then the Sneakers existing in Serious Sam 2 still makes sense, since they then didn't appear out of nowhere.
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Old 01-24-2013, 05:50 AM   #37  
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Default Re: [PROJECT]Serious Sam HD: Extended

Oh okay. Sorry, I'm a little dense this morning.
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Old 01-24-2013, 04:04 PM   #38  
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Default Re: [PROJECT]Serious Sam HD: Extended

WOOOOW
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Old 01-25-2013, 09:39 AM   #39  
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Default Re: [PROJECT]Serious Sam HD: Extended

Hey, also, you should make SS3's gloves in first person. Seriously, where can you find sexy black- leathered fingerless gloves in Egypt? I saw them in SS3 HD Mod, you should ask them to give you... or rip it yourself Mod's looking very great now!
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Old 01-25-2013, 09:51 AM   #40  
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Default Re: [PROJECT]Serious Sam HD: Extended

I'm thinking about that one change, yes. Interestingly, the actual SSHD player model seems to have similar gloves as the SS3 one, but only in third person.
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Old 01-25-2013, 09:54 AM   #41  
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Default Re: [PROJECT]Serious Sam HD: Extended

I think it'd be better if you changed the gloves in SS3:Extended to be like in HD rather than change them in HD:Extended to be like SS3. The HD ones look better, imo.
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Old 01-26-2013, 12:33 PM   #42  
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Default Re: [PROJECT]Serious Sam HD: Extended

Alright, let's have some poll:

I don't think I can do this in SS3 (the fights before are too intermingled with the boss fights, with maybe the exception of Ugh-Zan), but in SSHD, I could make the boss fights having their own levels instead of them being at the end of a long level. Yes or No?
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Old 01-26-2013, 12:36 PM   #43  
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Default Re: [PROJECT]Serious Sam HD: Extended

NO. PLEASE NO.
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Old 01-26-2013, 12:40 PM   #44  
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Default Re: [PROJECT]Serious Sam HD: Extended

Yes. Pretty please. (Edit: But not for Ughzy 3. Hell, only 1/4 of the level is not related to fighting him, don't see a reason to separate it. )

Also, what about Rahloom's boss fight? You could separate it from the rest of the main level.

Last edited by StealthToast; 01-26-2013 at 12:45 PM.
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Old 01-26-2013, 12:45 PM   #45  
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Default Re: [PROJECT]Serious Sam HD: Extended

I vote yes. It was pretty comfortable in SS2 and SS Next Encounter to choose a boss level if you would like to fight one! instead of first go through all big areas
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Old 01-26-2013, 12:59 PM   #46  
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Default Re: [PROJECT]Serious Sam HD: Extended

No, it's fine the way it is.
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Old 01-26-2013, 02:27 PM   #47  
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Default Re: [PROJECT]Serious Sam HD: Extended

So far:

YES - 2 ; NO - 2

Quote:
Originally Posted by StroggToast View Post
Yes. Pretty please. (Edit: But not for Ughzy 3. Hell, only 1/4 of the level is not related to fighting him, don't see a reason to separate it. )

Also, what about Rahloom's boss fight? You could separate it from the rest of the main level.
Ugh-zan 3's actual fight is really just the inside of the pyramid part, since you can't kill him anywhere else, so it is very easy to separate.

Rahloom's fight is also mostly in the same vein as the warship's, so I don't think it would be good to separate it. Not to mention that I'd only separate end of episode bosses, and as of SS3 Extended, Rahloom is not an end of episode boss.
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Old 01-26-2013, 06:23 PM   #48  
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Default Re: [PROJECT]Serious Sam HD: Extended

I say there is no need. If it works as an end of level/episode fight, I don't see the reason to cut the boss fight out into their own levels. UNLESS, you also plan on adding pre-boss secret levels filled with bonuses and risks.
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Old 01-26-2013, 06:24 PM   #49  
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Default Re: [PROJECT]Serious Sam HD: Extended

