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Old 11-28-2011, 04:17 PM   #31   Add To Ignore List  
teitai
 
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Default Re: Mod Suggestions/Ideas

It is. I just felt like explaining for those that are less knowledgeable on this subject.
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Old 11-29-2011, 08:05 AM   #32   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

I' like to make amod where one can adjust enemies count instead of their health, just like Parse Error did. Also, changing ammo count and/or other parameters could be handy.

I don't deny I could make such mode on my own one day, but now I'm too busy even for regular game.
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Old 11-29-2011, 06:42 PM   #33   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

SPOILERS AHOY

Maybe a mod that adds the lasergun and sniper rifle and their respective ammo into the campaign better than just secrets? Oh, and maybe the cannon appearing somewhere besides the last level?
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Old 11-29-2011, 07:59 PM   #34   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

The Cannon appears in Luxor and Nubia as well. And I'm working on a map usable only in moddable where you can get all the weapons and start any level.
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Old 11-29-2011, 08:26 PM   #35   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Quote:
Originally Posted by Solais View Post
The Cannon appears in Luxor and Nubia as well. And I'm working on a map usable only in moddable where you can get all the weapons and start any level.
oooooo, i'll have to start a-hunting for those secrets then. And im looking forward to that mod of yours!
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Old 11-30-2011, 01:56 PM   #36   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Can't find anyway to turn it off or tone it down, so how about a mod that alters the dust textures from explosives?
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Old 11-30-2011, 06:50 PM   #37   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

You probably need the SDK for that.
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Old 12-01-2011, 01:42 AM   #38   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Quote:
Originally Posted by Cynical View Post
Can't find anyway to turn it off or tone it down, so how about a mod that alters the dust textures from explosives?
This is something easily doable through the editor. Of course you'd have to modify a lot of particle effects to pull it off, but it can definitely be done.
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Old 12-01-2011, 11:52 AM   #39   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Would an 'Extreme Gore Mod' be possible?
I mean that the gore would be even more detailed and brutal than it already is.

For example, the Sirian Werebulls can be sliced into 4 parts with the cannon, how 'bout a mod which would tear them into 10 parts?
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Old 12-01-2011, 02:39 PM   #40   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Quote:
Quote:
Originally Posted by Solais
The Cannon appears in Luxor and Nubia as well. And I'm working on a map usable only in moddable where you can get all the weapons and start any level.
oooooo, i'll have to start a-hunting for those secrets then. And im looking forward to that mod of yours!
The cannon in Luxor (The Power of The Underworld) is not a secret by any means, it's just located in very visible spot with a good supply of ammo. In fact, it's one of the most enjoyable moment in game
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Old 12-03-2011, 02:27 AM   #41   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Quote:
Originally Posted by Warmonger View Post
The cannon in Luxor (The Power of The Underworld) is not a secret by any means, it's just located in very visible spot with a good supply of ammo. In fact, it's one of the most enjoyable moment in game
Hmm, the only cannon i've found is the one early on in the game. I'll need to keep my eyes out on that level, as i've yet to see any other cannon besides the two. :O

EDIT: After watching some Sam videos i noticed someone pick up the cannon in that level you mentioned. Guess i do remember getting it, I just keep replaying the first few beginning levels for different reasons so i forgot about that part.

Last edited by jollybarracuda; 12-03-2011 at 02:43 AM.
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Old 12-04-2011, 06:33 PM   #42   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

I have an idea, being able to pick up the Rocketeer's guns and using them. Sort of pointless but it would be interesting to see it happen.
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Old 12-08-2011, 05:49 PM   #43   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Do a BTB Airlines remake!
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Old 12-08-2011, 06:33 PM   #44   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Holy shit! Sneak attack!

Where's asko and Armern when you need 'em?
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Old 12-08-2011, 06:47 PM   #45   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Quote:
Originally Posted by Discy View Post
Holy shit! Sneak attack!

Where's asko and Armern when you need 'em?
Good BTBA tactics always included a sneak attack! (and the Cookie of Death)

asko is working the utterly boring job of proffesional game dev (and they say modwork doesn't pay off), and I haven't heard from Armern in years.
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Old 12-08-2011, 06:52 PM   #46   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Hmm, last I heard from Armern was a few months ago, I think he's still in Uni. Anyway, good to hear from you again, how's life?
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Old 12-08-2011, 07:15 PM   #47   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Well, life is mostly work and almost no play these days, but I'm not complaining Stumbled upon some article about SS3 so went to check yout if S! is still alive.

