Seriously!
Get Your Official Serious Sam T-Shirts! (Men's Shirts)
Go Back   Seriously! Forums > Serious Sam Series > Serious Sam 3

Serious Sam 3 Everything you want to know or say about Serious Sam 3!

View Poll Results: Do you think making jumping less important combat element was a good idea?
Yes 0 0%
Mixed 1 12.50%
No 7 87.50%
Voters: 8. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Rate Thread Display Modes
Old 07-28-2017, 06:47 AM   #1   Add To Ignore List  
Khnum
 
Artman40's Avatar
 
Joined: Nov 2002
Location: House in suburbs
 
Artman40 is offline
Default Do you think making jumping during combat less effective was a good idea?

As you know, in Serious Sam 1, you could jump over some projectiles even when these projectiles weren't fired by beheaded firecracker. For an example, with good timing, you can jump over beheaded rocketeer's missiles and minor biomechanoid's lasers.

I wonder why is this lo longer the case in Serious Sam 3.
__________________
◉⏝◉
█▓▒░▒▓█▓▒░▒▓█▓▒░▒▓█
  Reply With Quote
Old 07-28-2017, 08:36 AM   #2   Add To Ignore List  
Goodbye Moonmen
 
Discy's Avatar
 
Seriously! Khnum
Joined: Jul 2003
Location: The Netherlands
 
Discy is offline Steam ID: joey42
Default Re: Do you think making jumping during combat less effective was a good idea?

It was an awful decision. It really took the frantic pace of the game down because, ironically, since you're forced to fall back behind cover more often. All man.
__________________
"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
  Reply With Quote
Old 07-28-2017, 11:59 AM   #3   Add To Ignore List  
🐱 Kitty 💘💙💚💛💜
 
Scratch's Avatar
 
Crackshell Developer
Joined: May 2007
Location: Heiloo, Netherlands
 
Scratch is offline PSN ID: NimbleCatt Steam ID: ansjh Twitter: ansjh   Youtube: youMrAG   LinkedIn: 77325926
Default Re: Do you think making jumping during combat less effective was a good idea?

Jumping in Sam 3 is a joke.
__________________
I'm a cat by the way. I'm also everyone's most hated critic.
(Opinions expressed are my own)

Nimble Writer - now available on Steam, Itch.io.
CodeCat, my blog that I need to update - I also have a showcase, which I barely update.
(I do not respond to PM's about Serious Sam Revolution or Bogus Detour. Please use the appropriate community hubs for that.)
  Reply With Quote
Old 07-28-2017, 11:41 PM   #4   Add To Ignore List  
Khnum
 
Artman40's Avatar
 
Joined: Nov 2002
Location: House in suburbs
 
Artman40 is offline
Default Re: Do you think making jumping during combat less effective was a good idea?

Quote:
Originally Posted by Scratch View Post
Jumping in Sam 3 is a joke.
Joke is on the ones trying to jump on barrels.
__________________
◉⏝◉
█▓▒░▒▓█▓▒░▒▓█▓▒░▒▓█
  Reply With Quote
Old 07-29-2017, 03:34 PM   #5   Add To Ignore List  
Werebull
 
Catonator's Avatar
 
Joined: May 2013
Location: Finland
 
Catonator is offline Gamertag: Nintendo989 XFIRE ID: seriousjesse989 Steam ID: CatoNator Send a message via Skype™ to Catonator Youtube: Catonator
Default Re: Do you think making jumping during combat less effective was a good idea?

At least it gives you a reason to avoid the frankly nauseating jumping physics. :/
__________________
I'm rather inactive.
  Reply With Quote
Old 07-30-2017, 05:23 AM   #6   Add To Ignore List  
Gnaar
 
BenCo's Avatar
 
Joined: Jun 2017
Location: Hungary
 
BenCo is offline Steam ID: bencohunofficial Send a message via Skype™ to BenCo Twitter: @BenCoHUN   Youtube: https://www.youtube.
Default Re: Do you think making jumping during combat less effective was a good idea?

I think it was changed to make the parkour secrets harder. Also sprint+jumping could've been overpowered if it would have used the older jump mechanics.
__________________
What are you screaming for? The pain hasn't even started yet.
  Reply With Quote
Old 07-30-2017, 05:50 AM   #7   Add To Ignore List  
Khnum
 
Serious Sam(BG)'s Avatar
 
Joined: Oct 2005
Location: Bulgaria
 
Serious Sam(BG) is online now Send a message via Skype™ to Serious Sam(BG)
Default Re: Do you think making jumping during combat less effective was a good idea?

Quote:
Originally Posted by Discy View Post
It was an awful decision. It really took the frantic pace of the game down because, ironically, since you're forced to fall back behind cover more often. All man.
Few decades in the future - Serious Sam 7 is in development. Topic named "Do you think making gameplay with less frantic pace gives the gameply more frantic pace?" appears. And Discy be like "Of course. Back in the day when gameplay was more frantic, it actually was less frantic. So we decided to take everything arcade and frantic out of the game, in order to make it even more frantic."
  Reply With Quote
Old 07-30-2017, 09:18 AM   #8   Add To Ignore List  
Goodbye Moonmen
 
Discy's Avatar
 
Seriously! Khnum
Joined: Jul 2003
Location: The Netherlands
 
Discy is offline Steam ID: joey42
Default Re: Do you think making jumping during combat less effective was a good idea?

Quote:
Originally Posted by Serious Sam(BG) View Post
Few decades in the future - Serious Sam 7 is in development. Topic named "Do you think making gameplay with less frantic pace gives the gameply more frantic pace?" appears. And Discy be like "Of course. Back in the day when gameplay was more frantic, it actually was less frantic. So we decided to take everything arcade and frantic out of the game, in order to make it even more frantic."


Hey man, if they can make the game more frantic by taking the frantic stuff out of the game, I'm all for it. Very frantically.
__________________
"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
  Reply With Quote
Old 07-30-2017, 10:33 AM   #9   Add To Ignore List  
Khnum
 
Serious Sam(BG)'s Avatar
 
Joined: Oct 2005
Location: Bulgaria
 
Serious Sam(BG) is online now Send a message via Skype™ to Serious Sam(BG)
Default Re: Do you think making jumping during combat less effective was a good idea?

My opinion is that jumping must be even more important - like in Painkiller. Painkiller + BooH is the end-point of old-school FPS in terms of player movement - easy to master bunny hopping, good control over the character, when you performing it - a good step forward compared to Quake 2. If CT implement such a feature in future Serious Sam game and build the levels and enemies - that will increase the game's intensity. "Grounding" the player is not a decision.

Of course, always remember that I had no problems with Witch-Brides in SS3 and found them pretty cool with their unpredictible behaviour and teleporting. I mean - my opinion is an opinion of a man, who have different understanding for "good Serious Sam gameplay pace" than most of you.
  Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Aside from Damjan Mravunac, who else would be good at making music for Serious Sam? Artman40 Serious Sam 17 08-06-2017 11:16 PM
Is this really a good idea? ZEN Off Topic Forum 16 03-07-2006 06:22 PM
I have a good idea Serious Sam's Friend Off Topic Forum 60 03-01-2004 01:04 AM
good idea for a mod sakaspuds Serious Sam Classic Mods 3 02-02-2003 05:33 PM


All times are GMT -4. The time now is 04:27 AM.