No
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Old 01-26-2013, 06:35 PM   #50  
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Default Re: [PROJECT]Serious Sam HD: Extended

This is deffinitely something very amusing Solais ! Wow 2 new revolutions this year... About the bosses having their own level i say no. Every boss battle in Sam games is the cherry to the cake and that will just screw up the cherry
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Old 01-26-2013, 06:35 PM   #51  
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Default Re: [PROJECT]Serious Sam HD: Extended

Quote:
Originally Posted by Valerie Valens View Post
I don't see the reason to cut the boss fight out into their own levels.
How about wanting to fight a boss without spending 40 minutes killing a thousand other monsters before it?
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Old 01-26-2013, 09:22 PM   #52  
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Default Re: [PROJECT]Serious Sam HD: Extended

Well, then make a save right before the boss fight. So whenever you feel like fighting against a boss, just load up that save. It would make more sense to cut the boss fights into their own levels if the game used a checkpoint based save system.

Last edited by Bio; 01-26-2013 at 09:26 PM.
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Old 01-27-2013, 04:11 AM   #53  
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Default Re: [PROJECT]Serious Sam HD: Extended

It is decided then, I won't cut out the bosses from their levels.
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Old 01-29-2013, 03:13 PM   #54  
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Default Re: [PROJECT]Serious Sam HD: Extended

Ok then. And yes, the 3rd person gloves really look lie 3s. So will you add 3s on the first person? And a question, will this be downloadable or buyable? I'd pay for this anyway.

Wow I just had an idea, SERIOUS SAM THE MOVIE! It'd be a movie that somebody records the player (Sam) as a spectator in BFE, and it would continue on this mod, same recording way... What do yuo think?
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Old 01-31-2013, 04:37 PM   #55  
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Default Re: [PROJECT]Serious Sam HD: Extended

Also, an advice, can you make a pistol model for shofield that he takes it with both hands like in ss3? And make it fire double as fast and another colt uncollectible. That'd be fair i think.
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11:02 PM - Target: If I see meme in your post for the third time, there will be truly no away for your cheeks.
2:02 AM - T-ReXx: a meme
2:04 AM - Target: I am gonna get your naked ass, T-ReXx
2:06 AM - Target: I will suck your rectum as if was a spaghetti noodle until there is nothing left to suck off!


22:06 - ♠T-ReXx: it's bain's amazing trap
22:06 - ♠Jetroid: Is it amazing?
22:06 - ♠T-ReXx: no


Scratch: Edit: fuck there was another page, T-ReXx off-the-page-ninja

Last edited by T-ReXx; 02-12-2013 at 04:45 PM. Reason: Fail.
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Old 01-31-2013, 04:56 PM   #56  
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Default Re: [PROJECT]Serious Sam HD: Extended

No.
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Old 01-31-2013, 04:59 PM   #57  
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Default Re: [PROJECT]Serious Sam HD: Extended

I don't understand how it'd be "fair" to do that. XP
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Old 01-31-2013, 07:57 PM   #58  
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Default Re: [PROJECT]Serious Sam HD: Extended

Intriguing project. Lookin' cool.
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Old 02-01-2013, 06:08 PM   #59  
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Default Re: [PROJECT]Serious Sam HD: Extended

Yeah, ignore that one
Fail of a comment. LOL
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Old 02-02-2013, 09:47 AM   #60  
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Default Re: [PROJECT]Serious Sam HD: Extended

Quote:
Originally Posted by M4T3j View Post
Also, an advice, can you make a pistol model for shofield that he takes it with both hands like in ss3? And make it fire double as fast and another colt uncollectible. That'd be fair i think.
http://s3.postimage.org/k9cs6hovn/images_q_tbn_ANd9_Gc_Sg_Pwe9_Egq_CR9j_St_Fk_Vt9_Tow_V1_Ykq_G.jpg
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