Glad to see that some of the old forum squad is still alive and kickin'!
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Old 12-09-2011, 03:02 PM   #48   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Quote:
Originally Posted by SeriousGrandpa View Post
Do a BTB Airlines remake!
someone do this please. also please make sure that the pre-round waits are ported over
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Old 12-10-2011, 06:31 PM   #49   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Make a DOOM 1 total conversion for Serious Sam 3.

Include:

1. DOOM and Serious Sam enemies
2. The three original episodes expanded out and fleshed out more.
3. Make them not so short
4. Replace the Serious Sam weapons with DOOM 1 weapons.
5. No reloading
6. Remastered DOOM music
7. No sprinting, or ironsights enabled.
8. Remastered DOOM sounds.
9. What DOOM would look like with Serious Engine 3's graphics.


If you can consider this I will be

And... I don't want some stupid reply saying "HUR HUR HUR! GET RISEN3D, OR JDOOM! HUR HUR HUR!"

No... I want a reply suggesting or adding on to what I said....


P.S I already have JDOOM and Risen3D...


The idea of my suggestion is to convert Serious Sam 3 into DOOM 1 with 2011 graphics, sound, old-school Serious Sam 1 gameplay, and DOOM enemies and Serious Sam enemies. Don't forget DOOM weapons...


1. Fist, Chainsaw
2. Pistol
3. Shotgun
4. Chaingun
5. Rocket Launcher
6. Plasma Rifle
7. BFG9000


Enemies:

1. Hellwhale


2. Imp

3. Cloned Former Human

4. Cloned Former Sargent

5. Baron of Hell

6. Cacodemon

7. Demon

8. Spectre

9. Gnarr

10. Beheaded Kamikaze

11. Sirian Werebull
Attached Images
File Type: jpg DOOM 64 Monster.jpg (9.3 KB, 386 views)
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Old 12-10-2011, 06:33 PM   #50   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

DOOM 1 and 2 remade on Serious Engine 3.5.
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Old 12-11-2011, 04:12 PM   #51   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Good idea. Do it.
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Old 12-12-2011, 04:41 PM   #52   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Too... difficult. It's a suggestion for a good Serious Engine 3 or 3.5 modder....
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Old 12-19-2011, 06:29 AM   #53   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

How about Duke Nukem (not DN3D based remake, just from scratch) theme of mod with SE3/3.5?



(Yeah, I'm joking but if it ever happens, that would be f***ing awesome.)
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Old 12-19-2011, 01:34 PM   #54   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Quote:
Originally Posted by Player Lin View Post
(Yeah, I'm joking but if it ever happens, that would be f***ing awesome.)
So you're not joking then?
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[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty


Ir-Kalla: Serious Sam Classic map pack in development (Ir-Kalla: Egypt Demo)
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Old 12-20-2011, 06:40 AM   #55   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Quote:
Originally Posted by Discy View Post
So you're not joking then?
If it happens, it is NOT joking, else it's just a stupid joke... :\
(What the hell am I taking about...?!)
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Old 12-21-2011, 04:23 AM   #56   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Take the SS 2 maps and convert them into SS 3, then convert some of the weapons and enemies from SS: FE and SS: SE and SS 2 into SS 3, so Croteam can start work on SS 4.

Then those who do not like the cartoon look of SS 2 will get the closest SS 2 game we wanted. It will be a lot of work, but it can be done.

At the same time, I would not mind if Croteam does do a remake of SS 2, but if the modding community does it. Hey, two Klees with one rocket, right?
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Old 12-26-2011, 11:07 AM   #57   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

I have a good idea, why not port the SOP38 Semi-Automatic Pistol into Serious Sam HD? And it replaces the revolver? And.... we replace Serious Sam HD sounds with Serious Sam 3 sounds???


And, on another topic...

I'd love to see a Serious Sam Xbox style mod for SSHD and SS3.


The HUD

The Lives

The Weapon Style


etc.etc.etc.


But all in SE3 and SE3.5.



:3
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Old 12-28-2011, 04:26 PM   #58   Add To Ignore List  
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Default Re: Mod Suggestions/Ideas

Can anyone make a mod that removes all nudity from the game so it can be played by those who really don't want to have to see the harpys?
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Old 12-28-2011, 04:59 PM   #59   Add To Ignore List  
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Quote:
Originally Posted by zamzam27 View Post
Can anyone make a mod that removes all nudity from the game so it can be played by those who really don't want to have to see the harpys?
http://d37nnnqwv9amwr.cloudfront.net/photos/images/newsfeed/000/184/961/tumblr_lnvvueuSsj1qcj56b.png?1318394475
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Old 12-28-2011, 05:49 PM   #60   Add To Ignore List  
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Nope. Can anyone help me out?
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